Player Matchup

Cerberus
Cerberus
DEATHPENALTY56
Cerberus
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 12L
1,500 Elo+
Solo
Artio
Artio
reaperpr22
Artio
Level 18
God Stats
1W - 6L
1,258 SR
Queue Stats
42W - 56L
1,419 Elo+
Party 1
Izanami
Izanami
rjv134
Izanami
Level 91
God Stats
6W - 11L
1,425 SR
Queue Stats
24W - 29L
1,388 Elo+
Party 1
Serqet
Serqet
stonrgirl128
Serqet
Level 29
God Stats
6W - 8L
1,436 SR
Queue Stats
431W - 432L
1,490 Elo+
Solo
Chronos
Chronos
xoxGOLDENBOYxox-
Chronos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,424 Elo+
Party 1
Team Averages
Level 33
1,424 SR
1,444 Elo+

VS

Team Averages
Level 17
1,413 SR
1,390 Elo+
Hercules
Hercules
Big Boof Daddy
Hercules
Level 17
God Stats
4W - 2L
1,537 SR
Queue Stats
10W - 8L
1,522 Elo+
Solo
Ra
Ra
Osiriskiller531
Ra
Level 6
God Stats
4W - 6L
1,379 SR
Queue Stats
5W - 13L
1,143 Elo+
Solo
Artemis
Artemis
SWAT Hirxm
Artemis
Level 27
God Stats
1W - 3L
1,179 SR
Queue Stats
11W - 5L
1,568 Elo+
Solo
Eset
Eset
Twiztedcurlz824
Eset
Level 8
God Stats
4W - 5L
1,490 SR
Queue Stats
24W - 22L
1,440 Elo+
Solo
Ah Puch
Ah Puch
xZxTreyxZx
Ah Puch
Level 25
God Stats
15W - 10L
1,480 SR
Queue Stats
201W - 242L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
0 / 1 / 1
11,112
741
858
3,368
1,433
Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Artio
20
3 / 7 / 13
14,573
972
13,611
29,905
40,136
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
rjv134
Izanami
20
17 / 8 / 8
18,604
1,240
49,680
27,320
13,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Serqet
20
3 / 8 / 11
14,214
948
11,025
27,917
12,617
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

20
3 / 8 / 11
14,514
968
15,797
27,552
16,415
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
7 / 5 / 19
16,202
1,080
23,854
38,239
42,460
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
1 / 6 / 7
12,558
837
6,397
7,970
2,976
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SWAT Hirxm
Artemis
20
18 / 8 / 10
18,210
1,214
39,935
18,605
8,086
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 3 / 10
14,415
961
8,163
13,819
11,934
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
xZxTreyxZx
Ah Puch
20
1 / 4 / 23
14,320
955
26,020
16,681
10,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
101
26
Kills
32
32
Deaths
26
44
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Hercules
7
5
19
3.3
L
Cerberus
0
1
1
0.5
W
1
6
7
0.75
W
Artemis
SWAT Hirxm
Artemis
18
8
10
2.88
W
5
3
10
3.33
L
Artio
3
7
13
1.36
L
Izanami
rjv134
Izanami
17
8
8
2.63
L
Serqet
3
8
11
1.06
W
Ah Puch
xZxTreyxZx
Ah Puch
1
4
23
3.13
L
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,971
Damage
104,369
116,062
Taken
95,314
83,760
Mitigated
75,796
28,081
Healing
21,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
23,854
7,963
0
13,211
38,239
42,460
0
15,121
22,143
11,244
25,975
L
Cerberus
858
187
0
302
3,368
1,433
0
1,526
1,842
4,677
0
W
6,397
0
171
833
7,970
2,976
0
2,808
5,033
24,236
0
W
Artemis
SWAT Hirxm
Artemis
39,935
22,889
0
3,104
18,605
8,086
0
3,970
14,555
0
89,443
W
8,163
1,578
845
731
13,819
11,934
0
3,951
9,316
23,472
0
L
Artio
13,611
567
6,086
7,812
29,905
40,136
0
12,975
16,930
30,000
0
L
Izanami
rjv134
Izanami
49,680
36,565
712
5,095
27,320
13,159
0
10,437
16,883
0
92,442
L
Serqet
11,025
3,947
0
2,937
27,917
12,617
0
10,864
17,053
0
33,641
W
Ah Puch
xZxTreyxZx
Ah Puch
26,020
2,527
579
2,244
16,681
10,340
0
4,287
12,394
49,354
0
L
15,797
7,763
0
5,137
27,552
16,415
0
10,692
16,860
44,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,017
Gold Earned
75,705
283
Minions Killed
278
9
Camps Cleared
7
1,097,665
Distance Traveled
1,103,333
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
16,202
1,080
38
3
2
267,200
0
L
Cerberus
11,112
741
13
1
0
68,751
1
W
Ra
12,558
837
36
2
0
150,744
0
W
Artemis
18,210
1,214
104
7
5
211,399
1
W
Eset
14,415
961
48
3
0
232,717
0
L
Artio
14,573
972
29
2
1
275,476
0
L
Izanami
18,604
1,240
122
8
4
264,661
0
L
Serqet
14,214
948
49
3
4
281,635
0
W
Ah Puch
14,320
955
52
3
0
241,273
0
L
Chronos
14,514
968
70
5
0
207,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role