Player Matchup

Pele
Pele
CapBooty
Pele
Level 29
God Stats
4W - 5L
1,325 SR
Queue Stats
12W - 16L
1,414 Elo+
Solo
Ares
Ares
DogsSushy6
Ares
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 67L
1,573 Elo+
Party 1
Vamana
Vamana
Tommy2Gunz
Vamana
Level 11
God Stats
2W - 1L
1,737 SR
Queue Stats
33W - 38L
1,250 Elo+
Party 2
Ra
Ra
Untouchable095
Ra
Level 28
God Stats
4W - 1L
1,737 SR
Queue Stats
9W - 9L
1,250 Elo+
Party 2
Artemis
Artemis
WoolsFear
Artemis
Level 6
God Stats
11W - 14L
1,393 SR
Queue Stats
25W - 39L
1,518 Elo+
Party 1
Team Averages
Level 40
1,538 SR
1,401 Elo+

VS

Team Averages
Level 18
1,533 SR
1,434 Elo+
Nemesis
Nemesis
DavidZahorian
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Lotrws
Ra
Level 29
God Stats
10W - 8L
1,642 SR
Queue Stats
467W - 567L
1,462 Elo+
Solo
Artemis
Artemis
ido4132
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 58L
1,418 Elo+
Solo
Zeus
Zeus
nopeace6
Zeus
Level 28
God Stats
6W - 9L
1,543 SR
Queue Stats
13W - 16L
1,414 Elo+
Solo
Artio
Artio
realfaded
Artio
Level 28
God Stats
1W - 3L
1,480 SR
Queue Stats
36W - 48L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
7 / 1 / 0
7,509
683
3,094
8,427
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 1 / 3
6,062
551
3,458
7,258
4,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
Tommy2Gunz
Vamana
9
3 / 3 / 3
5,987
544
2,677
6,618
2,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
6 / 1 / 3
6,859
624
4,016
4,277
1,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
WoolsFear
Artemis
10
2 / 1 / 3
6,181
562
4,241
3,359
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
3
0 / 5 / 1
3,793
345
348
3,330
845
Ra
6
0 / 3 / 2
4,383
398
2,709
4,463
1,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
ido4132
Artemis
8
1 / 7 / 0
4,916
447
2,912
6,634
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
8
4 / 6 / 0
5,371
488
4,244
6,052
1,571
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
realfaded
Artio
8
0 / 1 / 1
4,750
432
2,560
6,352
2,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
21
Kills
5
7
Deaths
22
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
7
1
0
7
L
Nemesis
0
5
1
0.1
W
3
1
3
4.5
L
Ra
0
3
2
0.33
W
Vamana
Tommy2Gunz
Vamana
3
3
3
1.5
W
6
1
3
7.5
W
Artemis
WoolsFear
Artemis
2
1
3
3.5
L
Artemis
ido4132
Artemis
1
7
0
0.14
L
Zeus
4
6
0
0.67
L
Artio
realfaded
Artio
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,486
Damage
12,773
29,939
Taken
26,831
11,814
Mitigated
9,189
10,573
Healing
3,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
3,094
1,086
0
3,618
8,427
2,490
0
1,756
6,671
0
42,680
L
Nemesis
348
208
0
0
3,330
845
0
1,801
1,529
0
2,639
W
3,458
274
0
2,083
7,258
4,340
0
3,055
4,203
15,150
0
L
Ra
2,709
359
346
1,289
4,463
1,525
285
2,609
1,854
16,281
0
W
Vamana
Tommy2Gunz
Vamana
2,677
1,873
0
1,092
6,618
2,738
1,243
2,852
3,766
0
17,079
W
4,016
1,129
389
2,266
4,277
1,363
1,859
1,283
2,994
35,117
0
W
Artemis
WoolsFear
Artemis
4,241
1,676
0
1,125
3,359
883
0
567
2,792
0
25,062
L
Artemis
ido4132
Artemis
2,912
1,550
0
15
6,634
2,486
477
775
5,859
0
18,457
L
Zeus
4,244
1,183
0
0
6,052
1,571
457
1,363
4,689
19,616
0
L
Artio
realfaded
Artio
2,560
588
201
2,001
6,352
2,762
68
926
5,426
13,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,598
Gold Earned
23,213
232
Minions Killed
130
0
Camps Cleared
0
950,983
Distance Traveled
883,800
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,509
683
77
7
0
200,848
0
L
Nemesis
3,793
345
1
0
0
144,115
0
W
Ares
6,062
551
21
2
0
193,079
2
L
Ra
4,383
398
23
2
0
173,004
0
W
Vamana
5,987
544
31
3
0
205,429
0
W
Ra
6,859
624
58
5
0
179,097
1
W
Artemis
6,181
562
45
4
0
172,530
0
L
Artemis
4,916
447
34
3
0
179,075
0
L
Zeus
5,371
488
44
4
0
197,273
1
L
Artio
4,750
432
28
3
0
190,333
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role