Player Matchup

Neith
Neith
Angimar
Neith
Level 4
God Stats
5W - 10L
1,634 SR
Queue Stats
6W - 13L
1,410 Elo+
Solo
Apollo
Apollo
BulledeLave
Apollo
Level 4
God Stats
3W - 3L
1,525 SR
Queue Stats
4W - 3L
1,521 Elo+
Solo
Bacchus
Bacchus
Jonay
Bacchus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 134L
1,571 Elo+
Party 2
Tyr
Tyr
TomatoPlant
Tyr
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 104L
1,551 Elo+
Solo
Zeus
Zeus
xDerpul
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 137L
1,580 Elo+
Party 2
Team Averages
Level 15
1,532 SR
1,527 Elo+

VS

Team Averages
Level 19
1,512 SR
1,608 Elo+
Persephone
Persephone
DarkerOphelia
Persephone
Level 27
God Stats
2W - 2L
1,684 SR
Queue Stats
12W - 6L
1,906 Elo+
Solo
Cabrakan
Cabrakan
Elfenix94
Cabrakan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,657 Elo+
Party 1
Thor
Thor
Tousensei
Thor
Level 6
God Stats
1W - 0L
1,455 SR
Queue Stats
7W - 3L
1,388 Elo+
Party 1
Hachiman
Hachiman
YAYEETSMOKWEED
Hachiman
Level 24
God Stats
3W - 2L
1,421 SR
Queue Stats
22W - 15L
1,590 Elo+
Solo
Cthulhu
Cthulhu
mansonKK1
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angimar
Neith
13
1 / 7 / 2
8,255
413
4,667
8,155
2,218
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
17
2 / 4 / 1
10,427
521
10,358
13,222
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Jonay
Bacchus
11
0 / 4 / 1
7,240
362
3,100
14,641
11,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 6 / 2
9,423
471
5,572
18,703
8,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
xDerpul
Zeus
13
3 / 10 / 2
9,010
451
9,493
18,136
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DarkerOphelia
Persephone
18
6 / 2 / 13
11,692
585
18,807
11,368
4,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cabrakan
Elfenix94
Cabrakan
14
5 / 1 / 5
9,508
475
5,874
11,319
12,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
17
10 / 4 / 2
10,722
536
13,213
13,692
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
17
5 / 1 / 8
10,404
520
10,015
10,903
5,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
mansonKK1
Cthulhu
19
4 / 0 / 6
11,217
561
11,605
13,679
14,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
8
Kills
30
31
Deaths
8
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Neith
Angimar
Neith
1
7
2
0.29
L
Apollo
2
4
1
0.63
W
Persephone
DarkerOphelia
Persephone
6
2
13
6.25
W
Cabrakan
Elfenix94
Cabrakan
5
1
5
7.5
L
Bacchus
Jonay
Bacchus
0
4
1
0.13
L
2
6
2
0.5
W
Thor
10
4
2
2.75
W
Hachiman
5
1
8
9
W
Cthulhu
mansonKK1
Cthulhu
4
0
6
7
L
Zeus
xDerpul
Zeus
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,190
Damage
59,514
72,857
Taken
60,961
33,111
Mitigated
42,910
18,313
Healing
22,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Angimar
Neith
4,667
1,936
0
342
8,155
2,218
32
3,218
4,799
0
29,132
L
Apollo
10,358
6,486
0
4,380
13,222
5,084
346
7,225
5,952
0
72,609
W
Persephone
DarkerOphelia
Persephone
18,807
1,858
0
3,889
11,368
4,400
1,221
3,383
7,768
69,737
0
W
Cabrakan
Elfenix94
Cabrakan
5,874
816
1,042
2,855
11,319
12,703
299
2,686
8,527
24,758
0
L
Bacchus
Jonay
Bacchus
3,100
359
99
2,732
14,641
11,659
0
7,462
7,046
21,224
0
L
5,572
705
0
5,536
18,703
8,442
0
8,193
10,273
0
51,629
W
Thor
13,213
5,191
0
4,138
13,692
5,573
0
2,919
10,564
0
77,580
W
Hachiman
10,015
6,238
0
4,244
10,903
5,993
4,756
1,740
9,112
0
83,368
W
Cthulhu
mansonKK1
Cthulhu
11,605
730
148
6,414
13,679
14,241
391
1,235
12,395
79,396
0
L
Zeus
xDerpul
Zeus
9,493
1,569
290
4,934
18,136
5,708
78
9,203
8,501
33,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,355
Gold Earned
53,543
380
Minions Killed
556
0
Camps Cleared
0
1,638,216
Distance Traveled
1,794,532
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,255
413
55
3
0
294,413
1
L
Apollo
10,427
521
143
7
0
307,801
3
W
Persephone
11,692
585
123
6
0
349,865
2
W
Cabrakan
9,508
475
37
2
0
362,388
5
L
Bacchus
7,240
362
24
1
0
356,443
2
L
Tyr
9,423
471
97
5
0
384,546
3
W
Thor
10,722
536
120
6
0
341,990
0
W
Hachiman
10,404
520
120
6
0
323,126
2
W
Cthulhu
11,217
561
156
8
0
417,163
8
L
Zeus
9,010
451
61
3
0
295,013
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role