Player Matchup

King Arthur
King Arthur
Goodzilla007
King Arthur
Level 119
God Stats
6W - 6L
1,342 SR
Queue Stats
430W - 414L
1,507 Elo+
Solo
Tiamat
Tiamat
Happy_Creature
Tiamat
Level 87
God Stats
11W - 6L
1,658 SR
Queue Stats
622W - 633L
1,543 Elo+
Solo
Jing Wei
Jing Wei
JoestarBr
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Johtun
Ymir
Level 104
God Stats
20W - 21L
1,603 SR
Queue Stats
179W - 170L
1,570 Elo+
Party 1
Arachne
Arachne
LiightYagamii
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 113
1,521 SR
1,524 Elo+

VS

Team Averages
Level 109
1,577 SR
1,509 Elo+
Danzaburou
Danzaburou
LegoshiBlack
Danzaburou
Level 107
God Stats
3W - 2L
1,813 SR
Queue Stats
344W - 511L
1,460 Elo+
Party 2
Chaac
Chaac
Natan-Pedra90
Chaac
Level 67
God Stats
14W - 20L
1,472 SR
Queue Stats
188W - 293L
1,455 Elo+
Party 2
Chang'e
Chang'e
OokamiCPS
Chang'e
Level 119
God Stats
5W - 2L
1,823 SR
Queue Stats
96W - 83L
1,652 Elo+
Solo
Tsukuyomi
Tsukuyomi
OsmarSales3p
Tsukuyomi
Level 103
God Stats
3W - 2L
1,466 SR
Queue Stats
297W - 427L
1,480 Elo+
Party 2
Olorun
Olorun
hellkinight
Olorun
Level 147
God Stats
19W - 14L
1,313 SR
Queue Stats
274W - 280L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Goodzilla007
King Arthur
8
1 / 2 / 1
7,732
336
2,926
4,808
1,845
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

20
12 / 4 / 9
14,202
617
33,695
21,151
21,601
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jing Wei
JoestarBr
Jing Wei
20
10 / 3 / 10
13,083
569
20,696
18,343
7,942
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Johtun
Ymir
17
3 / 4 / 18
11,446
498
17,274
25,312
29,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
19
6 / 8 / 4
11,670
507
10,697
24,096
10,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LegoshiBlack
Danzaburou
19
2 / 5 / 5
11,853
515
9,532
16,224
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 10 / 8
9,490
413
10,932
25,713
19,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
OokamiCPS
Chang'e
20
11 / 4 / 5
14,699
639
23,335
25,948
12,025
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
OsmarSales3p
Tsukuyomi
16
2 / 10 / 6
10,609
461
9,204
21,850
8,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
19
6 / 3 / 6
14,127
614
18,266
25,878
10,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
51
32
Kills
21
21
Deaths
32
42
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Goodzilla007
King Arthur
1
2
1
0.75
L
12
4
9
4.13
L
Jing Wei
JoestarBr
Jing Wei
10
3
10
5
L
Ymir
Johtun
Ymir
3
4
18
3
W
Danzaburou
LegoshiBlack
Danzaburou
2
5
5
0.9
L
Arachne
6
8
4
1
W
0
10
8
0.4
W
Chang'e
OokamiCPS
Chang'e
11
4
5
3.38
W
Tsukuyomi
OsmarSales3p
Tsukuyomi
2
10
6
0.5
W
Olorun
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,288
Damage
71,269
93,710
Taken
115,613
70,842
Mitigated
56,190
32,167
Healing
50,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Goodzilla007
King Arthur
2,926
340
0
1,450
4,808
1,845
0
2,987
1,821
0
17,044
L
33,695
4,020
848
8,633
21,151
21,601
279
10,391
10,650
112,547
0
L
Jing Wei
JoestarBr
Jing Wei
20,696
15,178
0
8,980
18,343
7,942
3,987
5,860
12,241
0
98,894
L
Ymir
Johtun
Ymir
17,274
4,946
0
4,300
25,312
29,024
0
12,547
12,360
34,350
0
W
Danzaburou
LegoshiBlack
Danzaburou
9,532
3,509
0
4,292
16,224
5,588
1,900
5,894
10,330
0
91,411
L
Arachne
10,697
6,403
0
7,956
24,096
10,430
4,240
9,816
14,185
0
63,513
W
10,932
2,374
486
8,228
25,713
19,478
911
10,251
15,462
0
34,475
W
Chang'e
OokamiCPS
Chang'e
23,335
1,545
5,954
13,466
25,948
12,025
5,483
9,426
16,522
103,566
0
W
Tsukuyomi
OsmarSales3p
Tsukuyomi
9,204
2,103
547
6,294
21,850
8,689
454
8,965
12,885
0
66,323
W
Olorun
18,266
10,299
1,157
9,832
25,878
10,410
2,741
16,433
9,445
90,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,133
Gold Earned
60,778
494
Minions Killed
706
0
Camps Cleared
0
1,726,240
Distance Traveled
1,897,808
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,732
336
36
2
0
126,650
0
L
Tiamat
14,202
617
167
7
0
398,251
7
L
Jing Wei
13,083
569
149
6
0
429,422
7
L
Ymir
11,446
498
36
2
0
341,179
5
W
Danzaburou
11,853
515
153
7
0
410,198
0
L
Arachne
11,670
507
106
5
0
430,738
7
W
Chaac
9,490
413
63
3
0
381,748
2
W
Chang'e
14,699
639
212
9
0
365,624
4
W
Tsukuyomi
10,609
461
105
5
0
423,803
0
W
Olorun
14,127
614
173
8
0
316,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role