Player Matchup

Ra
Ra
BARBERELLA93
Ra
Level 5
God Stats
24W - 42L
1,109 SR
Queue Stats
38W - 79L
1,083 Elo+
Party 2
Yemoja
Yemoja
eyeris2020
Yemoja
Level 5
God Stats
0W - 2L
1,410 SR
Queue Stats
0W - 6L
1,069 Elo+
Party 2
Vamana
Vamana
zroxus
Vamana
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 78L
1,083 Elo+
Party 2
Team Averages
Level 8
1,340 SR
1,079 Elo+

VS

Team Averages
Level 59
1,505 SR
1,323 Elo+
Artio
Artio
AccoRdushka
Artio
Level 29
God Stats
18W - 19L
1,502 SR
Queue Stats
122W - 242L
1,278 Elo+
Party 1
Osiris
Osiris
WorkDayPegasus17
Osiris
Level 19
God Stats
23W - 22L
1,499 SR
Queue Stats
31W - 34L
1,419 Elo+
Solo
Izanami
Izanami
serxer13
Izanami
Level 129
God Stats
3W - 1L
1,513 SR
Queue Stats
105W - 209L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
9,414
554
5,349
10,127
3,393
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Yemoja
eyeris2020
Yemoja
11
2 / 2 / 0
10,230
602
6,225
10,271
4,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
zroxus
Vamana
11
0 / 6 / 1
8,638
508
4,034
14,379
9,565
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 8
10,237
602
7,527
13,893
14,092
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 1 / 4
11,214
660
14,446
12,344
9,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
serxer13
Izanami
14
3 / 2 / 6
10,574
622
7,988
8,397
3,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
11
11
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
1
3
1
0.5
W
6
1
4
8
L
Yemoja
eyeris2020
Yemoja
2
2
0
1
W
Izanami
serxer13
Izanami
3
2
6
3
L
Vamana
zroxus
Vamana
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,608
Damage
29,961
34,777
Taken
34,634
17,662
Mitigated
26,156
5,257
Healing
12,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,527
1,230
1,408
2,690
13,893
14,092
0
4,565
9,328
19,426
0
L
5,349
1,170
171
42
10,127
3,393
371
2,477
7,650
38,810
0
W
14,446
3,136
495
6,358
12,344
9,015
324
3,368
8,976
0
70,742
L
Yemoja
eyeris2020
Yemoja
6,225
1,102
646
1,599
10,271
4,704
0
2,251
8,020
16,919
0
W
Izanami
serxer13
Izanami
7,988
5,617
0
1,310
8,397
3,049
2,113
3,833
4,564
0
46,904
L
Vamana
zroxus
Vamana
4,034
1,851
0
2,799
14,379
9,565
96
2,799
11,580
0
20,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,282
Gold Earned
32,025
128
Minions Killed
175
0
Camps Cleared
0
889,832
Distance Traveled
878,161
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,237
602
20
1
0
322,835
0
L
Ra
9,414
554
76
4
0
262,510
1
W
Osiris
11,214
660
71
4
0
300,681
0
L
Yemoja
10,230
602
32
2
0
299,569
4
W
Izanami
10,574
622
84
5
0
254,645
0
L
Vamana
8,638
508
20
1
0
327,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role