Player Matchup

Sun Wukong
Sun Wukong
Alzac2674
Sun Wukong
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 45L
1,579 Elo+
Party 4
Fenrir
Fenrir
Dragonzei
Fenrir
Level 149
God Stats
8W - 3L
1,958 SR
Queue Stats
837W - 585L
1,847 Elo+
Party 3
Heimdallr
Heimdallr
HimoNeeker1
Heimdallr
Level 120
God Stats
12W - 4L
1,906 SR
Queue Stats
280W - 137L
1,835 Elo+
Party 3
Sobek
Sobek
Juberi
Sobek
Level 27
God Stats
29W - 4L
1,943 SR
Queue Stats
158W - 27L
1,911 Elo+
Party 3
Janus
Janus
YourFearIsHere
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 36L
1,591 Elo+
Party 4
Team Averages
Level 77
1,762 SR
1,753 Elo+

VS

Team Averages
Level 67
1,565 SR
1,500 Elo+
Fenrir
Fenrir
AleMasedo
Fenrir
Level 86
God Stats
2W - 5L
1,354 SR
Queue Stats
200W - 225L
1,492 Elo+
Party 2
Izanami
Izanami
Fedem
Izanami
Level 28
God Stats
8W - 12L
1,473 SR
Queue Stats
75W - 106L
1,409 Elo+
Party 2
Horus
Horus
Servibe
Horus
Level 143
God Stats
12W - 5L
1,782 SR
Queue Stats
163W - 165L
1,513 Elo+
Party 2
Zeus
Zeus
llustrious
Zeus
Level 63
God Stats
2W - 4L
1,525 SR
Queue Stats
237W - 227L
1,486 Elo+
Party 1
Ares
Ares
prototype500
Ares
Level 17
God Stats
1W - 1L
1,691 SR
Queue Stats
224W - 214L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alzac2674
Sun Wukong
15
0 / 0 / 5
8,114
541
6,892
15,805
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
Dragonzei
Fenrir
16
13 / 0 / 5
9,681
645
14,655
14,065
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
HimoNeeker1
Heimdallr
16
4 / 2 / 3
9,182
612
13,102
10,209
4,057
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Juberi
Sobek
12
3 / 1 / 6
7,891
526
3,781
11,768
11,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 4 / 5
7,987
532
4,131
6,486
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AleMasedo
Fenrir
12
2 / 6 / 4
7,692
513
4,796
12,219
7,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Fedem
Izanami
11
2 / 4 / 0
6,858
457
3,882
10,831
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Servibe
Horus
13
0 / 3 / 1
8,030
535
11,088
12,910
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 6 / 1
7,612
507
10,405
9,518
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 2
7,078
472
5,275
11,052
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
24
Kills
7
7
Deaths
24
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AleMasedo
Fenrir
2
6
4
0.67
W
Sun Wukong
Alzac2674
Sun Wukong
0
0
5
2.5
W
Fenrir
Dragonzei
Fenrir
13
0
5
15.5
L
Izanami
Fedem
Izanami
2
4
0
0.5
W
Heimdallr
HimoNeeker1
Heimdallr
4
2
3
2.75
W
Sobek
Juberi
Sobek
3
1
6
6
L
Horus
Servibe
Horus
0
3
1
0.17
W
4
4
5
1.63
L
2
6
1
0.42
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,561
Damage
35,446
58,333
Taken
56,530
36,104
Mitigated
27,848
20,639
Healing
15,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AleMasedo
Fenrir
4,796
548
0
3,450
12,219
7,125
0
2,694
9,307
0
37,632
W
Sun Wukong
Alzac2674
Sun Wukong
6,892
1,420
0
9,227
15,805
11,508
1,266
325
15,472
0
54,350
W
Fenrir
Dragonzei
Fenrir
14,655
4,791
0
3,716
14,065
6,986
993
5,184
8,659
0
77,693
L
Izanami
Fedem
Izanami
3,882
2,248
0
2,479
10,831
3,111
0
552
10,279
0
45,104
W
Heimdallr
HimoNeeker1
Heimdallr
13,102
7,250
0
3,486
10,209
4,057
1,140
1,799
8,410
0
75,999
W
Sobek
Juberi
Sobek
3,781
689
0
3,380
11,768
11,137
0
5,638
5,920
12,932
0
L
Horus
Servibe
Horus
11,088
4,233
56
6,526
12,910
6,012
270
492
11,868
0
51,662
W
4,131
344
0
830
6,486
2,416
910
2,108
4,192
34,159
0
L
10,405
876
0
1,853
9,518
2,659
432
2,436
6,814
44,007
0
L
5,275
673
0
920
11,052
8,941
0
1,302
9,750
15,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,855
Gold Earned
37,270
471
Minions Killed
377
0
Camps Cleared
0
1,435,079
Distance Traveled
1,483,183
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,692
513
73
5
0
313,172
0
W
Sun Wukong
8,114
541
115
8
0
290,562
2
W
Fenrir
9,681
645
115
8
0
333,838
1
L
Izanami
6,858
457
87
6
0
352,040
1
W
Heimdallr
9,182
612
132
9
0
253,541
3
W
Sobek
7,891
526
16
1
0
304,545
6
L
Horus
8,030
535
107
7
0
254,094
0
W
Janus
7,987
532
93
6
0
252,593
4
L
Zeus
7,612
507
87
6
0
244,845
0
L
Ares
7,078
472
23
2
0
319,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role