Player Matchup

He Bo
He Bo
B3StNO0B
He Bo
Level 20
God Stats
1W - 0L
1,419 SR
Queue Stats
15W - 13L
1,589 Elo+
Party 1
Heimdallr
Heimdallr
Murphyslaw1
Heimdallr
Level 26
God Stats
20W - 29L
1,785 SR
Queue Stats
292W - 269L
1,644 Elo+
Solo
Ao Kuang
Ao Kuang
PaststyleEdy
Ao Kuang
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 2L
1,824 Elo+
Solo
Rama
Rama
VerroniXx
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,608 Elo+
Party 1
Sun Wukong
Sun Wukong
philosophical21
Sun Wukong
Level 23
God Stats
2W - 4L
1,325 SR
Queue Stats
50W - 51L
1,612 Elo+
Party 1
Team Averages
Level 24
1,506 SR
1,655 Elo+

VS

Team Averages
Level 18
1,594 SR
1,650 Elo+
Arachne
Arachne
Always1v5
Arachne
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Argu1en
Sobek
Level 6
God Stats
1W - 2L
1,777 SR
Queue Stats
80W - 95L
1,905 Elo+
Solo
Tiamat
Tiamat
Imperatus1000
Tiamat
Level 25
God Stats
69W - 66L
1,576 SR
Queue Stats
73W - 72L
1,576 Elo+
Solo
Hou Yi
Hou Yi
LeDindonBarbar
Hou Yi
Level 29
God Stats
5W - 14L
1,283 SR
Queue Stats
416W - 437L
1,462 Elo+
Solo
Cthulhu
Cthulhu
seppukq
Cthulhu
Level 4
God Stats
4W - 2L
1,837 SR
Queue Stats
6W - 2L
1,806 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
B3StNO0B
He Bo
16
2 / 5 / 2
9,961
553
6,239
9,650
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Murphyslaw1
Heimdallr
16
4 / 0 / 10
10,915
606
8,200
14,000
12,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
PaststyleEdy
Ao Kuang
20
17 / 1 / 4
12,712
706
20,326
17,066
7,139
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rama
16
1 / 0 / 7
9,362
520
7,583
8,863
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
philosophical21
Sun Wukong
16
3 / 1 / 2
10,096
561
9,127
13,671
11,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Always1v5
Arachne
17
7 / 4 / 0
10,590
588
12,781
17,272
6,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Argu1en
Sobek
11
0 / 5 / 1
7,205
400
3,077
12,014
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 5 / 2
8,345
464
8,880
12,491
10,993
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 6 / 0
7,918
440
5,278
13,294
4,657
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
seppukq
Cthulhu
13
0 / 7 / 1
7,855
436
4,756
14,845
11,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
27
Kills
7
7
Deaths
27
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
Always1v5
Arachne
7
4
0
1.75
L
Sobek
Argu1en
Sobek
0
5
1
0.1
W
He Bo
B3StNO0B
He Bo
2
5
2
0.6
L
0
5
2
0.2
L
0
6
0
0
W
Heimdallr
Murphyslaw1
Heimdallr
4
0
10
9
W
Ao Kuang
PaststyleEdy
Ao Kuang
17
1
4
19
W
Rama
1
0
7
4.5
W
Sun Wukong
philosophical21
Sun Wukong
3
1
2
4
L
Cthulhu
seppukq
Cthulhu
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,475
Damage
34,772
63,250
Taken
69,916
38,358
Mitigated
42,617
21,966
Healing
13,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Always1v5
Arachne
12,781
8,319
0
4,025
17,272
6,826
0
8,226
8,857
0
77,750
L
Sobek
Argu1en
Sobek
3,077
278
0
2,544
12,014
8,834
0
3,063
8,835
12,698
0
W
He Bo
B3StNO0B
He Bo
6,239
675
0
2,863
9,650
3,449
942
3,698
5,952
55,413
0
L
8,880
1,169
118
2,690
12,491
10,993
697
6,255
6,040
57,412
0
L
5,278
1,968
0
3,421
13,294
4,657
0
2,524
10,770
0
61,691
W
Heimdallr
Murphyslaw1
Heimdallr
8,200
3,692
0
1,670
14,000
12,464
1,248
2,105
11,870
0
49,393
W
Ao Kuang
PaststyleEdy
Ao Kuang
20,326
4,914
0
5,226
17,066
7,139
0
4,790
12,201
110,830
0
W
Rama
7,583
5,779
0
6,355
8,863
3,443
492
728
8,135
0
60,881
W
Sun Wukong
philosophical21
Sun Wukong
9,127
1,760
0
5,852
13,671
11,863
946
4,842
8,379
0
60,099
L
Cthulhu
seppukq
Cthulhu
4,756
561
0
1,084
14,845
11,307
0
6,188
8,247
39,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,046
Gold Earned
41,913
595
Minions Killed
460
0
Camps Cleared
0
1,720,866
Distance Traveled
1,775,598
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,590
588
122
7
0
412,956
2
L
Sobek
7,205
400
13
1
0
412,644
5
W
He Bo
9,961
553
132
7
0
299,740
2
L
Tiamat
8,345
464
110
6
0
330,066
4
L
Hou Yi
7,918
440
126
7
0
312,770
2
W
Heimdallr
10,915
606
73
4
0
332,504
7
W
Ao Kuang
12,712
706
167
9
0
411,456
1
W
Rama
9,362
520
92
5
0
298,006
3
W
Sun Wukong
10,096
561
131
7
0
379,160
3
L
Cthulhu
7,855
436
89
5
0
307,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role