Player Matchup

Artio
Artio
HiddenSquid19
Artio
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 37L
1,470 Elo+
Party 1
Baron Samedi
Baron Samedi
Kangaibatsu
Baron Samedi
Level 88
God Stats
8W - 2L
1,719 SR
Queue Stats
95W - 94L
1,581 Elo+
Party 1
Apollo
Apollo
VFM_L2BlasR2_
Apollo
Level 37
God Stats
17W - 18L
1,532 SR
Queue Stats
80W - 104L
1,370 Elo+
Party 2
Ullr
Ullr
VFM_L2PANTR2_
Ullr
Level 66
God Stats
1W - 1L
1,347 SR
Queue Stats
96W - 109L
1,388 Elo+
Party 2
Fenrir
Fenrir
ZoroTheNuke
Fenrir
Level 69
God Stats
9W - 7L
1,468 SR
Queue Stats
56W - 42L
1,530 Elo+
Party 1
Team Averages
Level 57
1,513 SR
1,468 Elo+

VS

Team Averages
Level 47
1,546 SR
1,567 Elo+
Thoth
Thoth
Brotherbone2
Thoth
Level 79
God Stats
12W - 16L
1,425 SR
Queue Stats
523W - 482L
1,554 Elo+
Party 3
Izanami
Izanami
Brotherbunny8
Izanami
Level 74
God Stats
46W - 31L
1,701 SR
Queue Stats
499W - 445L
1,581 Elo+
Party 3
Ao Kuang
Ao Kuang
Ivybug2010
Ao Kuang
Level 44
God Stats
9W - 22L
1,301 SR
Queue Stats
158W - 224L
1,400 Elo+
Solo
Bellona
Bellona
Plat boi 69
Bellona
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 3L
1,705 Elo+
Party 3
Ganesha
Ganesha
RAMBLITZ
Ganesha
Level 35
God Stats
2W - 4L
1,803 SR
Queue Stats
42W - 54L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 15
10,309
469
3,514
20,025
16,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Kangaibatsu
Baron Samedi
20
7 / 4 / 9
13,509
614
23,196
16,771
8,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
6 / 10 / 6
11,856
539
8,963
19,603
8,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 4 / 7
11,011
501
6,032
15,680
4,201
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
19
8 / 6 / 8
12,845
584
11,864
20,657
9,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 3
11,228
510
17,572
12,886
4,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
19
13 / 8 / 6
12,873
585
25,870
17,949
7,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
Ivybug2010
Ao Kuang
18
7 / 5 / 3
11,522
524
7,983
18,752
7,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Plat boi 69
Bellona
8
0 / 1 / 1
7,069
321
1,249
5,993
4,069
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
RAMBLITZ
Ganesha
16
2 / 6 / 15
11,378
517
13,336
20,693
18,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
58
25
Kills
30
30
Deaths
25
45
Assists
28
Player
Kills
Deaths
Assists
KDA
L
8
5
3
1.9
L
Izanami
13
8
6
2
W
1
6
15
1.42
L
Ao Kuang
Ivybug2010
Ao Kuang
7
5
3
1.7
W
Baron Samedi
Kangaibatsu
Baron Samedi
7
4
9
2.88
L
Bellona
Plat boi 69
Bellona
0
1
1
0.5
L
Ganesha
RAMBLITZ
Ganesha
2
6
15
1.58
W
6
10
6
0.9
W
3
4
7
1.63
W
Fenrir
8
6
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,569
Damage
66,010
92,736
Taken
76,273
47,704
Mitigated
42,833
26,948
Healing
18,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,572
1,110
0
2,947
12,886
4,816
934
5,146
7,740
59,480
0
L
Izanami
25,870
15,943
0
2,435
17,949
7,523
4,262
6,524
11,425
0
109,193
W
3,514
852
1,244
4,022
20,025
16,920
195
8,448
11,419
11,286
0
L
Ao Kuang
Ivybug2010
Ao Kuang
7,983
960
0
8,605
18,752
7,945
0
7,838
10,914
61,692
0
W
Baron Samedi
Kangaibatsu
Baron Samedi
23,196
1,119
2,377
6,318
16,771
8,542
1,302
7,567
9,028
97,878
0
L
Bellona
Plat boi 69
Bellona
1,249
126
0
1,640
5,993
4,069
252
2,881
3,112
0
8,419
L
Ganesha
RAMBLITZ
Ganesha
13,336
1,336
0
2,590
20,693
18,480
247
4,321
16,372
48,975
0
W
8,963
5,529
0
4,432
19,603
8,462
2,368
5,674
13,866
0
64,415
W
6,032
2,757
0
1,861
15,680
4,201
1,246
9,233
5,964
0
43,194
W
Fenrir
11,864
2,997
0
6,694
20,657
9,579
1,582
6,845
13,568
0
72,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,530
Gold Earned
54,070
440
Minions Killed
446
0
Camps Cleared
0
1,980,461
Distance Traveled
1,672,137
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,228
510
118
5
0
382,495
1
L
Izanami
12,873
585
162
7
0
366,859
3
W
Artio
10,309
469
16
1
0
428,335
10
L
Ao Kuang
11,522
524
115
5
0
389,552
3
W
Baron Samedi
13,509
614
165
8
0
364,647
3
L
Bellona
7,069
321
20
1
0
159,727
0
L
Ganesha
11,378
517
31
1
0
373,504
1
W
Apollo
11,856
539
94
4
0
364,431
5
W
Ullr
11,011
501
70
3
0
395,867
1
W
Fenrir
12,845
584
95
4
0
427,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role