Player Matchup

Tiamat
Tiamat
Platinum III
NeroVitus
Tiamat
Platinum III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum I
Trypticx
Kuzenbo
Platinum I
Level 101
God Stats
16W - 14L
1,545 SR
Queue Stats
173W - 127L
1,919 MMR
Party 2
Neith
Neith
Diamond V
ÐoctorJ
Neith
Diamond V
Level 123
God Stats
24W - 15L
1,765 SR
Queue Stats
219W - 184L
2,008 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 107
1,604 SR
1,809 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,440 SR
1,641 MMR
Hera
Hera
Gold III
KirihaYuu02
Hera
Gold III
Level 67
God Stats
23W - 26L
1,590 SR
Queue Stats
126W - 158L
1,665 MMR
Solo
Hercules
Hercules
Gold I
Supremacy90
Hercules
Gold I
Level 118
God Stats
2W - 6L
1,159 SR
Queue Stats
79W - 83L
1,597 MMR
Party 1
Medusa
Medusa
Gold V
anwer
Medusa
Gold V
Level 145
God Stats
0W - 2L
1,571 SR
Queue Stats
14W - 9L
1,660 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NeroVitus
Tiamat
15
3 / 0 / 2
10,908
642
14,188
5,821
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Trypticx
Kuzenbo
13
1 / 1 / 3
11,255
662
10,268
16,940
24,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
ÐoctorJ
Neith
14
2 / 2 / 3
10,540
620
14,706
10,012
3,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeScyllaPersephoneSobekGuan Yu

VS

Bans
ThothAresHou YiCthulhuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
10,028
590
8,932
9,047
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Supremacy90
Hercules
12
1 / 2 / 1
10,709
630
5,938
22,138
18,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
anwer
Medusa
12
1 / 4 / 2
9,666
569
9,105
14,389
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
6
Kills
3
3
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Tiamat
NeroVitus
Tiamat
3
0
2
4
L
Hercules
Supremacy90
Hercules
1
2
1
0.75
W
Kuzenbo
Trypticx
Kuzenbo
1
1
3
2.5
L
Medusa
anwer
Medusa
1
4
2
0.5
W
Neith
ÐoctorJ
Neith
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,162
Damage
23,975
32,773
Taken
45,574
32,546
Mitigated
26,378
12,006
Healing
12,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,932
2,259
0
3,130
9,047
2,884
531
6,023
2,736
54,841
0
W
Tiamat
NeroVitus
Tiamat
14,188
1,519
0
2,754
5,821
4,800
927
2,317
3,405
65,078
0
L
Hercules
Supremacy90
Hercules
5,938
858
0
7,316
22,138
18,882
194
9,711
11,929
0
20,352
W
Kuzenbo
Trypticx
Kuzenbo
10,268
3,914
0
6,263
16,940
24,096
30
3,967
12,672
23,118
0
L
Medusa
anwer
Medusa
9,105
3,916
0
2,001
14,389
4,612
1,167
7,736
6,363
0
54,129
W
Neith
ÐoctorJ
Neith
14,706
5,963
0
2,989
10,012
3,650
2,122
2,718
7,116
0
79,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,703
Gold Earned
30,403
228
Minions Killed
266
0
Camps Cleared
0
1,001,574
Distance Traveled
991,515
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,028
590
105
6
0
359,207
3
W
Tiamat
10,908
642
100
6
0
347,402
2
L
Hercules
10,709
630
54
3
0
350,019
7
W
Kuzenbo
11,255
662
12
1
0
368,115
6
L
Medusa
9,666
569
107
6
0
282,289
3
W
Neith
10,540
620
116
7
0
286,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role