Player Matchup

Chaac
Chaac
Banbaro21
Chaac
Level 15
God Stats
14W - 9L
1,557 SR
Queue Stats
105W - 135L
1,305 Elo+
Party 2
Scylla
Scylla
Bmanning397
Scylla
Level 19
God Stats
12W - 21L
1,193 SR
Queue Stats
106W - 109L
1,335 Elo+
Solo
Artio
Artio
LeJellyJames
Artio
Level 29
God Stats
2W - 2L
1,424 SR
Queue Stats
57W - 69L
1,480 Elo+
Solo
Cernunnos
Cernunnos
Lello_RaVeN
Cernunnos
Level 23
God Stats
11W - 9L
1,550 SR
Queue Stats
270W - 312L
1,323 Elo+
Solo
Thanatos
Thanatos
Valk3658
Thanatos
Level 42
God Stats
4W - 4L
1,651 SR
Queue Stats
77W - 81L
1,562 Elo+
Party 2
Team Averages
Level 26
1,475 SR
1,401 Elo+

VS

Team Averages
Level 20
1,274 SR
1,333 Elo+
Bellona
Bellona
Galliarth
Bellona
Level 28
God Stats
2W - 3L
1,333 SR
Queue Stats
39W - 51L
1,268 Elo+
Solo
Bakasura
Bakasura
ReD GoDzZiLa
Bakasura
Level 6
God Stats
20W - 15L
1,176 SR
Queue Stats
43W - 46L
1,292 Elo+
Party 1
Ares
Ares
ReD NePoLo
Ares
Level 7
God Stats
2W - 4L
1,176 SR
Queue Stats
19W - 26L
1,292 Elo+
Party 1
Neith
Neith
Snidefartbal
Neith
Level 29
God Stats
52W - 49L
1,406 SR
Queue Stats
244W - 259L
1,406 Elo+
Solo
Hades
Hades
TrueMisfit5340
Hades
Level 29
God Stats
2W - 0L
1,280 SR
Queue Stats
50W - 56L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Banbaro21
Chaac
17
1 / 4 / 4
10,435
435
13,013
24,071
23,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
16
2 / 11 / 2
10,556
440
13,118
17,674
5,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 8 / 1
9,619
401
9,031
29,307
25,553
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
Lello_RaVeN
Cernunnos
12
0 / 2 / 2
8,735
364
6,373
7,308
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Valk3658
Thanatos
19
8 / 3 / 0
12,383
516
9,785
21,568
8,611
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Galliarth
Bellona
18
5 / 3 / 6
11,807
492
12,170
15,497
11,593
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
ReD GoDzZiLa
Bakasura
18
4 / 4 / 6
11,889
495
5,609
14,755
9,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 2 / 11
11,316
472
8,718
18,997
17,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
5 / 2 / 1
12,461
519
16,428
14,001
6,597
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
13 / 3 / 4
13,565
565
25,582
16,270
9,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
13
Kills
28
28
Deaths
14
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chaac
Banbaro21
Chaac
1
4
4
0.75
L
Scylla
2
11
2
0.27
W
Bellona
Galliarth
Bellona
5
3
6
2.67
L
2
8
1
0.31
L
Cernunnos
Lello_RaVeN
Cernunnos
0
2
2
0.5
W
Bakasura
ReD GoDzZiLa
Bakasura
4
4
6
1.75
W
1
2
11
3.25
W
5
2
1
2.75
W
13
3
4
5
L
Thanatos
Valk3658
Thanatos
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,320
Damage
68,507
99,928
Taken
79,520
65,719
Mitigated
54,488
37,887
Healing
20,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Banbaro21
Chaac
13,013
3,152
0
7,961
24,071
23,964
1,193
8,826
15,205
0
54,153
L
Scylla
13,118
2,349
0
2,402
17,674
5,345
762
10,983
6,691
63,254
0
W
Bellona
Galliarth
Bellona
12,170
3,414
0
1,596
15,497
11,593
2,105
966
14,098
0
51,805
L
9,031
585
1,130
7,694
29,307
25,553
405
5,509
23,746
50,137
0
L
Cernunnos
Lello_RaVeN
Cernunnos
6,373
2,669
0
1,773
7,308
2,246
590
3,069
4,239
0
36,394
W
Bakasura
ReD GoDzZiLa
Bakasura
5,609
3,522
0
2,534
14,755
9,068
962
1,943
12,649
0
74,565
W
8,718
1,388
0
1,106
18,997
17,813
569
6,532
11,939
31,398
0
W
16,428
10,029
0
6,286
14,001
6,597
4,644
6,111
7,890
0
89,702
W
25,582
2,080
812
7,784
16,270
9,417
2,004
5,723
10,072
79,390
0
L
Thanatos
Valk3658
Thanatos
9,785
4,131
255
16,672
21,568
8,611
1,343
5,913
15,612
0
85,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,728
Gold Earned
61,038
494
Minions Killed
503
0
Camps Cleared
0
1,970,062
Distance Traveled
2,215,956
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,435
435
97
4
0
491,377
0
L
Scylla
10,556
440
115
5
0
318,627
0
W
Bellona
11,807
492
86
4
0
501,263
0
L
Artio
9,619
401
67
3
0
450,837
3
L
Cernunnos
8,735
364
60
3
0
242,801
3
W
Bakasura
11,889
495
120
5
0
473,918
0
W
Ares
11,316
472
47
2
0
445,270
0
W
Neith
12,461
519
131
5
0
382,634
0
W
Hades
13,565
565
119
5
0
412,871
16
L
Thanatos
12,383
516
155
6
0
466,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role