Player Matchup

Fenrir
Fenrir
andresDS08
Fenrir
Level 9
God Stats
0W - 1L
1,142 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
cris_sk8er
Jormungandr
Level 4
God Stats
0W - 1L
1,330 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
pedrosopolar
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 6
1,324 SR
1,500 Elo+

VS

Team Averages
Level 58
1,763 SR
1,652 Elo+
Sun Wukong
Sun Wukong
GodTierMoron
Sun Wukong
Level 26
God Stats
29W - 15L
1,755 SR
Queue Stats
232W - 129L
1,671 Elo+
Party 2
Loki
Loki
GunZaga54
Loki
Level 38
God Stats
16W - 15L
1,695 SR
Queue Stats
20W - 17L
1,657 Elo+
Solo
Cthulhu
Cthulhu
jskryp11
Cthulhu
Level 109
God Stats
33W - 11L
1,839 SR
Queue Stats
203W - 132L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
andresDS08
Fenrir
7
0 / 9 / 0
5,690
569
2,823
8,874
2,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
cris_sk8er
Jormungandr
6
0 / 6 / 0
5,605
561
2,430
8,783
3,341
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
8
1 / 11 / 0
6,655
666
2,054
10,342
3,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GodTierMoron
Sun Wukong
12
9 / 1 / 11
8,969
897
7,811
5,373
3,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Loki
11
5 / 0 / 16
8,431
843
4,710
4,693
1,467
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
jskryp11
Cthulhu
11
8 / 0 / 12
9,371
937
5,164
6,046
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
61
1
Kills
22
26
Deaths
1
0
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
GodTierMoron
Sun Wukong
9
1
11
14.5
W
Loki
5
0
16
13
L
Fenrir
andresDS08
Fenrir
0
9
0
0
L
Jormungandr
cris_sk8er
Jormungandr
0
6
0
0
W
Cthulhu
jskryp11
Cthulhu
8
0
12
14
L
Olorun
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,307
Damage
17,685
27,999
Taken
16,112
9,134
Mitigated
7,843
1,395
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
GodTierMoron
Sun Wukong
7,811
2,425
0
1,483
5,373
3,089
781
954
4,419
0
33,573
W
Loki
4,710
1,658
111
294
4,693
1,467
785
1,008
3,685
0
23,573
L
Fenrir
andresDS08
Fenrir
2,823
563
0
48
8,874
2,734
0
1,511
7,167
0
6,538
L
Jormungandr
cris_sk8er
Jormungandr
2,430
810
0
389
8,783
3,341
0
1,777
6,052
7,373
0
W
Cthulhu
jskryp11
Cthulhu
5,164
914
160
1,974
6,046
3,287
0
2,546
3,500
19,734
0
L
Olorun
2,054
1,100
204
754
10,342
3,059
0
1,876
8,341
9,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,950
Gold Earned
26,771
27
Minions Killed
115
0
Camps Cleared
0
518,653
Distance Traveled
591,004
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,969
897
49
5
0
206,178
0
W
Loki
8,431
843
34
3
0
210,180
0
L
Fenrir
5,690
569
10
1
0
170,082
1
L
Jormungandr
5,605
561
8
1
0
180,489
1
W
Cthulhu
9,371
937
32
3
0
174,646
4
L
Olorun
6,655
666
9
1
0
168,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role