Player Matchup

Anhur
Anhur
Gold III
Arongaming
Anhur
Gold III
Level 158
God Stats
19W - 11L
1,735 SR
Queue Stats
272W - 257L
1,535 MMR
Solo
Yemoja
Yemoja
Gold III
ItsDuhFlash
Yemoja
Gold III
Level 125
God Stats
3W - 8L
1,299 SR
Queue Stats
195W - 193L
1,513 MMR
Solo
Ravana
Ravana
Gold III
KingMyrK
Ravana
Gold III
Level 138
God Stats
2W - 3L
1,661 SR
Queue Stats
141W - 128L
1,482 MMR
Solo
Tiamat
Tiamat
Gold I
TechnoIsCracked
Tiamat
Gold I
Level 108
God Stats
3W - 4L
1,551 SR
Queue Stats
146W - 136L
1,573 MMR
Solo
The Morrigan
The Morrigan
Silver II
jaybone214
The Morrigan
Silver II
Level 68
God Stats
0W - 1L
1,360 SR
Queue Stats
38W - 50L
1,525 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,521 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,603 SR
1,526 MMR
Nemesis
Nemesis
Gold II
Cladd329
Nemesis
Gold II
Level 79
God Stats
15W - 9L
1,768 SR
Queue Stats
63W - 60L
1,581 MMR
Solo
Ganesha
Ganesha
Bronze III
MyNameIsTAke
Ganesha
Bronze III
Level 124
God Stats
1W - 0L
1,700 SR
Queue Stats
24W - 31L
1,459 MMR
Solo
Kukulkan
Kukulkan
Gold IV
ToiletClogger420
Kukulkan
Gold IV
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,527 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
Truwick
Ah Muzen Cab
Gold III
Level 83
God Stats
7W - 1L
1,470 SR
Queue Stats
399W - 411L
1,532 MMR
Solo
Artio
Artio
Gold III
migelmaster14
Artio
Gold III
Level 147
God Stats
23W - 19L
1,579 SR
Queue Stats
111W - 103L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
0 / 5 / 6
10,181
463
14,152
16,083
5,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
12
0 / 5 / 9
8,635
393
3,740
18,298
12,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
KingMyrK
Ravana
18
8 / 7 / 7
11,329
515
15,150
16,263
8,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 2 / 2
11,115
505
19,572
15,335
18,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
jaybone214
The Morrigan
16
4 / 4 / 4
10,891
495
9,133
15,159
5,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetGuan YuScyllaDanzaburouApollo

VS

Bans
SobekAthenaJanusYmirPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cladd329
Nemesis
20
16 / 2 / 3
14,798
673
19,615
18,780
12,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
MyNameIsTAke
Ganesha
16
0 / 4 / 16
11,559
525
6,687
23,891
15,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 4 / 9
13,630
620
18,489
12,761
5,580
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Ah Muzen Cab
Truwick
Ah Muzen Cab
18
3 / 5 / 5
12,403
564
13,535
21,690
6,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
1 / 0 / 6
12,672
576
9,024
25,945
23,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
62
15
Kills
23
23
Deaths
15
28
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
5
6
0.6
W
Nemesis
Cladd329
Nemesis
16
2
3
8.75
L
Yemoja
0
5
9
0.9
L
Ravana
KingMyrK
Ravana
8
7
7
1.64
W
Ganesha
MyNameIsTAke
Ganesha
0
4
16
2
L
3
2
2
2
W
3
4
9
1.88
W
Ah Muzen Cab
Truwick
Ah Muzen Cab
3
5
5
1.1
L
The Morrigan
jaybone214
The Morrigan
4
4
4
1.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,747
Damage
67,350
81,138
Taken
103,067
51,807
Mitigated
63,708
25,381
Healing
56,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
14,152
6,820
0
5,921
16,083
5,359
0
3,342
12,741
0
78,788
W
Nemesis
Cladd329
Nemesis
19,615
11,501
0
10,803
18,780
12,329
1,294
5,245
13,317
0
109,472
L
Yemoja
3,740
1,912
5,706
3,950
18,298
12,946
0
9,039
9,259
11,636
0
L
Ravana
KingMyrK
Ravana
15,150
5,471
0
2,787
16,263
8,556
0
6,284
9,979
0
70,809
W
Ganesha
MyNameIsTAke
Ganesha
6,687
898
1,490
10,416
23,891
15,095
643
7,074
16,751
33,843
0
L
19,572
3,143
0
6,028
15,335
18,967
45
7,995
7,340
87,596
0
W
18,489
1,098
0
2,049
12,761
5,580
2,824
4,981
7,618
112,117
0
W
Ah Muzen Cab
Truwick
Ah Muzen Cab
13,535
6,395
0
14,137
21,690
6,796
4,944
2,854
18,694
0
109,114
L
The Morrigan
jaybone214
The Morrigan
9,133
1,252
0
989
15,159
5,979
0
7,540
7,619
53,298
3,004
W
9,024
1,049
982
16,872
25,945
23,908
907
13,436
12,440
82,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,151
Gold Earned
65,062
595
Minions Killed
698
0
Camps Cleared
0
1,927,912
Distance Traveled
2,096,723
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,181
463
150
7
0
358,953
6
W
Nemesis
14,798
673
140
6
0
485,804
6
L
Yemoja
8,635
393
24
1
0
390,616
5
L
Ravana
11,329
515
124
6
0
406,792
5
W
Ganesha
11,559
525
10
0
0
407,244
1
L
Tiamat
11,115
505
170
8
0
374,127
6
W
Kukulkan
13,630
620
188
9
0
416,710
4
W
Ah Muzen Cab
12,403
564
176
8
0
385,892
3
L
The Morrigan
10,891
495
127
6
0
397,424
2
W
Artio
12,672
576
184
8
0
401,073
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role