Player Matchup

Rama
Rama
Silver I
BrunoBarrocal
Rama
Silver I
Level 37
God Stats
1W - 1L
1,508 SR
Queue Stats
11W - 13L
1,584 MMR
Solo
Horus
Horus
Gold III
DerFacuKrieger
Horus
Gold III
Level 139
God Stats
0W - 1L
1,926 SR
Queue Stats
42W - 40L
1,635 MMR
Party 3
Scylla
Scylla
Gold I
Oxizo
Scylla
Gold I
Level 110
God Stats
3W - 7L
1,559 SR
Queue Stats
211W - 206L
1,604 MMR
Party 2
Athena
Athena
Platinum III
Papichamp
Athena
Platinum III
Level 129
God Stats
2W - 5L
1,825 SR
Queue Stats
72W - 70L
1,668 MMR
Party 3
Tiamat
Tiamat
Platinum III
spielmeister
Tiamat
Platinum III
Level 160
God Stats
11W - 12L
1,487 SR
Queue Stats
173W - 168L
1,798 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,661 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,566 SR
1,620 MMR
The Morrigan
The Morrigan
Gold II
DrNanous
The Morrigan
Gold II
Level 153
God Stats
47W - 29L
1,567 SR
Queue Stats
396W - 393L
1,583 MMR
Party 1
Bacchus
Bacchus
Platinum IV
TheHound16
Bacchus
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
Thinchok
Anhur
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
VKan01
Tyr
Platinum V
Level 129
God Stats
25W - 31L
1,561 SR
Queue Stats
122W - 123L
1,767 MMR
Party 1
Fenrir
Fenrir
Gold II
allamata
Fenrir
Gold II
Level 154
God Stats
5W - 2L
1,703 SR
Queue Stats
58W - 34L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,425
584
1,582
4,719
1,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 3 / 1
5,357
487
2,015
7,262
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Oxizo
Scylla
10
1 / 2 / 0
5,637
512
3,160
4,364
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
Papichamp
Athena
9
1 / 2 / 2
5,402
491
1,901
6,951
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
10
1 / 3 / 3
5,816
529
3,465
5,397
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
PersephoneDanzaburouJanus

VS

Bans
GebTsukuyomiApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DrNanous
The Morrigan
10
0 / 1 / 0
5,488
499
1,051
2,660
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
TheHound16
Bacchus
10
4 / 0 / 2
6,396
581
4,171
5,724
3,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Thinchok
Anhur
12
0 / 0 / 4
6,235
567
2,770
4,941
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
VKan01
Tyr
10
2 / 1 / 2
6,113
556
3,724
7,077
2,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
allamata
Fenrir
10
4 / 2 / 0
5,599
509
5,373
6,937
2,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
10
10
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
1
3
1
0.5
W
The Morrigan
DrNanous
The Morrigan
0
1
0
0
L
Scylla
Oxizo
Scylla
1
2
0
0.5
L
Athena
Papichamp
Athena
1
2
2
1
W
Bacchus
TheHound16
Bacchus
4
0
2
5
W
Anhur
Thinchok
Anhur
0
0
4
2
W
Tyr
VKan01
Tyr
2
1
2
3
W
Fenrir
allamata
Fenrir
4
2
0
2
L
Tiamat
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,123
Damage
17,089
28,693
Taken
27,339
12,204
Mitigated
10,516
10,671
Healing
10,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,582
1,448
0
1,887
4,719
1,298
0
546
4,173
0
39,667
L
2,015
783
279
2,765
7,262
2,959
0
1,948
5,292
0
12,783
W
The Morrigan
DrNanous
The Morrigan
1,051
341
0
750
2,660
812
0
1,039
1,497
34,903
0
L
Scylla
Oxizo
Scylla
3,160
351
0
969
4,364
1,260
0
1,505
2,797
30,165
0
L
Athena
Papichamp
Athena
1,901
622
0
2,443
6,951
2,309
0
789
6,076
28,677
0
W
Bacchus
TheHound16
Bacchus
4,171
806
0
1,969
5,724
3,299
0
1,237
4,416
21,351
0
W
Anhur
Thinchok
Anhur
2,770
1,308
0
3,762
4,941
1,310
0
634
4,303
0
37,930
W
Tyr
VKan01
Tyr
3,724
588
0
2,826
7,077
2,748
0
2,658
4,251
0
32,722
W
Fenrir
allamata
Fenrir
5,373
1,653
0
868
6,937
2,347
0
2,439
4,346
0
23,307
L
Tiamat
3,465
1,134
0
2,328
5,397
4,378
0
264
5,133
28,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,637
Gold Earned
29,831
317
Minions Killed
322
0
Camps Cleared
0
1,042,356
Distance Traveled
1,086,776
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,425
584
93
8
0
197,805
3
L
Horus
5,357
487
20
2
0
215,505
3
W
The Morrigan
5,488
499
73
7
0
205,809
5
L
Scylla
5,637
512
76
7
0
177,575
3
L
Athena
5,402
491
65
6
0
255,416
2
W
Bacchus
6,396
581
34
3
0
209,417
4
W
Anhur
6,235
567
76
7
0
196,236
6
W
Tyr
6,113
556
87
8
0
239,439
2
W
Fenrir
5,599
509
52
5
0
235,875
3
L
Tiamat
5,816
529
63
6
0
196,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role