Player Matchup

Merlin
Merlin
Fz Etxrnity
Merlin
Level 16
God Stats
1W - 0L
1,572 SR
Queue Stats
44W - 47L
914 Elo+
Party 1
Ymir
Ymir
TumoralWolf691
Ymir
Level 26
God Stats
8W - 6L
1,388 SR
Queue Stats
104W - 92L
1,305 Elo+
Party 1
Chaac
Chaac
Unear Games9423
Chaac
Level 24
God Stats
18W - 19L
1,503 SR
Queue Stats
81W - 73L
1,378 Elo+
Party 1
Team Averages
Level 22
1,488 SR
1,199 Elo+

VS

Team Averages
Level 26
1,329 SR
1,273 Elo+
Ra
Ra
Ev0lucion70
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,269 Elo+
Solo
Scylla
Scylla
ForeverNyx121
Scylla
Level 32
God Stats
8W - 17L
1,324 SR
Queue Stats
63W - 76L
1,265 Elo+
Party 2
Da Ji
Da Ji
exracia
Da Ji
Level 29
God Stats
0W - 2L
1,163 SR
Queue Stats
51W - 49L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 3 / 8
6,963
696
3,971
5,775
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 15
8,453
845
4,623
10,684
8,759
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
14 / 0 / 6
9,338
934
9,388
8,806
4,695
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,331
633
5,720
7,275
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 6 / 0
6,663
666
7,906
7,516
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
exracia
Da Ji
9
0 / 8 / 0
6,153
615
3,889
9,393
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
20
Kills
3
3
Deaths
20
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
3
6
0
0.5
W
Merlin
2
3
8
2
W
4
0
15
11.5
W
14
0
6
17
L
Da Ji
exracia
Da Ji
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,982
Damage
17,515
25,265
Taken
24,184
15,270
Mitigated
7,838
8,957
Healing
3,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,720
458
571
924
7,275
2,454
0
3,336
3,939
17,646
0
L
7,906
250
0
668
7,516
2,432
0
2,430
5,086
17,642
0
W
Merlin
3,971
280
639
464
5,775
1,816
511
4,527
879
12,147
0
W
4,623
1,295
0
3,590
10,684
8,759
294
4,976
5,009
20,253
0
W
9,388
1,770
528
3,736
8,806
4,695
336
2,854
5,694
0
24,201
L
Da Ji
exracia
Da Ji
3,889
795
0
1,075
9,393
2,952
0
3,008
6,385
0
21,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,754
Gold Earned
19,147
91
Minions Killed
96
0
Camps Cleared
0
551,735
Distance Traveled
450,019
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,331
633
28
3
0
138,578
0
L
Scylla
6,663
666
37
4
0
170,166
1
W
Merlin
6,963
696
17
2
0
164,834
0
W
Ymir
8,453
845
34
3
0
185,863
1
W
Chaac
9,338
934
40
4
0
201,038
0
L
Da Ji
6,153
615
31
3
0
141,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role