Player Matchup

Set
Set
Deeeerake21
Set
Level 28
God Stats
35W - 29L
1,515 SR
Queue Stats
253W - 253L
1,326 Elo+
Solo
Jormungandr
Jormungandr
DefNot007
Jormungandr
Level 27
God Stats
38W - 50L
1,436 SR
Queue Stats
52W - 75L
1,260 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jchap420
Cu Chulainn
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,319 Elo+
Solo
Fenrir
Fenrir
KARMA3368
Fenrir
Level 24
God Stats
15W - 11L
1,624 SR
Queue Stats
57W - 40L
1,486 Elo+
Solo
Kukulkan
Kukulkan
TheSpikkman94C
Kukulkan
Level 13
God Stats
5W - 5L
1,500 SR
Queue Stats
93W - 116L
1,228 Elo+
Solo
Team Averages
Level 23
1,515 SR
1,324 Elo+

VS

Team Averages
Level 23
1,393 SR
1,306 Elo+
Merlin
Merlin
AJojoReferenceTM
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 49L
1,386 Elo+
Solo
Chaac
Chaac
Bludgeon33
Chaac
Level 13
God Stats
7W - 10L
1,648 SR
Queue Stats
95W - 113L
1,265 Elo+
Party 1
Thor
Thor
SgtMonkeypants1
Thor
Level 29
God Stats
1W - 3L
1,169 SR
Queue Stats
255W - 279L
1,340 Elo+
Solo
Khepri
Khepri
TwistableLizard
Khepri
Level 16
God Stats
6W - 13L
1,199 SR
Queue Stats
56W - 73L
1,145 Elo+
Party 1
Cernunnos
Cernunnos
techydawn73684
Cernunnos
Level 29
God Stats
10W - 5L
1,446 SR
Queue Stats
312W - 286L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 3
9,420
449
7,683
9,929
5,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
DefNot007
Jormungandr
13
0 / 6 / 7
8,225
392
6,617
19,827
10,035
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Jchap420
Cu Chulainn
13
4 / 7 / 1
8,729
416
7,687
17,407
20,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
KARMA3368
Fenrir
18
12 / 4 / 2
11,346
540
15,316
16,752
9,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
13
1 / 5 / 3
8,647
412
8,558
10,595
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 5
9,274
442
6,814
10,544
3,850
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
17
5 / 4 / 8
10,995
524
11,320
23,874
20,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
7 / 8 / 9
10,516
501
10,373
14,586
11,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 3 / 7
8,692
414
4,402
10,830
10,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes

Shoes

+6%
Movement Speed

Cernunnos
techydawn73684
Cernunnos
18
10 / 2 / 5
11,495
547
17,323
11,028
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
59
22
Kills
25
26
Deaths
22
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
W
Chaac
5
4
8
2.25
L
5
4
3
1.63
L
Jormungandr
DefNot007
Jormungandr
0
6
7
0.58
L
Cu Chulainn
Jchap420
Cu Chulainn
4
7
1
0.64
L
Fenrir
KARMA3368
Fenrir
12
4
2
3.25
W
7
8
9
1.44
L
Kukulkan
1
5
3
0.5
W
1
3
7
1.5
W
Cernunnos
techydawn73684
Cernunnos
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,861
Damage
50,232
74,510
Taken
70,862
48,934
Mitigated
50,824
8,804
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,814
1,241
0
1,802
10,544
3,850
2,485
3,077
7,467
41,462
0
W
Chaac
11,320
2,144
0
10,196
23,874
20,537
1,870
5,101
18,773
0
62,129
L
7,683
2,815
0
1,490
9,929
5,136
0
766
9,163
0
53,508
L
Jormungandr
DefNot007
Jormungandr
6,617
1,565
0
2,790
19,827
10,035
432
5,001
14,826
42,061
0
L
Cu Chulainn
Jchap420
Cu Chulainn
7,687
2,343
0
154
17,407
20,335
247
2,715
14,692
0
38,629
L
Fenrir
KARMA3368
Fenrir
15,316
3,136
0
3,344
16,752
9,408
1,105
1,438
15,314
0
67,599
W
10,373
3,699
0
0
14,586
11,165
136
3,483
11,103
0
31,278
L
Kukulkan
8,558
652
111
915
10,595
4,020
411
1,296
9,299
48,435
0
W
4,402
376
0
0
10,830
10,433
1,484
2,603
8,227
15,375
0
W
Cernunnos
techydawn73684
Cernunnos
17,323
9,930
0
4,882
11,028
4,839
3,758
911
10,117
0
73,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,367
Gold Earned
50,972
422
Minions Killed
373
0
Camps Cleared
0
1,703,391
Distance Traveled
1,885,363
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,274
442
71
3
0
330,257
0
W
Chaac
10,995
524
114
5
0
439,547
0
L
Set
9,420
449
91
4
0
320,646
1
L
Jormungandr
8,225
392
63
3
0
390,383
0
L
Cu Chulainn
8,729
416
64
3
0
343,314
2
L
Fenrir
11,346
540
119
6
0
393,902
0
W
Thor
10,516
501
42
2
0
350,138
1
L
Kukulkan
8,647
412
85
4
0
255,146
0
W
Khepri
8,692
414
29
1
0
383,413
0
W
Cernunnos
11,495
547
117
6
0
382,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role