Player Matchup

Thor
Thor
BolivianDevil
Thor
Level 44
God Stats
38W - 34L
1,461 SR
Queue Stats
650W - 697L
1,450 Elo+
Solo
Anhur
Anhur
RAULCMOURA
Anhur
Level 15
God Stats
0W - 5L
1,500 SR
Queue Stats
76W - 58L
1,789 Elo+
Party 1
Scylla
Scylla
Vini13Oficial
Scylla
Level 95
God Stats
20W - 12L
1,779 SR
Queue Stats
563W - 535L
1,512 Elo+
Party 1
Achilles
Achilles
XGoianoNaVeiaX
Achilles
Level 89
God Stats
4W - 4L
1,682 SR
Queue Stats
274W - 258L
1,535 Elo+
Party 1
He Bo
He Bo
zLotte l 5
He Bo
Level 94
God Stats
4W - 6L
1,576 SR
Queue Stats
121W - 108L
1,511 Elo+
Party 1
Team Averages
Level 67
1,600 SR
1,559 Elo+

VS

Team Averages
Level 72
1,569 SR
1,546 Elo+
Heimdallr
Heimdallr
DemonTimez_ytis
Heimdallr
Level 37
God Stats
13W - 15L
1,526 SR
Queue Stats
208W - 276L
1,333 Elo+
Solo
Merlin
Merlin
Depressed_bacon
Merlin
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
648W - 613L
1,535 Elo+
Party 2
Sobek
Sobek
Frozen_Lies
Sobek
Level 24
God Stats
31W - 12L
1,821 SR
Queue Stats
435W - 350L
1,663 Elo+
Party 2
Osiris
Osiris
VonWest
Osiris
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
198W - 220L
1,581 Elo+
Party 2
Serqet
Serqet
Xx_FrozenPlaZ_xX
Serqet
Level 89
God Stats
3W - 4L
1,500 SR
Queue Stats
442W - 394L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,246
437
1,670
9,532
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
10
3 / 3 / 1
5,814
485
5,096
7,347
1,685
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 7
6,802
567
4,421
3,702
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
9
2 / 2 / 3
5,391
449
4,614
7,958
4,906
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

He Bo
12
5 / 3 / 1
6,779
565
5,524
5,988
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DemonTimez_ytis
Heimdallr
9
4 / 4 / 0
5,641
470
5,064
7,858
1,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 3
6,045
504
1,737
4,267
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 3
5,795
483
3,285
11,356
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
VonWest
Osiris
14
9 / 0 / 0
7,981
665
6,734
7,493
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 3 / 3
6,839
570
3,926
7,408
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
12
Kills
16
16
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Heimdallr
DemonTimez_ytis
Heimdallr
4
4
0
1
W
0
2
3
0.75
W
0
3
3
0.5
L
Anhur
3
3
1
1.17
L
2
0
7
5.5
W
Osiris
VonWest
Osiris
9
0
0
9
L
Achilles
2
2
3
1.75
W
3
3
3
1.5
L
He Bo
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,325
Damage
20,746
34,527
Taken
38,382
11,945
Mitigated
15,818
9,471
Healing
14,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,670
960
0
1,485
9,532
2,906
654
0
9,476
0
21,785
W
Heimdallr
DemonTimez_ytis
Heimdallr
5,064
3,180
369
2,328
7,858
1,970
0
1,649
6,159
0
19,335
W
1,737
135
0
937
4,267
1,370
0
2,786
1,373
27,465
0
W
3,285
262
0
3,589
11,356
5,939
0
3,408
7,904
19,305
0
L
Anhur
5,096
3,285
0
2,178
7,347
1,685
104
1,290
5,982
0
22,993
L
4,421
519
0
1,430
3,702
980
0
702
2,750
34,566
0
W
Osiris
VonWest
Osiris
6,734
3,527
0
4,712
7,493
4,014
669
461
7,032
0
40,280
L
Achilles
4,614
1,826
262
1,935
7,958
4,906
172
1,971
5,630
0
19,453
W
3,926
939
0
2,539
7,408
2,525
0
1,433
5,969
0
31,938
L
He Bo
5,524
233
0
2,181
5,988
1,468
0
723
5,207
38,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,032
Gold Earned
32,301
255
Minions Killed
274
0
Camps Cleared
0
1,156,921
Distance Traveled
1,097,118
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,246
437
45
4
0
177,796
2
W
Heimdallr
5,641
470
30
3
0
207,576
2
W
Merlin
6,045
504
62
5
0
218,150
4
W
Sobek
5,795
483
27
2
0
225,953
0
L
Anhur
5,814
485
34
3
0
201,871
0
L
Scylla
6,802
567
81
7
0
249,928
1
W
Osiris
7,981
665
86
7
0
207,573
3
L
Achilles
5,391
449
28
2
0
284,331
5
W
Serqet
6,839
570
69
6
0
237,866
0
L
He Bo
6,779
565
67
6
0
242,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role