Player Matchup

Nox
Nox
Platinum II
BananaKíng
Nox
Platinum II
Level 103
God Stats
1W - 2L
1,743 SR
Queue Stats
119W - 107L
1,827 MMR
Solo
Serqet
Serqet
Platinum II
DaFiT01
Serqet
Platinum II
Level 156
God Stats
6W - 10L
1,336 SR
Queue Stats
172W - 184L
1,835 MMR
Solo
Horus
Horus
Platinum IV
GroithTheBudda
Horus
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
Iyeeet
Danzaburou
Platinum V
Level 125
God Stats
22W - 16L
1,694 SR
Queue Stats
266W - 251L
1,881 MMR
Solo
Sobek
Sobek
Platinum II
repercarlo
Sobek
Platinum II
Level 128
God Stats
0W - 2L
1,279 SR
Queue Stats
221W - 229L
1,860 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,510 SR
1,780 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,631 SR
1,848 MMR
Mercury
Mercury
Diamond V
Kh4pz
Mercury
Diamond V
Level 144
God Stats
4W - 6L
1,338 SR
Queue Stats
256W - 265L
1,867 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Sersanay
King Arthur
Platinum IV
Level 160
God Stats
24W - 16L
1,672 SR
Queue Stats
384W - 389L
1,829 MMR
Solo
Cabrakan
Cabrakan
Platinum II
Skuurt
Cabrakan
Platinum II
Level 117
God Stats
7W - 12L
1,490 SR
Queue Stats
387W - 376L
1,835 MMR
Solo
Hou Yi
Hou Yi
Platinum II
ragnarlod
Hou Yi
Platinum II
Level 125
God Stats
2W - 0L
1,838 SR
Queue Stats
51W - 44L
1,809 MMR
Solo
Merlin
Merlin
Diamond IV
Χylar
Merlin
Diamond IV
Level 159
God Stats
4W - 3L
1,818 SR
Queue Stats
222W - 192L
1,898 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,068
567
4,704
9,023
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
DaFiT01
Serqet
10
4 / 4 / 1
7,659
479
4,720
7,823
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 5 / 1
7,705
482
5,525
13,296
9,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Iyeeet
Danzaburou
14
2 / 7 / 0
8,559
535
6,010
14,993
5,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
12
1 / 5 / 2
7,528
471
2,547
12,656
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
SetAo KuangApolloTsukuyomiTiamat

VS

Bans
AthenaScyllaCupidNemesisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Kh4pz
Mercury
17
5 / 1 / 3
9,806
613
5,697
9,677
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Sersanay
King Arthur
15
6 / 2 / 3
9,133
571
9,710
11,939
9,312
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cabrakan
Skuurt
Cabrakan
14
2 / 1 / 8
8,795
550
6,563
8,694
7,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
ragnarlod
Hou Yi
16
7 / 5 / 5
10,257
641
11,614
11,955
4,316
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
Χylar
Merlin
17
5 / 0 / 4
9,676
605
7,534
5,159
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
9
Kills
25
25
Deaths
9
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Serqet
DaFiT01
Serqet
4
4
1
1.13
L
0
5
1
0.1
L
Danzaburou
Iyeeet
Danzaburou
2
7
0
0.29
W
Mercury
Kh4pz
Mercury
5
1
3
6.5
W
King Arthur
Sersanay
King Arthur
6
2
3
3.75
W
Cabrakan
Skuurt
Cabrakan
2
1
8
6
W
Hou Yi
ragnarlod
Hou Yi
7
5
5
1.9
L
Sobek
1
5
2
0.4
W
Merlin
Χylar
Merlin
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,506
Damage
41,118
57,791
Taken
47,424
28,544
Mitigated
26,211
18,047
Healing
15,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,704
449
0
2,700
9,023
3,229
0
4,970
3,829
72,082
0
L
Serqet
DaFiT01
Serqet
4,720
339
0
2,318
7,823
2,362
0
1,257
6,532
0
27,971
L
5,525
2,168
56
5,000
13,296
9,129
476
897
12,399
0
49,217
L
Danzaburou
Iyeeet
Danzaburou
6,010
3,383
0
4,086
14,993
5,357
0
1,975
12,820
0
55,663
W
Mercury
Kh4pz
Mercury
5,697
1,964
0
4,921
9,677
3,643
330
1,414
8,113
0
71,012
W
King Arthur
Sersanay
King Arthur
9,710
639
0
2,688
11,939
9,312
40
211
11,728
4,720
43,443
W
Cabrakan
Skuurt
Cabrakan
6,563
1,334
0
3,065
8,694
7,024
0
2,853
5,565
31,331
0
W
Hou Yi
ragnarlod
Hou Yi
11,614
6,694
0
3,347
11,955
4,316
1,967
1,098
10,634
0
68,955
L
Sobek
2,547
311
0
3,887
12,656
8,467
0
5,831
6,581
16,777
0
W
Merlin
Χylar
Merlin
7,534
1,636
0
1,387
5,159
1,916
180
1,675
3,484
75,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,519
Gold Earned
47,667
433
Minions Killed
545
0
Camps Cleared
0
1,489,873
Distance Traveled
1,687,321
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,068
567
156
10
0
301,102
7
L
Serqet
7,659
479
52
3
0
275,760
3
L
Horus
7,705
482
83
5
0
318,107
6
L
Danzaburou
8,559
535
118
7
0
255,720
4
W
Mercury
9,806
613
139
9
0
410,692
5
W
King Arthur
9,133
571
81
5
0
339,927
3
W
Cabrakan
8,795
550
32
2
0
331,864
3
W
Hou Yi
10,257
641
134
8
0
271,358
2
L
Sobek
7,528
471
24
2
0
339,184
6
W
Merlin
9,676
605
159
10
0
333,480
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role