Player Matchup

Olorun
Olorun
DrWatur
Olorun
Level 5
God Stats
16W - 6L
1,640 SR
Queue Stats
17W - 8L
1,604 Elo+
Party 1
Fenrir
Fenrir
L0liArmy
Fenrir
Level 21
God Stats
1W - 1L
1,264 SR
Queue Stats
20W - 9L
1,736 Elo+
Solo
Vamana
Vamana
ObsidianInferno
Vamana
Level 68
God Stats
11W - 15L
1,629 SR
Queue Stats
68W - 70L
1,583 Elo+
Party 1
Artemis
Artemis
Superhawk300
Artemis
Level 6
God Stats
9W - 5L
1,565 SR
Queue Stats
13W - 8L
1,604 Elo+
Party 1
Pele
Pele
VookY69
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,435 Elo+
Solo
Team Averages
Level 21
1,520 SR
1,593 Elo+

VS

Team Averages
Level 13
1,491 SR
1,576 Elo+
Neith
Neith
CruzVaz
Neith
Level 7
God Stats
0W - 1L
1,293 SR
Queue Stats
114W - 98L
1,747 Elo+
Party 3
Sun Wukong
Sun Wukong
DOOMSLAYER672134
Sun Wukong
Level 16
God Stats
4W - 9L
1,770 SR
Queue Stats
99W - 108L
1,343 Elo+
Solo
Kali
Kali
Herentoilet
Kali
Level 18
God Stats
1W - 2L
1,568 SR
Queue Stats
16W - 16L
1,538 Elo+
Party 2
Ares
Ares
JesseOG
Ares
Level 17
God Stats
0W - 2L
1,326 SR
Queue Stats
53W - 44L
1,507 Elo+
Party 2
Baron Samedi
Baron Samedi
PAPABOTO
Baron Samedi
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
122W - 104L
1,747 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DrWatur
Olorun
20
3 / 6 / 22
13,865
924
12,811
22,406
21,853
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fenrir
L0liArmy
Fenrir
20
14 / 2 / 15
16,501
1,100
22,139
19,309
15,474
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
8 / 2 / 18
15,735
1,049
30,448
29,537
32,070
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
Superhawk300
Artemis
20
5 / 5 / 21
14,645
976
27,082
12,730
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
VookY69
Pele
20
4 / 8 / 17
14,398
960
19,490
18,660
8,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

84

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CruzVaz
Neith
20
10 / 6 / 12
15,775
1,052
19,490
18,141
8,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
DOOMSLAYER672134
Sun Wukong
20
3 / 5 / 16
13,640
909
12,906
24,852
24,995
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
2 / 9 / 16
13,783
919
18,123
25,492
12,868
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
JesseOG
Ares
20
2 / 13 / 18
13,651
910
17,063
37,084
47,301
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
PAPABOTO
Baron Samedi
20
6 / 1 / 15
15,516
1,034
27,912
15,243
8,911
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
100
34
Kills
23
23
Deaths
34
93
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Neith
CruzVaz
Neith
10
6
12
2.67
L
Sun Wukong
DOOMSLAYER672134
Sun Wukong
3
5
16
2.2
W
Olorun
DrWatur
Olorun
3
6
22
2.33
L
2
9
16
1.11
L
Ares
JesseOG
Ares
2
13
18
0.85
W
Fenrir
L0liArmy
Fenrir
14
2
15
10.75
W
8
2
18
8.5
L
Baron Samedi
PAPABOTO
Baron Samedi
6
1
15
13.5
W
Artemis
Superhawk300
Artemis
5
5
21
3.1
W
Pele
VookY69
Pele
4
8
17
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,970
Damage
95,494
102,642
Taken
120,812
83,561
Mitigated
102,348
19,427
Healing
15,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CruzVaz
Neith
19,490
6,435
0
1,943
18,141
8,273
0
596
17,131
0
53,858
L
Sun Wukong
DOOMSLAYER672134
Sun Wukong
12,906
3,060
0
524
24,852
24,995
0
2,471
21,808
0
25,406
W
Olorun
DrWatur
Olorun
12,811
6,128
1,566
1,747
22,406
21,853
0
7,656
14,750
47,243
0
L
18,123
6,982
0
1,255
25,492
12,868
0
2,644
22,320
0
30,764
L
Ares
JesseOG
Ares
17,063
835
0
0
37,084
47,301
0
5,946
29,942
38,221
0
W
Fenrir
L0liArmy
Fenrir
22,139
9,135
0
5,810
19,309
15,474
0
7,451
11,858
0
41,453
W
30,448
12,749
0
7,374
29,537
32,070
0
16,918
12,619
0
62,371
L
Baron Samedi
PAPABOTO
Baron Samedi
27,912
1,140
6,131
5,740
15,243
8,911
0
1,154
13,940
64,944
0
W
Artemis
Superhawk300
Artemis
27,082
12,119
0
2,218
12,730
5,889
0
5,528
7,202
0
51,967
W
Pele
VookY69
Pele
19,490
4,384
0
712
18,660
8,275
0
7,422
11,238
0
38,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,144
Gold Earned
72,365
294
Minions Killed
253
15
Camps Cleared
4
1,366,196
Distance Traveled
1,426,151
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
15,775
1,052
82
5
0
277,796
0
L
Sun Wukong
13,640
909
31
2
1
317,688
0
W
Olorun
13,865
924
67
4
2
219,155
0
L
Kali
13,783
919
24
2
1
303,055
1
L
Ares
13,651
910
29
2
2
268,661
3
W
Fenrir
16,501
1,100
42
3
10
327,414
2
W
Vamana
15,735
1,049
74
5
0
322,742
0
L
Baron Samedi
15,516
1,034
87
6
0
258,951
1
W
Artemis
14,645
976
69
5
0
210,492
0
W
Pele
14,398
960
42
3
3
286,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role