Player Matchup

Mercury
Mercury
Maxiboiv2
Mercury
Level 7
God Stats
1W - 3L
1,182 SR
Queue Stats
17W - 17L
1,538 Elo+
Solo
Nemesis
Nemesis
WizBreezy_
Nemesis
Level 16
God Stats
3W - 1L
1,674 SR
Queue Stats
12W - 24L
1,245 Elo+
Party 2
Chang'e
Chang'e
WizPacino
Chang'e
Level 42
God Stats
10W - 11L
1,150 SR
Queue Stats
30W - 47L
1,245 Elo+
Party 2
Fafnir
Fafnir
lesnake13
Fafnir
Level 27
God Stats
3W - 2L
1,369 SR
Queue Stats
8W - 18L
1,144 Elo+
Solo
Ullr
Ullr
pisacraneos97
Ullr
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 56L
1,636 Elo+
Solo
Team Averages
Level 24
1,375 SR
1,362 Elo+

VS

Team Averages
Level 12
1,528 SR
1,540 Elo+
Cthulhu
Cthulhu
Attoy-RL
Cthulhu
Level 9
God Stats
3W - 3L
1,500 SR
Queue Stats
265W - 294L
1,641 Elo+
Party 1
Osiris
Osiris
Empxthic
Osiris
Level 22
God Stats
0W - 4L
1,335 SR
Queue Stats
14W - 38L
1,140 Elo+
Solo
Artemis
Artemis
Nebursilloo20
Artemis
Level 6
God Stats
4W - 4L
1,805 SR
Queue Stats
124W - 139L
1,763 Elo+
Party 1
Olorun
Olorun
Twotless07
Olorun
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,657 Elo+
Solo
Vamana
Vamana
isra69-NiHiLuM
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Maxiboiv2
Mercury
20
13 / 0 / 6
14,255
594
14,841
18,999
10,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
WizBreezy_
Nemesis
19
7 / 3 / 16
12,360
515
10,693
17,230
8,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
WizPacino
Chang'e
19
9 / 3 / 14
13,019
542
24,011
17,713
7,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fafnir
lesnake13
Fafnir
19
8 / 1 / 7
12,951
540
10,810
15,186
17,792
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
11 / 2 / 6
13,926
580
20,431
17,827
8,344
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Attoy-RL
Cthulhu
14
2 / 10 / 2
9,302
388
10,042
24,864
18,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
Empxthic
Osiris
11
0 / 14 / 3
8,223
343
5,601
19,004
10,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
12
0 / 13 / 4
8,634
360
10,827
17,047
5,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Twotless07
Olorun
18
5 / 7 / 1
11,941
498
16,509
18,748
8,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 7 / 1
9,815
409
11,726
21,284
14,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
20
48
Kills
9
9
Deaths
51
49
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Attoy-RL
Cthulhu
2
10
2
0.3
L
Osiris
Empxthic
Osiris
0
14
3
0.11
W
Mercury
Maxiboiv2
Mercury
13
0
6
16
L
Artemis
0
13
4
0.15
L
Olorun
Twotless07
Olorun
5
7
1
0.79
W
Nemesis
WizBreezy_
Nemesis
7
3
16
5
W
Chang'e
WizPacino
Chang'e
9
3
14
5.33
L
2
7
1
0.36
W
Fafnir
lesnake13
Fafnir
8
1
7
11.5
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,786
Damage
54,705
86,955
Taken
100,947
52,603
Mitigated
56,806
23,731
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Attoy-RL
Cthulhu
10,042
1,157
104
2,295
24,864
18,141
93
12,958
11,906
41,212
0
L
Osiris
Empxthic
Osiris
5,601
2,373
0
448
19,004
10,082
648
6,085
12,919
0
23,315
W
Mercury
Maxiboiv2
Mercury
14,841
8,240
0
2,106
18,999
10,619
2,109
2,526
16,401
0
145,667
L
Artemis
10,827
5,621
0
0
17,047
5,964
739
6,080
10,967
0
35,977
L
Olorun
Twotless07
Olorun
16,509
7,160
714
4,951
18,748
8,064
892
2,405
16,343
76,500
0
W
Nemesis
WizBreezy_
Nemesis
10,693
5,838
0
1,894
17,230
8,504
740
5,084
11,977
0
68,710
W
Chang'e
WizPacino
Chang'e
24,011
2,242
3,066
7,481
17,713
7,344
2,285
5,583
11,748
83,869
0
L
11,726
6,450
0
4,204
21,284
14,555
362
7,336
13,948
30
58,484
W
Fafnir
lesnake13
Fafnir
10,810
4,278
243
3,370
15,186
17,792
37
5,415
9,331
47,070
0
W
20,431
14,230
0
5,571
17,827
8,344
2,326
6,376
10,947
0
105,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,511
Gold Earned
47,915
620
Minions Killed
383
0
Camps Cleared
0
2,356,171
Distance Traveled
1,957,488
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,302
388
65
3
0
375,208
0
L
Osiris
8,223
343
33
1
0
374,197
0
W
Mercury
14,255
594
171
7
0
597,268
0
L
Artemis
8,634
360
49
2
0
364,146
0
L
Olorun
11,941
498
129
5
0
378,266
3
W
Nemesis
12,360
515
99
4
0
487,113
0
W
Chang'e
13,019
542
128
5
0
415,256
0
L
Vamana
9,815
409
107
4
0
465,671
4
W
Fafnir
12,951
540
71
3
0
428,272
6
W
Ullr
13,926
580
151
6
0
428,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role