Player Matchup

Kumbhakarna
Kumbhakarna
Ashalar
Kumbhakarna
Level 29
God Stats
3W - 1L
1,944 SR
Queue Stats
196W - 176L
1,588 Elo+
Solo
Sun Wukong
Sun Wukong
Daddyscomin8
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,678 Elo+
Solo
Danzaburou
Danzaburou
IAmASmurfSorry
Danzaburou
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,691 Elo+
Solo
Ra
Ra
KarasuSenpa1
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,695 Elo+
Solo
Fenrir
Fenrir
Noiadissimo
Fenrir
Level 6
God Stats
23W - 14L
1,860 SR
Queue Stats
96W - 106L
1,720 Elo+
Solo
Team Averages
Level 12
1,661 SR
1,675 Elo+

VS

Team Averages
Level 21
1,619 SR
1,534 Elo+
Sol
Sol
Bevtown
Sol
Level 29
God Stats
17W - 13L
1,699 SR
Queue Stats
136W - 120L
1,597 Elo+
Solo
Yemoja
Yemoja
Bonnie2M
Yemoja
Level 28
God Stats
3W - 5L
1,711 SR
Queue Stats
31W - 56L
1,351 Elo+
Solo
Thanatos
Thanatos
FENGCRUSH
Thanatos
Level 24
God Stats
54W - 44L
1,587 SR
Queue Stats
97W - 73L
1,558 Elo+
Solo
Sylvanus
Sylvanus
ImAbhi2
Sylvanus
Level 11
God Stats
3W - 2L
1,346 SR
Queue Stats
58W - 43L
1,596 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KilloWhisp
Ah Muzen Cab
Level 15
God Stats
8W - 3L
1,752 SR
Queue Stats
89W - 67L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Ashalar
Kumbhakarna
8
0 / 1 / 1
4,981
453
2,294
9,544
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Daddyscomin8
Sun Wukong
10
0 / 2 / 2
5,891
536
4,069
7,322
2,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
IAmASmurfSorry
Danzaburou
10
0 / 5 / 1
5,532
503
3,613
7,653
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 7 / 2
5,639
513
2,613
6,607
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
11
3 / 4 / 1
6,432
585
2,484
8,848
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
5 / 3 / 4
7,027
639
7,075
6,863
2,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Bonnie2M
Yemoja
11
2 / 0 / 2
6,378
580
3,064
4,835
3,324
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
FENGCRUSH
Thanatos
12
7 / 1 / 7
7,114
647
7,662
7,320
2,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
ImAbhi2
Sylvanus
10
3 / 0 / 7
6,702
609
5,979
6,375
3,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
KilloWhisp
Ah Muzen Cab
10
2 / 1 / 1
6,399
582
3,851
4,914
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
19
19
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Ashalar
Kumbhakarna
0
1
1
0.5
W
Sol
5
3
4
2.33
W
Yemoja
Bonnie2M
Yemoja
2
0
2
3
L
Sun Wukong
Daddyscomin8
Sun Wukong
0
2
2
0.5
W
Thanatos
FENGCRUSH
Thanatos
7
1
7
10.5
L
Danzaburou
IAmASmurfSorry
Danzaburou
0
5
1
0.1
W
Sylvanus
ImAbhi2
Sylvanus
3
0
7
6.5
L
2
7
2
0.43
W
Ah Muzen Cab
KilloWhisp
Ah Muzen Cab
2
1
1
2.5
L
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,073
Damage
27,631
39,974
Taken
30,307
14,765
Mitigated
13,775
8,034
Healing
18,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Ashalar
Kumbhakarna
2,294
253
0
3,096
9,544
5,034
0
4,185
5,359
16,066
0
W
Sol
7,075
2,836
0
2,524
6,863
2,744
646
1,477
5,214
35,617
2,313
W
Yemoja
Bonnie2M
Yemoja
3,064
300
252
428
4,835
3,324
140
83
4,752
30,753
0
L
Sun Wukong
Daddyscomin8
Sun Wukong
4,069
758
0
573
7,322
2,867
0
2,854
4,468
0
35,846
W
Thanatos
FENGCRUSH
Thanatos
7,662
2,410
0
6,869
7,320
2,380
0
246
7,034
0
31,641
L
Danzaburou
IAmASmurfSorry
Danzaburou
3,613
1,409
0
2,829
7,653
1,777
0
1,532
6,121
0
33,269
W
Sylvanus
ImAbhi2
Sylvanus
5,979
2,441
1,654
5,109
6,375
3,939
153
1,602
4,685
22,732
0
L
2,613
610
304
413
6,607
2,169
279
4,217
2,390
16,336
0
W
Ah Muzen Cab
KilloWhisp
Ah Muzen Cab
3,851
1,850
0
2,043
4,914
1,388
521
1,155
3,715
0
39,105
L
Fenrir
2,484
108
0
819
8,848
2,918
0
3,032
5,816
0
31,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,475
Gold Earned
33,620
245
Minions Killed
320
0
Camps Cleared
0
1,084,317
Distance Traveled
1,005,118
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
4,981
453
24
2
0
230,832
0
W
Sol
7,027
639
72
7
0
179,253
0
W
Yemoja
6,378
580
73
7
0
184,895
0
L
Sun Wukong
5,891
536
61
6
0
231,504
1
W
Thanatos
7,114
647
58
5
0
239,328
3
L
Danzaburou
5,532
503
64
6
0
206,143
0
W
Sylvanus
6,702
609
34
3
0
184,653
3
L
Ra
5,639
513
30
3
0
190,509
2
W
Ah Muzen Cab
6,399
582
83
8
0
216,989
0
L
Fenrir
6,432
585
66
6
0
225,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role