Player Matchup

Vamana
Vamana
Dolboded
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
RampageALL
Rama
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Scylla
Scylla
Sobriin
Scylla
Level 19
God Stats
10W - 11L
1,417 SR
Queue Stats
31W - 38L
1,411 Elo+
Party 3
Bacchus
Bacchus
chupasobacos
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,207 Elo+
Party 3
Thor
Thor
mattzqueta
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Team Averages
Level 7
1,483 SR
1,424 Elo+

VS

Team Averages
Level 10
1,452 SR
1,274 Elo+
Chiron
Chiron
Lvr_twixX
Chiron
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Zeus
Zeus
YelaKilla
Zeus
Level 20
God Stats
49W - 35L
1,391 SR
Queue Stats
51W - 45L
1,279 Elo+
Party 1
Guan Yu
Guan Yu
bertikaz
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,145 Elo+
Party 1
Ares
Ares
hado92
Ares
Level 11
God Stats
5W - 4L
1,604 SR
Queue Stats
19W - 30L
1,208 Elo+
Party 2
Rama
Rama
lilipsa
Rama
Level 14
God Stats
1W - 1L
1,263 SR
Queue Stats
30W - 42L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dolboded
Vamana
10
5 / 3 / 0
7,530
443
4,518
8,508
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 6 / 2
7,720
454
5,533
10,816
4,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Sobriin
Scylla
14
7 / 6 / 1
8,906
524
11,660
12,880
4,347
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
chupasobacos
Bacchus
11
1 / 4 / 3
7,024
413
4,208
11,001
9,036
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 15 / 2
7,018
413
4,448
15,751
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Lvr_twixX
Chiron
13
1 / 4 / 5
8,452
497
6,051
8,416
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
14
8 / 5 / 7
9,721
572
12,768
8,300
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
bertikaz
Guan Yu
15
13 / 4 / 9
10,058
592
11,857
15,262
18,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
hado92
Ares
12
7 / 1 / 13
9,650
568
6,681
14,401
13,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
lilipsa
Rama
12
4 / 1 / 16
8,361
492
6,597
4,971
2,143
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
15
Kills
33
34
Deaths
15
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Vamana
Dolboded
Vamana
5
3
0
1.67
W
Chiron
Lvr_twixX
Chiron
1
4
5
0.88
L
1
6
2
0.33
L
Scylla
Sobriin
Scylla
7
6
1
1.25
W
Zeus
8
5
7
2.3
W
Guan Yu
bertikaz
Guan Yu
13
4
9
4.38
L
Bacchus
chupasobacos
Bacchus
1
4
3
0.63
W
Ares
hado92
Ares
7
1
13
13.5
W
Rama
lilipsa
Rama
4
1
16
12
L
1
15
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,367
Damage
43,954
58,956
Taken
51,350
25,633
Mitigated
40,547
6,431
Healing
12,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Dolboded
Vamana
4,518
2,806
0
2,153
8,508
4,176
0
1,731
6,693
0
16,968
W
Chiron
Lvr_twixX
Chiron
6,051
2,623
493
2,112
8,416
3,373
2,846
3,828
4,588
0
37,440
L
5,533
4,755
0
905
10,816
4,046
612
4,792
5,735
0
31,491
L
Scylla
Sobriin
Scylla
11,660
1,170
0
1,284
12,880
4,347
2,638
4,841
7,736
50,450
0
W
Zeus
12,768
1,558
0
926
8,300
3,394
1,665
6,290
2,010
45,462
0
W
Guan Yu
bertikaz
Guan Yu
11,857
2,277
2,635
4,126
15,262
18,590
1,426
2,025
13,237
0
37,578
L
Bacchus
chupasobacos
Bacchus
4,208
916
361
821
11,001
9,036
252
4,230
6,395
19,381
0
W
Ares
hado92
Ares
6,681
674
0
1,789
14,401
13,047
1,253
3,173
11,228
24,284
0
W
Rama
lilipsa
Rama
6,597
4,328
0
792
4,971
2,143
3,343
552
4,419
0
30,369
L
4,448
2,270
0
907
15,751
4,028
0
2,943
12,404
0
18,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,198
Gold Earned
46,242
241
Minions Killed
280
0
Camps Cleared
0
1,285,925
Distance Traveled
1,519,331
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,530
443
29
2
0
231,609
3
W
Chiron
8,452
497
60
4
0
289,799
3
L
Rama
7,720
454
49
3
0
252,378
1
L
Scylla
8,906
524
88
5
0
270,020
0
W
Zeus
9,721
572
95
6
0
267,163
0
W
Guan Yu
10,058
592
47
3
0
359,479
2
L
Bacchus
7,024
413
36
2
0
255,610
0
W
Ares
9,650
568
25
1
0
334,463
2
W
Rama
8,361
492
53
3
0
268,427
0
L
Thor
7,018
413
39
2
0
276,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role