Player Matchup

Fenrir
Fenrir
General_Gurke44
Fenrir
Level 41
God Stats
5W - 11L
1,196 SR
Queue Stats
424W - 505L
1,375 Elo+
Party 1
Neith
Neith
ShaneLowkz
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,449 Elo+
Solo
Bellona
Bellona
Tofftorri135
Bellona
Level 29
God Stats
43W - 62L
1,480 SR
Queue Stats
65W - 90L
1,359 Elo+
Party 1
Discordia
Discordia
danielmj
Discordia
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 78L
1,411 Elo+
Solo
Ares
Ares
raphael881992
Ares
Level 19
God Stats
52W - 48L
1,599 SR
Queue Stats
305W - 388L
1,363 Elo+
Party 1
Team Averages
Level 22
1,455 SR
1,391 Elo+

VS

Team Averages
Level 36
1,514 SR
1,452 Elo+
Yemoja
Yemoja
AlexandrasEntrls
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,558 Elo+
Party 2
Danzaburou
Danzaburou
DKJ40
Danzaburou
Level 28
God Stats
36W - 34L
1,574 SR
Queue Stats
135W - 129L
1,494 Elo+
Solo
Terra
Terra
Failingblips
Terra
Level 104
God Stats
44W - 59L
1,466 SR
Queue Stats
84W - 122L
1,452 Elo+
Party 2
Anubis
Anubis
SirHaze09
Anubis
Level 18
God Stats
22W - 31L
1,336 SR
Queue Stats
327W - 363L
1,297 Elo+
Solo
Ratatoskr
Ratatoskr
wulfthing
Ratatoskr
Level 26
God Stats
2W - 2L
1,693 SR
Queue Stats
107W - 96L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 9 / 2
9,152
398
9,448
20,853
12,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
14
0 / 8 / 1
8,965
390
8,842
13,186
4,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Tofftorri135
Bellona
18
2 / 8 / 4
11,494
500
11,984
19,437
13,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
danielmj
Discordia
15
1 / 9 / 1
9,300
404
10,755
13,659
4,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 13 / 0
7,715
335
4,055
25,379
19,418
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 11
13,205
574
11,664
15,711
10,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
DKJ40
Danzaburou
20
18 / 0 / 5
16,426
714
21,434
19,308
8,831
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 6 / 16
11,511
500
8,844
18,841
15,651
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
SirHaze09
Anubis
17
7 / 3 / 7
12,238
532
10,633
12,555
6,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
wulfthing
Ratatoskr
20
9 / 1 / 9
13,451
585
14,533
17,517
7,231
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
9
Kills
47
47
Deaths
11
8
Assists
48
Player
Kills
Deaths
Assists
KDA
W
10
1
11
15.5
W
Danzaburou
DKJ40
Danzaburou
18
0
5
20.5
W
3
6
16
1.83
L
5
9
2
0.67
L
Neith
0
8
1
0.06
W
Anubis
SirHaze09
Anubis
7
3
7
3.5
L
Bellona
Tofftorri135
Bellona
2
8
4
0.5
L
Discordia
danielmj
Discordia
1
9
1
0.17
L
1
13
0
0.08
W
Ratatoskr
wulfthing
Ratatoskr
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,084
Damage
67,108
92,514
Taken
83,932
53,962
Mitigated
48,718
13,182
Healing
43,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,664
1,814
3,752
7,811
15,711
10,668
2,666
2,762
12,861
61,979
0
W
Danzaburou
DKJ40
Danzaburou
21,434
10,799
0
13,224
19,308
8,831
10,636
3,297
15,765
0
133,018
W
8,844
1,542
3,267
3,127
18,841
15,651
943
2,574
15,979
35,437
0
L
9,448
1,643
662
4,028
20,853
12,086
541
9,881
10,972
0
40,538
L
Neith
8,842
5,262
0
2,713
13,186
4,185
896
3,481
9,705
0
45,446
W
Anubis
SirHaze09
Anubis
10,633
613
0
4,551
12,555
6,337
829
3,484
8,811
79,606
0
L
Bellona
Tofftorri135
Bellona
11,984
5,341
0
4,114
19,437
13,973
2,045
5,127
14,310
0
88,834
L
Discordia
danielmj
Discordia
10,755
1,180
0
1,665
13,659
4,300
331
5,482
8,177
58,192
0
L
4,055
140
0
0
25,379
19,418
0
7,170
18,209
24,153
0
W
Ratatoskr
wulfthing
Ratatoskr
14,533
7,183
406
7,642
17,517
7,231
1,642
1,683
15,706
0
99,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,626
Gold Earned
66,831
428
Minions Killed
608
0
Camps Cleared
0
1,795,840
Distance Traveled
2,101,165
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,205
574
116
5
0
357,494
5
W
Danzaburou
16,426
714
196
9
0
432,121
1
W
Terra
11,511
500
49
2
0
398,647
6
L
Fenrir
9,152
398
56
2
0
400,865
0
L
Neith
8,965
390
82
4
0
386,143
0
W
Anubis
12,238
532
109
5
0
398,215
2
L
Bellona
11,494
500
173
8
0
332,925
0
L
Discordia
9,300
404
102
4
0
376,866
4
L
Ares
7,715
335
15
1
0
299,041
1
W
Ratatoskr
13,451
585
138
6
0
514,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role