Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
AlphasReTurn
Sun Wukong
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
56W - 91L
1,366 Elo+
Party 1
Nemesis
Nemesis
Caleb4224
Nemesis
Level 66
God Stats
38W - 38L
1,557 SR
Queue Stats
71W - 129L
1,405 Elo+
Party 1
Athena
Athena
FaTTam
Athena
Level 67
God Stats
4W - 6L
1,803 SR
Queue Stats
52W - 99L
1,404 Elo+
Party 1
Rama
Rama
PeenorTheGreat
Rama
Level 44
God Stats
1W - 0L
1,760 SR
Queue Stats
7W - 2L
1,539 Elo+
Party 1
Team Averages
Level 78
1,624 SR
1,443 Elo+

VS

Team Averages
Level 64
1,601 SR
1,403 Elo+
Apollo
Apollo
BigGucciGrain
Apollo
Level 63
God Stats
6W - 7L
1,661 SR
Queue Stats
259W - 244L
1,413 Elo+
Party 2
Loki
Loki
SkeletorsLeftNut
Loki
Level 107
God Stats
1W - 1L
1,778 SR
Queue Stats
5W - 10L
1,290 Elo+
Party 3
Ymir
Ymir
realbaronsnark
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,281 Elo+
Party 3
Tiamat
Tiamat
xGary_the_Snail
Tiamat
Level 107
God Stats
3W - 4L
1,556 SR
Queue Stats
150W - 151L
1,560 Elo+
Party 3
Mulan
Mulan
xJxMxOxNxExYx
Mulan
Level 23
God Stats
6W - 5L
1,509 SR
Queue Stats
130W - 119L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 2 / 1
4,901
490
2,909
5,326
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
AlphasReTurn
Sun Wukong
11
4 / 0 / 1
6,306
631
4,749
4,538
2,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Caleb4224
Nemesis
9
3 / 1 / 1
5,684
568
2,882
5,414
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
FaTTam
Athena
9
1 / 2 / 6
5,993
599
2,487
7,256
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
4 / 2 / 3
5,861
586
3,182
4,647
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,511
351
438
802
78
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
4 / 2 / 2
5,477
548
4,967
4,776
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 5 / 2
4,786
479
3,436
6,165
2,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 0
5,650
565
3,862
4,960
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 3 / 0
4,562
456
2,325
6,009
2,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
7
7
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
2
1
0.25
W
Sun Wukong
AlphasReTurn
Sun Wukong
4
0
1
4.5
L
0
1
0
0
W
Nemesis
Caleb4224
Nemesis
3
1
1
3.5
W
Athena
FaTTam
Athena
1
2
6
2
W
4
2
3
2.75
L
4
2
2
2.5
L
1
5
2
0.4
L
2
1
0
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,209
Damage
15,028
27,181
Taken
22,712
12,337
Mitigated
10,070
7,000
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,909
220
0
1,937
5,326
2,363
0
2,929
2,060
21,492
0
W
Sun Wukong
AlphasReTurn
Sun Wukong
4,749
1,902
0
941
4,538
2,191
26
525
3,838
0
31,566
L
438
438
0
85
802
78
0
38
764
0
3,448
W
Nemesis
Caleb4224
Nemesis
2,882
1,382
0
292
5,414
1,978
0
1,341
3,948
0
26,584
W
Athena
FaTTam
Athena
2,487
1,273
393
2,797
7,256
3,907
535
1,934
5,322
17,799
0
W
3,182
2,332
0
640
4,647
1,898
1,053
110
4,515
0
24,185
L
4,967
1,448
0
1,091
4,776
1,411
0
540
4,196
0
19,248
L
3,436
523
0
156
6,165
2,953
0
1,897
4,240
15,988
0
L
3,862
368
0
1,458
4,960
2,988
357
2,299
2,334
28,195
0
L
2,325
562
0
1,954
6,009
2,640
0
227
5,782
0
17,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,745
Gold Earned
23,986
251
Minions Killed
187
0
Camps Cleared
0
972,089
Distance Traveled
869,243
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,901
490
42
4
0
172,426
1
W
Sun Wukong
6,306
631
70
7
0
193,896
0
L
Apollo
3,511
351
7
1
0
202,895
0
W
Nemesis
5,684
568
53
5
0
214,685
0
W
Athena
5,993
599
36
4
0
215,588
3
W
Rama
5,861
586
50
5
0
175,494
5
L
Loki
5,477
548
39
4
0
188,465
0
L
Ymir
4,786
479
28
3
0
138,186
0
L
Tiamat
5,650
565
76
8
0
177,841
1
L
Mulan
4,562
456
37
4
0
161,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role