Player Matchup

Neith
Neith
DoctaJRome
Neith
Level 69
God Stats
14W - 11L
1,469 SR
Queue Stats
244W - 284L
1,499 Elo+
Party 1
Nemesis
Nemesis
GioRollin
Nemesis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,478 Elo+
Solo
Hel
Hel
Isën
Hel
Level 37
God Stats
0W - 4L
1,573 SR
Queue Stats
60W - 62L
1,405 Elo+
Party 3
Athena
Athena
LuckyKoi
Athena
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 37L
1,514 Elo+
Party 1
Bellona
Bellona
Tengokuji
Bellona
Level 26
God Stats
3W - 4L
1,469 SR
Queue Stats
36W - 48L
1,353 Elo+
Party 3
Team Averages
Level 42
1,502 SR
1,450 Elo+

VS

Team Averages
Level 72
1,528 SR
1,489 Elo+
Sylvanus
Sylvanus
Charazerd
Sylvanus
Level 39
God Stats
3W - 0L
1,500 SR
Queue Stats
127W - 129L
1,484 Elo+
Solo
Janus
Janus
Cjt20XI
Janus
Level 128
God Stats
19W - 26L
1,473 SR
Queue Stats
632W - 571L
1,501 Elo+
Party 2
Izanami
Izanami
Kjd2593
Izanami
Level 64
God Stats
68W - 37L
1,734 SR
Queue Stats
469W - 428L
1,544 Elo+
Party 2
Anhur
Anhur
SaltyyPeanuts
Anhur
Level 8
God Stats
12W - 7L
1,500 SR
Queue Stats
135W - 129L
1,418 Elo+
Party 2
Apollo
Apollo
Zosske
Apollo
Level 123
God Stats
11W - 20L
1,434 SR
Queue Stats
740W - 671L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 3 / 1
8,353
464
4,268
9,626
3,830
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
GioRollin
Nemesis
13
1 / 3 / 5
8,582
477
5,551
9,339
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hel
Isën
Hel
14
0 / 5 / 2
8,450
469
4,704
9,181
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
LuckyKoi
Athena
14
1 / 3 / 2
8,312
462
3,525
11,501
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Tengokuji
Bellona
15
5 / 6 / 1
8,954
497
8,135
13,306
11,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Charazerd
Sylvanus
13
1 / 2 / 4
8,456
470
3,757
9,794
7,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
Cjt20XI
Janus
19
5 / 0 / 6
12,040
669
9,543
7,711
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Kjd2593
Izanami
16
5 / 7 / 4
10,872
604
9,436
12,769
4,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 1
8,539
474
3,135
4,440
1,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Apollo
Zosske
Apollo
18
8 / 0 / 2
11,828
657
10,168
12,632
5,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
20
20
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Charazerd
Sylvanus
1
2
4
1.5
W
Janus
Cjt20XI
Janus
5
0
6
8
L
Neith
2
3
1
0.83
L
Nemesis
GioRollin
Nemesis
1
3
5
1.17
L
Hel
Isën
Hel
0
5
2
0.2
W
Izanami
Kjd2593
Izanami
5
7
4
1
L
Athena
LuckyKoi
Athena
1
3
2
0.67
W
1
0
1
1.5
L
Bellona
Tengokuji
Bellona
5
6
1
0.92
W
Apollo
Zosske
Apollo
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,183
Damage
36,039
52,953
Taken
47,346
29,004
Mitigated
21,707
8,114
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Charazerd
Sylvanus
3,757
992
1,837
2,945
9,794
7,926
352
2,614
7,067
22,653
3,780
W
Janus
Cjt20XI
Janus
9,543
369
0
2,938
7,711
2,740
1,271
1,462
6,093
81,767
0
L
Neith
4,268
1,970
0
3,679
9,626
3,830
0
2,341
7,171
0
60,086
L
Nemesis
GioRollin
Nemesis
5,551
2,808
0
854
9,339
4,125
891
1,451
7,848
0
51,803
L
Hel
Isën
Hel
4,704
699
818
1,235
9,181
3,076
1,513
3,050
5,951
52,583
0
W
Izanami
Kjd2593
Izanami
9,436
6,999
0
1,968
12,769
4,343
4,260
1,237
11,448
0
65,310
L
Athena
LuckyKoi
Athena
3,525
1,295
0
1,010
11,501
6,451
0
3,818
7,549
22,920
0
W
3,135
1,933
0
1,223
4,440
1,419
128
1,482
2,914
0
41,228
L
Bellona
Tengokuji
Bellona
8,135
3,427
0
518
13,306
11,522
323
1,827
11,349
0
36,297
W
Apollo
Zosske
Apollo
10,168
5,427
0
4,592
12,632
5,279
2,526
1,037
11,595
0
94,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,651
Gold Earned
51,735
439
Minions Killed
592
0
Camps Cleared
0
1,580,048
Distance Traveled
1,712,428
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,456
470
53
3
0
310,927
4
W
Janus
12,040
669
172
10
0
379,631
0
L
Neith
8,353
464
123
7
0
284,208
2
L
Nemesis
8,582
477
98
5
0
333,958
3
L
Hel
8,450
469
98
5
0
324,670
2
W
Izanami
10,872
604
128
7
0
278,664
5
L
Athena
8,312
462
43
2
0
353,570
3
W
Anhur
8,539
474
82
5
0
357,437
0
L
Bellona
8,954
497
77
4
0
283,642
2
W
Apollo
11,828
657
157
9
0
385,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role