Player Matchup

Geb
Geb
EpicSmiteGamerXD
Geb
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 26L
1,275 Elo+
Party 1
Jing Wei
Jing Wei
Harley_of_Ninfa
Jing Wei
Level 22
God Stats
8W - 5L
1,541 SR
Queue Stats
23W - 26L
1,323 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shmugly1
Ah Muzen Cab
Level 4
God Stats
3W - 7L
1,545 SR
Queue Stats
12W - 17L
1,468 Elo+
Party 1
Merlin
Merlin
beasty blundell
Merlin
Level 5
God Stats
2W - 3L
1,348 SR
Queue Stats
15W - 26L
1,225 Elo+
Party 1
Ymir
Ymir
otterboy101
Ymir
Level 5
God Stats
4W - 9L
1,803 SR
Queue Stats
4W - 19L
1,279 Elo+
Party 1
Team Averages
Level 8
1,547 SR
1,314 Elo+

VS

Team Averages
Level 9
1,434 SR
1,185 Elo+
Nemesis
Nemesis
Harumoon141097
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,144 Elo+
Solo
Kukulkan
Kukulkan
ISmokeMyZoogie
Kukulkan
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,262 Elo+
Solo
Zeus
Zeus
Zartou01
Zeus
Level 18
God Stats
6W - 13L
1,414 SR
Queue Stats
19W - 35L
1,285 Elo+
Solo
Neith
Neith
Zathanna
Neith
Level 4
God Stats
1W - 3L
1,259 SR
Queue Stats
2W - 6L
1,117 Elo+
Party 2
Merlin
Merlin
okzell
Merlin
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,117 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 13 / 16
13,117
937
7,448
23,785
7,927
Jing Wei
20
13 / 4 / 17
17,056
1,218
27,630
21,913
6,520
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
Shmugly1
Ah Muzen Cab
20
11 / 9 / 13
15,265
1,090
21,370
17,667
5,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
10 / 6 / 19
15,266
1,090
21,959
16,248
5,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 10 / 17
14,289
1,021
11,313
23,178
27,439
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

70

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 18 / 16
13,370
955
5,590
30,802
12,822
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
20
14 / 3 / 19
17,367
1,241
28,025
15,104
5,805
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
20
15 / 11 / 18
16,782
1,199
24,515
21,851
7,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Zathanna
Neith
20
4 / 4 / 21
13,493
964
7,954
12,012
4,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
okzell
Merlin
20
9 / 5 / 25
15,728
1,123
24,431
18,287
6,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
141
39
Kills
42
42
Deaths
41
82
Assists
99
Player
Kills
Deaths
Assists
KDA
W
2
13
16
0.77
W
Jing Wei
13
4
17
5.38
L
0
18
16
0.44
L
Kukulkan
14
3
19
7.83
W
Ah Muzen Cab
Shmugly1
Ah Muzen Cab
11
9
13
1.94
L
Zeus
15
11
18
2.18
L
Neith
Zathanna
Neith
4
4
21
3.63
W
10
6
19
3.25
L
Merlin
okzell
Merlin
9
5
25
4.3
W
3
10
17
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,720
Damage
90,515
102,791
Taken
98,056
52,309
Mitigated
36,732
8,680
Healing
3,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,448
1,147
0
0
23,785
7,927
0
17,441
6,344
15,740
0
W
Jing Wei
27,630
22,042
0
5,976
21,913
6,520
0
17,725
4,188
0
60,869
L
5,590
3,641
0
773
30,802
12,822
0
12,986
17,699
0
22,810
L
Kukulkan
28,025
5,932
0
2,305
15,104
5,805
0
4,583
10,521
60,323
0
W
Ah Muzen Cab
Shmugly1
Ah Muzen Cab
21,370
10,421
0
2,704
17,667
5,256
0
12,159
5,508
0
51,033
L
Zeus
24,515
4,469
0
0
21,851
7,137
0
9,314
12,213
31,756
0
L
Neith
Zathanna
Neith
7,954
5,290
0
878
12,012
4,271
0
5,493
6,519
0
17,129
W
21,959
5,059
0
0
16,248
5,167
0
12,619
3,629
37,132
0
L
Merlin
okzell
Merlin
24,431
4,557
0
0
18,287
6,697
0
7,903
10,384
42,571
0
W
11,313
4,955
0
0
23,178
27,439
0
17,027
6,151
31,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,993
Gold Earned
76,740
220
Minions Killed
215
1
Camps Cleared
1
1,217,186
Distance Traveled
1,093,272
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,117
937
16
1
0
216,331
2
W
Jing Wei
17,056
1,218
68
5
1
255,776
0
L
Nemesis
13,370
955
39
3
0
193,766
1
L
Kukulkan
17,367
1,241
81
6
0
217,130
0
W
Ah Muzen Cab
15,265
1,090
54
4
0
276,474
0
L
Zeus
16,782
1,199
17
1
0
230,243
3
L
Neith
13,493
964
27
2
1
229,657
0
W
Merlin
15,266
1,090
36
3
0
229,035
0
L
Merlin
15,728
1,123
51
4
0
222,476
0
W
Ymir
14,289
1,021
46
3
0
239,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role