Player Matchup

Tyr
Tyr
Chäd
Tyr
Level 37
God Stats
1W - 0L
1,951 SR
Queue Stats
78W - 21L
1,913 Elo+
Party 2
Sol
Sol
Crypten
Sol
Level 157
God Stats
19W - 7L
1,898 SR
Queue Stats
115W - 46L
1,848 Elo+
Party 2
Chiron
Chiron
Kýle
Chiron
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 33L
1,858 Elo+
Party 2
Susano
Susano
Linamie
Susano
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,692 Elo+
Party 2
Jormungandr
Jormungandr
Sharpyman
Jormungandr
Level 160
God Stats
7W - 3L
1,899 SR
Queue Stats
448W - 278L
1,878 Elo+
Party 2
Team Averages
Level 83
1,750 SR
1,838 Elo+

VS

Team Averages
Level 40
1,176 SR
1,089 Elo+
Merlin
Merlin
BMXJEREMY
Merlin
Level 29
God Stats
0W - 2L
1,562 SR
Queue Stats
2W - 7L
1,072 Elo+
Party 1
Fenrir
Fenrir
GERKenny94
Fenrir
Level 56
God Stats
7W - 22L
1,059 SR
Queue Stats
31W - 92L
1,080 Elo+
Party 1
Artemis
Artemis
Kl0bürste
Artemis
Level 20
God Stats
0W - 6L
1,098 SR
Queue Stats
6W - 32L
1,111 Elo+
Party 1
Nox
Nox
LuzudemCie
Nox
Level 48
God Stats
10W - 34L
1,129 SR
Queue Stats
31W - 83L
1,097 Elo+
Party 1
Cerberus
Cerberus
lilPeqq
Cerberus
Level 49
God Stats
3W - 6L
1,034 SR
Queue Stats
20W - 75L
1,086 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Chäd
Tyr
11
4 / 1 / 6
7,008
701
3,483
8,554
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
11
10 / 3 / 7
7,776
778
7,542
8,822
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
Kýle
Chiron
12
11 / 2 / 12
8,105
811
10,929
8,004
3,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
Linamie
Susano
14
6 / 0 / 0
8,171
817
6,156
7,099
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Sharpyman
Jormungandr
12
9 / 0 / 8
7,818
782
6,747
5,330
2,405
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BMXJEREMY
Merlin
8
1 / 10 / 2
5,007
501
2,799
7,650
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
GERKenny94
Fenrir
9
3 / 8 / 1
6,227
623
6,031
9,974
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Kl0bürste
Artemis
6
1 / 10 / 1
4,958
496
3,686
10,078
2,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

6
0 / 6 / 0
4,319
432
645
5,111
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
lilPeqq
Cerberus
6
0 / 6 / 0
4,314
431
1,641
8,751
4,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
9
40
Kills
5
6
Deaths
40
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
BMXJEREMY
Merlin
1
10
2
0.2
W
Tyr
Chäd
Tyr
4
1
6
7
W
Sol
10
3
7
4.5
L
Fenrir
GERKenny94
Fenrir
3
8
1
0.44
L
Artemis
Kl0bürste
Artemis
1
10
1
0.15
W
Chiron
Kýle
Chiron
11
2
12
8.5
W
Susano
Linamie
Susano
6
0
0
6
L
0
6
0
0
W
Jormungandr
Sharpyman
Jormungandr
9
0
8
13
L
Cerberus
lilPeqq
Cerberus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,857
Damage
14,802
37,809
Taken
41,564
14,802
Mitigated
13,508
14,266
Healing
1,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BMXJEREMY
Merlin
2,799
548
0
0
7,650
1,805
0
4,225
3,425
13,897
0
W
Tyr
Chäd
Tyr
3,483
461
0
3,101
8,554
3,297
1,059
984
7,472
0
30,910
W
Sol
7,542
3,083
0
3,069
8,822
2,436
2,422
1,319
7,233
36,929
0
L
Fenrir
GERKenny94
Fenrir
6,031
1,297
0
568
9,974
3,231
0
4,260
5,714
0
21,180
L
Artemis
Kl0bürste
Artemis
3,686
1,768
0
0
10,078
2,580
0
3,355
6,723
0
9,623
W
Chiron
Kýle
Chiron
10,929
6,340
299
4,174
8,004
3,239
4,890
449
7,505
0
33,063
W
Susano
Linamie
Susano
6,156
3,247
0
3,034
7,099
3,425
1,782
1,350
5,749
0
47,495
L
645
177
0
298
5,111
1,555
0
1,774
3,337
12,449
0
W
Jormungandr
Sharpyman
Jormungandr
6,747
1,331
0
589
5,330
2,405
1,182
565
4,765
38,383
0
L
Cerberus
lilPeqq
Cerberus
1,641
323
0
377
8,751
4,337
235
675
8,076
11,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,878
Gold Earned
24,825
361
Minions Killed
128
0
Camps Cleared
0
960,375
Distance Traveled
915,105
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,007
501
30
3
0
190,128
0
W
Tyr
7,008
701
67
7
0
211,873
3
W
Sol
7,776
778
75
8
0
146,448
1
L
Fenrir
6,227
623
38
4
0
181,242
0
L
Artemis
4,958
496
8
1
0
183,205
1
W
Chiron
8,105
811
33
3
0
181,535
4
W
Susano
8,171
817
104
10
0
217,664
2
L
Nox
4,319
432
25
3
0
158,115
5
W
Jormungandr
7,818
782
82
8
0
202,855
3
L
Cerberus
4,314
431
27
3
0
202,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role