Player Matchup

Ymir
Ymir
Dusk_Archon
Ymir
Level 27
God Stats
5W - 4L
1,618 SR
Queue Stats
110W - 106L
1,508 Elo+
Party 2
Fenrir
Fenrir
LeGamer42069
Fenrir
Level 107
God Stats
18W - 10L
2,120 SR
Queue Stats
379W - 325L
1,575 Elo+
Party 3
Chiron
Chiron
The_Best_Osiris
Chiron
Level 114
God Stats
4W - 3L
1,729 SR
Queue Stats
265W - 254L
1,449 Elo+
Party 2
Kukulkan
Kukulkan
ZeeMan222
Kukulkan
Level 47
God Stats
60W - 65L
1,532 SR
Queue Stats
337W - 295L
1,566 Elo+
Party 3
Cerberus
Cerberus
chaviux1107
Cerberus
Level 49
God Stats
25W - 19L
1,580 SR
Queue Stats
694W - 688L
1,529 Elo+
Solo
Team Averages
Level 69
1,716 SR
1,525 Elo+

VS

Team Averages
Level 59
1,501 SR
1,483 Elo+
Neith
Neith
 
Neith
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Captain Redn3ck
Cerberus
Level 17
God Stats
1W - 3L
1,559 SR
Queue Stats
1W - 3L
1,524 Elo+
Party 1
Raijin
Raijin
Gwynbleidd123
Raijin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
darkghost8888
Tyr
Level 49
God Stats
5W - 4L
1,573 SR
Queue Stats
314W - 293L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
lkusaba
Tsukuyomi
Level 26
God Stats
2W - 4L
1,372 SR
Queue Stats
2W - 7L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
7,642
478
5,361
12,316
9,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
16
13 / 1 / 2
10,241
640
13,946
11,792
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 3 / 2
9,689
606
8,630
12,968
4,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
ZeeMan222
Kukulkan
14
2 / 1 / 5
8,725
545
4,525
6,657
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
chaviux1107
Cerberus
13
1 / 4 / 2
7,924
495
5,739
10,568
7,310
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 3 / 4
7,525
470
5,845
10,396
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
9
0 / 9 / 2
6,111
382
4,843
12,280
6,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 0
7,972
498
2,563
7,559
2,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 0
8,415
526
9,721
12,455
6,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
lkusaba
Tsukuyomi
14
5 / 7 / 1
8,563
535
9,404
13,162
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
23
Kills
11
11
Deaths
23
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
4
0.67
L
Cerberus
0
9
2
0.11
W
2
2
5
2.25
L
1
3
0
0.33
W
Fenrir
13
1
2
14
W
5
3
2
2
W
Kukulkan
ZeeMan222
Kukulkan
2
1
5
4.5
W
Cerberus
chaviux1107
Cerberus
1
4
2
0.5
L
5
1
0
5
L
Tsukuyomi
lkusaba
Tsukuyomi
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,201
Damage
32,376
54,301
Taken
55,852
29,593
Mitigated
22,949
16,057
Healing
15,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,845
1,571
0
4,426
10,396
3,126
0
2,377
8,019
0
48,628
L
Cerberus
4,843
428
0
1,518
12,280
6,117
0
4,212
8,068
15,078
0
W
5,361
1,051
0
2,620
12,316
9,552
370
1,617
10,699
19,955
0
L
2,563
164
0
1,190
7,559
2,425
0
450
7,109
58,033
0
W
Fenrir
13,946
5,060
0
2,884
11,792
5,379
656
2,988
8,804
0
62,421
W
8,630
2,095
483
4,753
12,968
4,816
2,621
1,174
11,794
0
67,943
W
Kukulkan
ZeeMan222
Kukulkan
4,525
357
0
1,539
6,657
2,536
0
1,499
5,158
47,302
0
W
Cerberus
chaviux1107
Cerberus
5,739
648
0
3,778
10,568
7,310
246
128
10,440
36,981
0
L
9,721
1,871
185
5,449
12,455
6,656
0
4,921
7,534
0
45,897
L
Tsukuyomi
lkusaba
Tsukuyomi
9,404
3,643
0
2,696
13,162
4,625
0
3,665
9,497
0
41,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,221
Gold Earned
38,586
429
Minions Killed
419
0
Camps Cleared
0
1,509,466
Distance Traveled
1,495,481
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,525
470
91
6
0
276,923
2
L
Cerberus
6,111
382
45
3
0
301,437
0
W
Ymir
7,642
478
19
1
0
258,863
2
L
Raijin
7,972
498
122
8
0
278,308
6
W
Fenrir
10,241
640
94
6
0
361,775
0
W
Chiron
9,689
606
122
8
0
282,503
1
W
Kukulkan
8,725
545
103
6
0
307,950
4
W
Cerberus
7,924
495
91
6
0
298,375
2
L
Tyr
8,415
526
81
5
0
317,155
0
L
Tsukuyomi
8,563
535
80
5
0
321,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role