Player Matchup

Anhur
Anhur
Big_Dragon_Drako
Anhur
Level 119
God Stats
6W - 1L
1,520 SR
Queue Stats
116W - 111L
1,490 Elo+
Party 2
Chang'e
Chang'e
TouchRaptor
Chang'e
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 111L
1,502 Elo+
Solo
Ares
Ares
annual_reflex2
Ares
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 24L
1,500 Elo+
Party 2
Susano
Susano
deathbringer3469
Susano
Level 155
God Stats
10W - 4L
1,540 SR
Queue Stats
578W - 647L
1,418 Elo+
Party 2
Mulan
Mulan
lord_Helix_421
Mulan
Level 127
God Stats
5W - 7L
1,379 SR
Queue Stats
505W - 529L
1,491 Elo+
Party 2
Team Averages
Level 89
1,488 SR
1,480 Elo+

VS

Team Averages
Level 59
1,474 SR
1,419 Elo+
Fenrir
Fenrir
HAVATAxEISCARA
Fenrir
Level 109
God Stats
0W - 3L
1,470 SR
Queue Stats
13W - 21L
1,420 Elo+
Party 1
Medusa
Medusa
Ironanchor2552
Medusa
Level 39
God Stats
16W - 7L
1,500 SR
Queue Stats
439W - 401L
1,466 Elo+
Solo
Osiris
Osiris
NinjaZone500
Osiris
Level 45
God Stats
11W - 9L
1,674 SR
Queue Stats
168W - 203L
1,417 Elo+
Party 3
Tiamat
Tiamat
ProxyOneUSA
Tiamat
Level 12
God Stats
1W - 5L
1,464 SR
Queue Stats
18W - 21L
1,363 Elo+
Party 1
Achilles
Achilles
ZestyOxiclean
Achilles
Level 88
God Stats
3W - 3L
1,262 SR
Queue Stats
321W - 380L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 3
10,479
552
3,297
12,119
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
TouchRaptor
Chang'e
16
4 / 2 / 7
10,232
539
13,526
12,653
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 7
8,452
445
4,660
10,578
8,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
5 / 1 / 8
10,415
548
8,777
11,588
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
13 / 2 / 0
11,041
581
18,324
18,052
20,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 1
9,334
491
8,849
17,595
6,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 2 / 2
8,613
453
6,828
7,712
2,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Osiris
14
1 / 7 / 1
8,949
471
9,590
18,390
12,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
12
0 / 6 / 2
7,468
393
3,869
12,114
7,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ZestyOxiclean
Achilles
12
0 / 3 / 4
8,012
422
7,294
14,822
10,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
26
Kills
7
7
Deaths
26
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
4
8
1
0.56
L
2
2
2
1.5
L
Osiris
1
7
1
0.21
L
Tiamat
0
6
2
0.17
W
Chang'e
TouchRaptor
Chang'e
4
2
7
3.75
L
Achilles
ZestyOxiclean
Achilles
0
3
4
0.67
W
2
2
7
2.75
W
5
1
8
9
W
13
2
0
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,584
Damage
36,430
64,990
Taken
70,633
42,742
Mitigated
39,976
29,165
Healing
16,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,297
1,431
0
9,015
12,119
4,353
3,440
0
12,119
0
91,114
L
8,849
1,463
0
4,563
17,595
6,734
0
4,445
13,005
0
45,364
L
6,828
2,961
0
1,936
7,712
2,475
0
1,169
6,531
0
56,013
L
Osiris
9,590
5,226
0
5,025
18,390
12,828
0
858
17,532
0
45,125
L
Tiamat
3,869
1,017
0
1,802
12,114
7,520
0
6,120
5,642
33,279
0
W
Chang'e
TouchRaptor
Chang'e
13,526
801
1,300
6,664
12,653
4,991
1,258
2,424
10,229
64,008
0
L
Achilles
ZestyOxiclean
Achilles
7,294
2,489
0
3,475
14,822
10,419
0
4,909
9,737
0
35,575
W
4,660
663
0
956
10,578
8,635
0
563
10,015
11,953
0
W
8,777
3,264
0
5,179
11,588
4,695
273
393
11,195
0
70,321
W
18,324
2,083
0
6,051
18,052
20,068
0
489
17,563
0
59,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,619
Gold Earned
42,376
555
Minions Killed
394
0
Camps Cleared
0
1,770,583
Distance Traveled
1,711,638
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,479
552
155
8
0
314,115
0
L
Fenrir
9,334
491
71
4
0
365,924
1
L
Medusa
8,613
453
110
6
0
354,849
8
L
Osiris
8,949
471
87
5
0
335,358
1
L
Tiamat
7,468
393
75
4
0
300,760
3
W
Chang'e
10,232
539
138
7
0
352,858
5
L
Achilles
8,012
422
51
3
0
354,747
1
W
Ares
8,452
445
27
1
0
350,829
0
W
Susano
10,415
548
121
6
0
409,172
5
W
Mulan
11,041
581
114
6
0
343,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role