Player Matchup

Merlin
Merlin
Carbral
Merlin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Salibur98
Ganesha
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 124L
1,668 Elo+
Solo
Pele
Pele
angelg22
Pele
Level 5
God Stats
4W - 15L
1,408 SR
Queue Stats
11W - 31L
1,448 Elo+
Solo
Da Ji
Da Ji
appaspapa323
Da Ji
Level 29
God Stats
1W - 3L
1,296 SR
Queue Stats
22W - 27L
1,553 Elo+
Solo
Medusa
Medusa
shugi_oh
Medusa
Level 29
God Stats
33W - 20L
1,260 SR
Queue Stats
359W - 373L
1,472 Elo+
Solo
Team Averages
Level 20
1,393 SR
1,528 Elo+

VS

Team Averages
Level 57
1,596 SR
1,625 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ClapQ
Fenrir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 6L
1,690 Elo+
Party 1
Pele
Pele
DerekGames2302
Pele
Level 29
God Stats
34W - 27L
1,754 SR
Queue Stats
295W - 284L
1,508 Elo+
Solo
Vamana
Vamana
SpiderCup
Vamana
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,698 Elo+
Party 1
Agni
Agni
StudlyCervantez
Agni
Level 89
God Stats
2W - 0L
1,726 SR
Queue Stats
23W - 7L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Carbral
Merlin
9
0 / 1 / 0
4,788
479
2,357
3,547
1,085
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
Salibur98
Ganesha
6
0 / 2 / 0
4,405
441
1,292
7,850
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pele
5
0 / 3 / 0
3,924
392
273
4,527
1,040
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 0
4,635
464
2,746
7,076
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
shugi_oh
Medusa
6
0 / 5 / 0
4,147
415
2,416
8,499
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 0 / 3
6,474
647
11,904
5,780
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
ClapQ
Fenrir
8
0 / 0 / 5
5,085
509
2,043
5,831
2,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 5
6,047
605
1,904
4,406
1,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
SpiderCup
Vamana
8
1 / 1 / 0
5,085
509
1,162
3,223
1,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
4 / 0 / 1
6,394
639
4,414
3,894
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
13
14
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
3
7.5
L
Merlin
Carbral
Merlin
0
1
0
0
W
Fenrir
ClapQ
Fenrir
0
0
5
2.5
W
2
0
5
4.5
L
Ganesha
Salibur98
Ganesha
0
2
0
0
W
Vamana
SpiderCup
Vamana
1
1
0
1
W
4
0
1
4.5
L
Pele
0
3
0
0
L
0
3
0
0
L
Medusa
shugi_oh
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,084
Damage
21,427
31,499
Taken
23,134
10,916
Mitigated
7,886
6,514
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,904
5,239
0
4,628
5,780
1,576
2,253
541
5,239
44,081
0
L
Merlin
Carbral
Merlin
2,357
80
0
750
3,547
1,085
0
1,659
1,778
28,501
0
W
Fenrir
ClapQ
Fenrir
2,043
547
0
1,296
5,831
2,347
117
1,257
4,574
0
12,328
W
1,904
454
183
2,360
4,406
1,165
0
121
4,285
0
33,610
L
Ganesha
Salibur98
Ganesha
1,292
102
0
1,460
7,850
4,179
0
4,963
2,840
8,098
0
W
Vamana
SpiderCup
Vamana
1,162
509
0
809
3,223
1,574
486
329
2,894
0
13,219
W
4,414
692
0
1,539
3,894
1,224
1,136
1,401
2,493
28,984
0
L
Pele
273
210
0
283
4,527
1,040
0
492
3,970
0
7,378
L
2,746
938
0
2,132
7,076
2,248
0
2,341
4,563
0
21,197
L
Medusa
shugi_oh
Medusa
2,416
941
0
1,889
8,499
2,364
0
6,557
1,930
0
20,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,899
Gold Earned
29,085
161
Minions Killed
288
0
Camps Cleared
0
855,191
Distance Traveled
941,395
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,474
647
85
9
0
171,087
2
L
Merlin
4,788
479
52
5
0
165,549
5
W
Fenrir
5,085
509
23
2
0
208,641
0
W
Pele
6,047
605
65
7
0
212,948
1
L
Ganesha
4,405
441
1
0
0
189,647
4
W
Vamana
5,085
509
38
4
0
154,813
0
W
Agni
6,394
639
77
8
0
193,906
0
L
Pele
3,924
392
18
2
0
129,174
0
L
Da Ji
4,635
464
56
6
0
204,386
2
L
Medusa
4,147
415
34
3
0
166,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role