Player Matchup

Cerberus
Cerberus
ANTRAX2114
Cerberus
Level 121
God Stats
5W - 5L
1,686 SR
Queue Stats
106W - 121L
1,457 Elo+
Party 2
Skadi
Skadi
Mr_SquidWard248
Skadi
Level 68
God Stats
14W - 12L
1,387 SR
Queue Stats
74W - 83L
1,437 Elo+
Party 2
He Bo
He Bo
SlicklyDeadly47
He Bo
Level 139
God Stats
1W - 1L
1,401 SR
Queue Stats
85W - 87L
1,456 Elo+
Party 2
Chaac
Chaac
fernando78perez
Chaac
Level 45
God Stats
3W - 3L
1,622 SR
Queue Stats
58W - 64L
1,452 Elo+
Party 2
Chang'e
Chang'e
unbeatableboss_1
Chang'e
Level 47
God Stats
1W - 1L
1,438 SR
Queue Stats
49W - 71L
1,317 Elo+
Party 2
Team Averages
Level 84
1,507 SR
1,424 Elo+

VS

Team Averages
Level 33
1,515 SR
1,553 Elo+
Osiris
Osiris
AssassinsVoid
Osiris
Level 49
God Stats
1W - 0L
1,802 SR
Queue Stats
24W - 25L
1,409 Elo+
Solo
Tiamat
Tiamat
Pitufoso
Tiamat
Level 18
God Stats
8W - 2L
1,569 SR
Queue Stats
24W - 17L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
Reinyan57
Danzaburou
Level 38
God Stats
3W - 1L
1,467 SR
Queue Stats
12W - 13L
1,406 Elo+
Solo
Ymir
Ymir
SoulsThief9732
Ymir
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
24W - 21L
1,508 Elo+
Party 1
Nemesis
Nemesis
TheFloffyBanana
Nemesis
Level 36
God Stats
1W - 0L
1,237 SR
Queue Stats
11W - 1L
1,893 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ANTRAX2114
Cerberus
15
3 / 7 / 5
9,754
750
8,844
19,098
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 7 / 3
7,623
586
4,766
11,547
3,729
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 1 / 0
6,394
492
336
1,096
228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 3 / 3
8,797
677
7,776
13,189
8,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 7 / 0
9,637
741
10,160
13,116
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 14
11,138
857
11,174
17,091
15,925
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Pitufoso
Tiamat
18
6 / 2 / 13
10,981
845
9,111
7,617
6,074
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Reinyan57
Danzaburou
15
1 / 4 / 9
8,891
684
5,626
8,576
2,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
2 / 0 / 14
10,584
814
7,609
11,842
12,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
11 / 2 / 5
12,277
944
17,128
11,183
4,212
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
80
9
Kills
25
25
Deaths
9
11
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ANTRAX2114
Cerberus
3
7
5
0.79
W
5
1
14
12
L
0
7
3
0.21
W
Tiamat
Pitufoso
Tiamat
6
2
13
6.25
W
Danzaburou
Reinyan57
Danzaburou
1
4
9
1.38
L
0
1
0
0
W
2
0
14
9
W
11
2
5
6.75
L
1
3
3
0.83
L
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,882
Damage
50,648
58,046
Taken
56,309
32,444
Mitigated
40,929
10,058
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ANTRAX2114
Cerberus
8,844
975
215
2,867
19,098
15,201
0
7,147
11,951
23,938
0
W
11,174
3,997
0
5,905
17,091
15,925
303
5,317
11,340
7,815
19,362
L
4,766
2,148
243
704
11,547
3,729
1
4,887
6,660
0
23,375
W
Tiamat
Pitufoso
Tiamat
9,111
1,544
0
2,421
7,617
6,074
1,396
1,499
5,989
43,761
0
W
Danzaburou
Reinyan57
Danzaburou
5,626
2,144
440
1,130
8,576
2,507
310
3,222
5,109
0
23,095
L
336
33
0
429
1,096
228
0
176
920
1,904
0
W
7,609
801
0
1,952
11,842
12,211
531
3,128
8,442
32,014
0
W
17,128
8,510
0
1,408
11,183
4,212
1,152
5,851
5,127
0
46,513
L
7,776
1,177
0
2,300
13,189
8,845
0
2,628
10,561
0
29,384
L
10,160
498
1,204
2,096
13,116
4,441
0
4,390
8,726
28,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,205
Gold Earned
53,871
220
Minions Killed
314
2
Camps Cleared
14
841,068
Distance Traveled
1,309,716
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,754
750
38
3
0
202,490
1
W
Osiris
11,138
857
44
3
0
277,227
3
L
Skadi
7,623
586
51
4
0
178,869
0
W
Tiamat
10,981
845
91
7
5
257,882
2
W
Danzaburou
8,891
684
33
3
2
244,150
0
L
He Bo
6,394
492
0
0
0
30,422
0
W
Ymir
10,584
814
55
4
3
249,863
0
W
Nemesis
12,277
944
91
7
4
280,594
4
L
Chaac
8,797
677
56
4
1
202,069
0
L
Chang'e
9,637
741
75
6
1
227,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role