Player Matchup

King Arthur
King Arthur
HuSh_GMPR1975
King Arthur
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 35L
1,623 Elo+
Party 1
Osiris
Osiris
HuSh_Osas
Osiris
Level 50
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 56L
1,474 Elo+
Party 1
Merlin
Merlin
HuSh_Pfue
Merlin
Level 28
God Stats
2W - 2L
1,378 SR
Queue Stats
28W - 22L
1,451 Elo+
Party 1
Rama
Rama
Spyderking9000
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chaac
Chaac
rioma364
Chaac
Level 16
God Stats
2W - 5L
1,598 SR
Queue Stats
16W - 16L
1,625 Elo+
Party 1
Team Averages
Level 24
1,495 SR
1,535 Elo+

VS

Team Averages
Level 15
1,464 SR
1,338 Elo+
Arachne
Arachne
Huevito14
Arachne
Level 7
God Stats
29W - 28L
1,324 SR
Queue Stats
38W - 50L
1,325 Elo+
Party 2
Yemoja
Yemoja
JohannRoyale
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 52L
1,336 Elo+
Party 2
Sobek
Sobek
WinnebagoWreckr
Sobek
Level 27
God Stats
14W - 11L
1,614 SR
Queue Stats
321W - 392L
1,313 Elo+
Solo
Izanami
Izanami
YourUnluckyStar
Izanami
Level 8
God Stats
38W - 33L
1,444 SR
Queue Stats
167W - 162L
1,308 Elo+
Party 3
Pele
Pele
jayms25
Pele
Level 17
God Stats
9W - 6L
1,440 SR
Queue Stats
67W - 71L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HuSh_GMPR1975
King Arthur
14
2 / 11 / 3
9,790
445
8,852
17,969
8,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Osiris
HuSh_Osas
Osiris
17
5 / 4 / 3
10,483
477
6,962
20,504
9,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
HuSh_Pfue
Merlin
17
2 / 7 / 2
10,594
482
10,196
10,130
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 13 / 1
7,107
323
2,440
12,705
3,722
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
rioma364
Chaac
16
3 / 6 / 3
9,584
436
13,995
21,112
17,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Huevito14
Arachne
17
7 / 0 / 4
10,785
490
6,376
7,946
2,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
17
4 / 3 / 11
11,096
504
7,546
10,688
4,460
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 14
11,283
513
11,814
18,479
24,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 7 / 11
9,943
452
14,172
14,925
6,164
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
jayms25
Pele
20
20 / 0 / 3
14,319
651
20,580
16,186
7,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
12
Kills
39
41
Deaths
12
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
King Arthur
HuSh_GMPR1975
King Arthur
2
11
3
0.32
L
Osiris
HuSh_Osas
Osiris
5
4
3
1.63
L
Merlin
HuSh_Pfue
Merlin
2
7
2
0.43
W
Arachne
Huevito14
Arachne
7
0
4
9
W
Yemoja
4
3
11
3.17
L
0
13
1
0.04
W
4
2
14
5.5
W
4
7
11
1.36
W
Pele
jayms25
Pele
20
0
3
21.5
L
Chaac
rioma364
Chaac
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,445
Damage
60,488
82,420
Taken
68,224
42,140
Mitigated
45,250
9,843
Healing
22,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
HuSh_GMPR1975
King Arthur
8,852
1,230
0
0
17,969
8,510
347
5,608
12,361
0
48,009
L
Osiris
HuSh_Osas
Osiris
6,962
3,396
641
4,922
20,504
9,309
0
2,863
17,641
0
71,342
L
Merlin
HuSh_Pfue
Merlin
10,196
477
0
250
10,130
3,061
1,389
1,610
8,520
67,337
0
W
Arachne
Huevito14
Arachne
6,376
4,799
0
866
7,946
2,940
2,635
2,180
5,766
0
46,278
W
Yemoja
7,546
2,492
922
2,200
10,688
4,460
1,120
855
9,833
41,023
0
L
2,440
1,833
0
300
12,705
3,722
196
3,554
9,151
0
7,459
W
11,814
2,178
0
4,561
18,479
24,652
987
4,430
14,049
30,297
0
W
14,172
10,536
0
3,881
14,925
6,164
2,897
4,119
10,806
0
65,208
W
Pele
jayms25
Pele
20,580
5,025
0
10,163
16,186
7,034
0
1,893
14,293
0
129,705
L
Chaac
rioma364
Chaac
13,995
2,020
0
3,730
21,112
17,538
0
5,725
15,387
13,835
50,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,558
Gold Earned
57,426
454
Minions Killed
525
0
Camps Cleared
0
1,792,999
Distance Traveled
2,042,179
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,790
445
84
4
0
315,877
0
L
Osiris
10,483
477
129
6
0
432,898
0
L
Merlin
10,594
482
136
6
0
330,048
0
W
Arachne
10,785
490
102
5
0
426,131
1
W
Yemoja
11,096
504
77
4
0
360,990
1
L
Rama
7,107
323
11
1
0
313,543
6
W
Sobek
11,283
513
40
2
0
422,265
3
W
Izanami
9,943
452
128
6
0
331,781
5
W
Pele
14,319
651
178
8
0
501,012
3
L
Chaac
9,584
436
94
4
0
400,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role