Player Matchup

Zeus
Zeus
Arkham x Reaper
Zeus
Level 62
God Stats
0W - 1L
1,607 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
Farsefactor
Bacchus
Level 46
God Stats
6W - 6L
1,363 SR
Queue Stats
187W - 166L
1,403 Elo+
Solo
Hercules
Hercules
Just-KillBoy
Hercules
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 66L
1,438 Elo+
Party 1
Izanami
Izanami
elPETUNIO luis1
Izanami
Level 45
God Stats
1W - 1L
1,287 SR
Queue Stats
33W - 67L
1,315 Elo+
Solo
Fenrir
Fenrir
iFillyGod
Fenrir
Level 47
God Stats
23W - 14L
1,580 SR
Queue Stats
115W - 119L
1,549 Elo+
Party 1
Team Averages
Level 61
1,467 SR
1,441 Elo+

VS

Team Averages
Level 93
1,565 SR
1,526 Elo+
Yemoja
Yemoja
Mdaug55
Yemoja
Level 25
God Stats
5W - 0L
1,677 SR
Queue Stats
46W - 36L
1,558 Elo+
Party 2
Xbalanque
Xbalanque
Prayz OceanMan
Xbalanque
Level 111
God Stats
6W - 4L
1,775 SR
Queue Stats
413W - 366L
1,520 Elo+
Party 2
Vulcan
Vulcan
blackjackbob125
Vulcan
Level 138
God Stats
3W - 2L
1,500 SR
Queue Stats
271W - 279L
1,510 Elo+
Party 3
Fenrir
Fenrir
bnasti97
Fenrir
Level 107
God Stats
36W - 28L
1,597 SR
Queue Stats
450W - 406L
1,527 Elo+
Party 2
Set
Set
ghilray
Set
Level 85
God Stats
6W - 3L
1,278 SR
Queue Stats
102W - 90L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,745
482
3,056
7,327
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Farsefactor
Bacchus
9
1 / 4 / 2
6,012
429
4,509
10,112
5,702
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Just-KillBoy
Hercules
13
3 / 2 / 0
7,891
564
4,988
8,953
5,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 8 / 3
5,760
411
1,313
8,114
2,125
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
iFillyGod
Fenrir
10
1 / 4 / 1
6,274
448
2,817
9,244
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Mdaug55
Yemoja
11
1 / 2 / 13
7,224
516
4,344
6,505
4,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Prayz OceanMan
Xbalanque
13
15 / 2 / 1
8,767
626
10,917
9,360
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 1 / 4
8,137
581
4,559
5,486
2,029
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
bnasti97
Fenrir
14
5 / 0 / 8
8,235
588
8,778
7,141
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Set
14
0 / 3 / 1
7,780
556
3,504
6,909
2,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
7
Kills
23
23
Deaths
8
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Bacchus
Farsefactor
Bacchus
1
4
2
0.5
L
Hercules
Just-KillBoy
Hercules
3
2
0
1.5
W
Yemoja
Mdaug55
Yemoja
1
2
13
3.75
W
Xbalanque
Prayz OceanMan
Xbalanque
15
2
1
7.75
W
2
1
4
4
W
Fenrir
bnasti97
Fenrir
5
0
8
9
L
0
8
3
0.19
W
Set
0
3
1
0.17
L
Fenrir
iFillyGod
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,683
Damage
32,102
43,750
Taken
35,401
18,711
Mitigated
15,764
7,525
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,056
254
0
500
7,327
1,974
41
1,970
5,357
32,345
0
L
Bacchus
Farsefactor
Bacchus
4,509
323
0
1,020
10,112
5,702
0
3,064
7,048
16,498
0
L
Hercules
Just-KillBoy
Hercules
4,988
2,233
0
2,350
8,953
5,599
385
904
8,049
0
43,766
W
Yemoja
Mdaug55
Yemoja
4,344
542
893
1,003
6,505
4,938
29
2,178
4,280
24,293
0
W
Xbalanque
Prayz OceanMan
Xbalanque
10,917
4,488
0
4,134
9,360
3,376
771
2,086
7,230
0
39,985
W
4,559
1,330
0
680
5,486
2,029
306
1,022
4,278
55,136
0
W
Fenrir
bnasti97
Fenrir
8,778
1,703
0
3,149
7,141
2,655
504
1,956
5,139
0
49,848
L
1,313
651
381
601
8,114
2,125
0
1,516
6,598
0
19,659
W
Set
3,504
1,381
0
1,795
6,909
2,766
322
0
6,909
0
48,917
L
Fenrir
iFillyGod
Fenrir
2,817
340
0
2,673
9,244
3,311
0
1,449
7,795
0
26,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,682
Gold Earned
40,143
308
Minions Killed
390
0
Camps Cleared
0
1,281,327
Distance Traveled
1,366,478
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,745
482
91
7
0
236,895
3
L
Bacchus
6,012
429
22
2
0
261,337
2
L
Hercules
7,891
564
112
8
0
277,702
1
W
Yemoja
7,224
516
32
2
0
258,947
2
W
Xbalanque
8,767
626
61
4
0
263,404
1
W
Vulcan
8,137
581
101
7
0
273,413
4
W
Fenrir
8,235
588
88
6
0
305,747
0
L
Izanami
5,760
411
38
3
0
219,925
2
W
Set
7,780
556
108
8
0
264,967
2
L
Fenrir
6,274
448
45
3
0
285,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role