Player Matchup

Ganesha
Ganesha
Diricen
Ganesha
Level 15
God Stats
5W - 5L
1,709 SR
Queue Stats
192W - 215L
1,663 Elo+
Party 1
Bakasura
Bakasura
Spartanec95
Bakasura
Level 18
God Stats
8W - 7L
1,645 SR
Queue Stats
120W - 84L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
Uzraelt
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,584 Elo+
Party 3
Danzaburou
Danzaburou
Zafkiel504
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,613 Elo+
Party 3
Ra
Ra
Zsidóbűnöző
Ra
Level 27
God Stats
1W - 3L
1,348 SR
Queue Stats
63W - 46L
1,643 Elo+
Party 1
Team Averages
Level 20
1,540 SR
1,606 Elo+

VS

Team Averages
Level 25
1,480 SR
1,453 Elo+
Anhur
Anhur
NAPIERDOLILEM
Anhur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Novalum
Mercury
Level 58
God Stats
1W - 0L
1,279 SR
Queue Stats
9W - 12L
1,381 Elo+
Party 2
Danzaburou
Danzaburou
Sidaraz
Danzaburou
Level 14
God Stats
6W - 4L
1,600 SR
Queue Stats
8W - 15L
1,364 Elo+
Party 2
Ymir
Ymir
forfaenda
Ymir
Level 10
God Stats
1W - 0L
1,278 SR
Queue Stats
4W - 4L
1,432 Elo+
Party 2
Merlin
Merlin
grendolare
Merlin
Level 25
God Stats
3W - 0L
1,742 SR
Queue Stats
59W - 44L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Diricen
Ganesha
13
0 / 7 / 7
8,396
400
5,733
19,294
10,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Spartanec95
Bakasura
15
3 / 7 / 2
9,490
452
9,440
19,334
7,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Uzraelt
Sun Wukong
16
3 / 9 / 1
9,780
466
8,528
18,772
13,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
Zafkiel504
Danzaburou
14
1 / 7 / 4
8,732
416
10,247
17,328
6,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 9 / 5
10,407
496
20,085
17,750
7,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 1 / 5
15,482
737
38,417
22,409
12,365
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
Novalum
Mercury
20
10 / 2 / 4
13,434
640
11,552
17,653
8,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Sidaraz
Danzaburou
13
3 / 6 / 4
9,669
460
12,557
12,699
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
1 / 1 / 8
9,213
439
2,697
8,952
5,476
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
grendolare
Merlin
18
2 / 5 / 13
11,887
566
7,230
11,842
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
15
Kills
39
39
Deaths
15
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Diricen
Ganesha
0
7
7
0.5
W
23
1
5
25.5
W
Mercury
Novalum
Mercury
10
2
4
6
W
Danzaburou
Sidaraz
Danzaburou
3
6
4
0.83
L
Bakasura
Spartanec95
Bakasura
3
7
2
0.57
L
Sun Wukong
Uzraelt
Sun Wukong
3
9
1
0.39
L
Danzaburou
Zafkiel504
Danzaburou
1
7
4
0.43
L
8
9
5
1.17
W
Ymir
1
1
8
5
W
Merlin
grendolare
Merlin
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,033
Damage
72,453
92,478
Taken
73,555
46,048
Mitigated
34,019
17,004
Healing
25,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Diricen
Ganesha
5,733
479
0
1,457
19,294
10,918
0
1,345
17,861
21,716
0
W
38,417
23,827
0
16,358
22,409
12,365
3,946
4,015
17,224
0
134,956
W
Mercury
Novalum
Mercury
11,552
7,301
0
1,090
17,653
8,360
2,803
5,530
11,476
0
90,513
W
Danzaburou
Sidaraz
Danzaburou
12,557
4,186
0
3,634
12,699
3,706
3,693
5,962
6,069
339
56,264
L
Bakasura
Spartanec95
Bakasura
9,440
6,329
0
3,589
19,334
7,671
40
1,685
17,493
0
49,713
L
Sun Wukong
Uzraelt
Sun Wukong
8,528
2,720
0
2,406
18,772
13,572
0
1,398
17,278
0
51,315
L
Danzaburou
Zafkiel504
Danzaburou
10,247
5,041
0
3,164
17,328
6,365
0
1,539
15,779
0
45,350
L
20,085
2,108
1,598
4,790
17,750
7,522
186
3,732
13,806
92,101
0
W
Ymir
2,697
309
0
3,071
8,952
5,476
251
2,982
5,660
16,361
0
W
Merlin
grendolare
Merlin
7,230
549
0
1,622
11,842
4,112
1,308
6,423
5,119
67,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,805
Gold Earned
59,685
463
Minions Killed
594
0
Camps Cleared
0
1,725,997
Distance Traveled
1,957,067
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,396
400
5
0
0
360,574
0
W
Anhur
15,482
737
195
9
0
352,688
1
W
Mercury
13,434
640
136
6
0
494,082
1
W
Danzaburou
9,669
460
93
4
0
337,726
4
L
Bakasura
9,490
452
118
6
0
367,981
5
L
Sun Wukong
9,780
466
105
5
0
361,445
2
L
Danzaburou
8,732
416
96
5
0
307,034
1
L
Ra
10,407
496
139
7
0
328,963
0
W
Ymir
9,213
439
25
1
0
408,471
6
W
Merlin
11,887
566
145
7
0
364,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role