Player Matchup

Yemoja
Yemoja
Amanci3r
Yemoja
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ameirasico
Tsukuyomi
Level 97
God Stats
8W - 4L
1,583 SR
Queue Stats
70W - 78L
1,479 Elo+
Party 2
Nu Wa
Nu Wa
martialonso
Nu Wa
Level 67
God Stats
11W - 15L
1,370 SR
Queue Stats
63W - 90L
1,460 Elo+
Party 2
Neith
Neith
plp131103
Neith
Level 67
God Stats
142W - 113L
1,553 SR
Queue Stats
381W - 394L
1,467 Elo+
Party 2
Da Ji
Da Ji
tth tomas
Da Ji
Level 30
God Stats
2W - 2L
1,981 SR
Queue Stats
379W - 442L
1,421 Elo+
Party 2
Team Averages
Level 53
1,597 SR
1,465 Elo+

VS

Team Averages
Level 51
1,501 SR
1,473 Elo+
Cthulhu
Cthulhu
EndlessDoor3281
Cthulhu
Level 29
God Stats
3W - 2L
1,577 SR
Queue Stats
105W - 99L
1,493 Elo+
Party 1
Arachne
Arachne
Flipppz
Arachne
Level 86
God Stats
12W - 18L
1,468 SR
Queue Stats
98W - 117L
1,385 Elo+
Party 1
Ullr
Ullr
Gilraen7
Ullr
Level 31
God Stats
7W - 10L
1,436 SR
Queue Stats
91W - 82L
1,580 Elo+
Solo
Cerberus
Cerberus
Swimmoney
Cerberus
Level 27
God Stats
2W - 4L
1,282 SR
Queue Stats
76W - 92L
1,500 Elo+
Party 1
Anubis
Anubis
wantacookie2
Anubis
Level 84
God Stats
4W - 4L
1,740 SR
Queue Stats
63W - 85L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Amanci3r
Yemoja
10
1 / 5 / 1
6,933
462
5,364
10,624
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
Ameirasico
Tsukuyomi
14
0 / 4 / 3
8,553
570
9,056
11,509
5,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 8 / 4
6,452
430
7,535
8,013
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Neith
plp131103
Neith
12
3 / 4 / 3
7,090
473
6,634
8,575
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
tth tomas
Da Ji
12
7 / 6 / 0
8,166
544
3,398
11,409
3,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,272
551
6,520
10,646
9,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Flipppz
Arachne
16
12 / 0 / 8
10,144
676
11,379
10,474
5,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
12
1 / 2 / 7
7,027
468
7,189
7,186
2,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Swimmoney
Cerberus
10
2 / 5 / 4
7,005
467
2,083
10,783
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
14
9 / 2 / 9
9,105
607
11,425
10,540
5,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
11
Kills
27
27
Deaths
11
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Amanci3r
Yemoja
1
5
1
0.3
L
Tsukuyomi
Ameirasico
Tsukuyomi
0
4
3
0.38
W
3
2
3
2.25
W
Arachne
Flipppz
Arachne
12
0
8
16
W
Ullr
1
2
7
2.25
W
Cerberus
Swimmoney
Cerberus
2
5
4
0.8
L
0
8
4
0.25
L
Neith
plp131103
Neith
3
4
3
1.13
L
Da Ji
tth tomas
Da Ji
7
6
0
1.17
W
Anubis
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,987
Damage
38,596
50,130
Taken
49,629
18,219
Mitigated
29,784
8,731
Healing
18,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Amanci3r
Yemoja
5,364
980
411
991
10,624
4,952
0
3,424
7,200
16,698
0
L
Tsukuyomi
Ameirasico
Tsukuyomi
9,056
1,646
0
2,568
11,509
5,428
495
4,128
6,956
0
55,033
W
6,520
217
0
3,767
10,646
9,735
0
542
9,972
44,844
0
W
Arachne
Flipppz
Arachne
11,379
7,491
0
4,641
10,474
5,268
1,390
1,714
8,640
0
66,816
W
Ullr
7,189
3,849
0
1,998
7,186
2,550
1,030
2,578
4,530
0
38,715
W
Cerberus
Swimmoney
Cerberus
2,083
351
0
2,168
10,783
6,567
0
3,255
7,400
22,052
0
L
7,535
1,448
0
370
8,013
1,952
252
4,953
3,035
25,949
0
L
Neith
plp131103
Neith
6,634
1,871
0
3,008
8,575
2,343
0
2,896
5,679
0
36,796
L
Da Ji
tth tomas
Da Ji
3,398
394
0
1,383
11,409
3,544
0
4,077
7,232
0
19,843
W
Anubis
11,425
1,095
0
6,223
10,540
5,664
453
4,020
6,188
52,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,194
Gold Earned
41,553
287
Minions Killed
421
0
Camps Cleared
0
1,402,298
Distance Traveled
1,393,615
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,933
462
19
1
0
282,299
1
L
Tsukuyomi
8,553
570
127
8
0
299,368
5
W
Cthulhu
8,272
551
99
7
0
289,738
4
W
Arachne
10,144
676
121
8
0
343,826
1
W
Ullr
7,027
468
62
4
0
280,117
3
W
Cerberus
7,005
467
49
3
0
237,139
0
L
Nu Wa
6,452
430
40
3
0
252,685
2
L
Neith
7,090
473
62
4
0
276,767
4
L
Da Ji
8,166
544
39
3
0
291,179
0
W
Anubis
9,105
607
90
6
0
242,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role