Player Matchup

Guan Yu
Guan Yu
Argu1en
Guan Yu
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
80W - 95L
1,669 Elo+
Solo
Chang'e
Chang'e
DarkerOphelia
Chang'e
Level 27
God Stats
2W - 1L
1,877 SR
Queue Stats
12W - 6L
1,830 Elo+
Solo
Anhur
Anhur
Ghostlicht
Anhur
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
50W - 51L
1,538 Elo+
Solo
The Morrigan
The Morrigan
Nacadau
The Morrigan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 22L
1,836 Elo+
Solo
Arachne
Arachne
Pandanemiya
Arachne
Level 29
God Stats
26W - 13L
1,755 SR
Queue Stats
119W - 71L
1,674 Elo+
Solo
Team Averages
Level 21
1,626 SR
1,709 Elo+

VS

Team Averages
Level 21
1,597 SR
1,492 Elo+
Pele
Pele
Emrian
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Patrol021
Neith
Level 29
God Stats
3W - 1L
1,875 SR
Queue Stats
70W - 56L
1,486 Elo+
Party 1
Chaac
Chaac
Prowler21
Chaac
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 20L
1,522 Elo+
Party 1
Mercury
Mercury
SPLAYERS
Mercury
Level 23
God Stats
3W - 2L
1,638 SR
Queue Stats
39W - 38L
1,485 Elo+
Party 1
Ymir
Ymir
memphis1224
Ymir
Level 13
God Stats
14W - 13L
1,473 SR
Queue Stats
18W - 17L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Argu1en
Guan Yu
19
0 / 2 / 8
12,569
571
6,281
14,735
16,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
17
1 / 3 / 15
10,686
486
5,566
11,148
9,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anhur
18
13 / 3 / 3
12,339
561
15,870
16,063
7,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Nacadau
The Morrigan
20
15 / 2 / 7
16,112
732
24,679
10,120
4,706
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Pandanemiya
Arachne
20
16 / 2 / 13
14,637
665
21,309
22,525
11,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Emrian
Pele
16
2 / 7 / 1
9,954
452
4,594
19,564
7,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Patrol021
Neith
18
5 / 5 / 2
11,593
527
14,959
13,337
4,676
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Prowler21
Chaac
16
3 / 9 / 1
10,819
492
9,942
23,409
16,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mercury
SPLAYERS
Mercury
12
0 / 12 / 4
8,016
364
5,561
18,617
4,915
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 12 / 3
8,936
406
7,601
18,120
5,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
23
45
Kills
12
12
Deaths
45
46
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Argu1en
Guan Yu
0
2
8
2
W
Chang'e
1
3
15
2.83
L
Pele
Emrian
Pele
2
7
1
0.36
W
Anhur
13
3
3
4.83
W
The Morrigan
Nacadau
The Morrigan
15
2
7
9.25
W
Arachne
Pandanemiya
Arachne
16
2
13
11.25
L
Neith
Patrol021
Neith
5
5
2
1.2
L
Chaac
Prowler21
Chaac
3
9
1
0.39
L
Mercury
SPLAYERS
Mercury
0
12
4
0.17
L
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,705
Damage
42,657
74,591
Taken
93,047
49,987
Mitigated
38,450
34,623
Healing
17,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Argu1en
Guan Yu
6,281
1,213
1,232
3,486
14,735
16,864
1,258
0
14,485
0
65,176
W
Chang'e
5,566
796
5,724
5,816
11,148
9,479
1,009
2,436
8,712
18,602
0
L
Pele
Emrian
Pele
4,594
657
0
5,237
19,564
7,559
0
4,839
14,437
0
75,508
W
Anhur
15,870
9,321
0
3,516
16,063
7,159
2,207
3,691
12,347
0
91,183
W
The Morrigan
Nacadau
The Morrigan
24,679
4,483
0
3,033
10,120
4,706
4,927
959
9,161
105,267
14,688
W
Arachne
Pandanemiya
Arachne
21,309
15,691
609
11,207
22,525
11,779
7,582
515
21,885
0
127,160
L
Neith
Patrol021
Neith
14,959
7,418
0
1,812
13,337
4,676
1,868
1,877
11,238
0
61,649
L
Chaac
Prowler21
Chaac
9,942
2,300
0
7,376
23,409
16,049
541
3,085
19,811
0
63,256
L
Mercury
SPLAYERS
Mercury
5,561
3,175
0
504
18,617
4,915
738
7,341
10,703
0
26,991
L
7,601
2,646
0
2,498
18,120
5,251
0
4,558
13,185
30,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,343
Gold Earned
49,318
655
Minions Killed
456
0
Camps Cleared
0
2,093,352
Distance Traveled
1,591,342
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,569
571
141
6
0
438,585
0
W
Chang'e
10,686
486
22
1
0
381,168
4
L
Pele
9,954
452
143
7
0
328,598
5
W
Anhur
12,339
561
154
7
0
356,919
6
W
The Morrigan
16,112
732
199
9
0
414,508
2
W
Arachne
14,637
665
139
6
0
502,172
1
L
Neith
11,593
527
106
5
0
363,717
3
L
Chaac
10,819
492
118
5
0
305,533
0
L
Mercury
8,016
364
49
2
0
362,711
3
L
Ymir
8,936
406
40
2
0
230,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role