Player Matchup

Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Bandicoot_playa
Khepri
Level 117
God Stats
2W - 3L
1,586 SR
Queue Stats
14W - 25L
1,676 Elo+
Party 2
Kali
Kali
Crashkaholic
Kali
Level 125
God Stats
1W - 1L
1,540 SR
Queue Stats
9W - 11L
1,664 Elo+
Solo
Zhong Kui
Zhong Kui
HasonManley1402
Zhong Kui
Level 109
God Stats
4W - 3L
1,569 SR
Queue Stats
563W - 520L
1,549 Elo+
Solo
Artemis
Artemis
pfeiff17
Artemis
Level 160
God Stats
7W - 5L
1,845 SR
Queue Stats
1,839W - 1,787L
1,514 Elo+
Solo
Team Averages
Level 134
1,608 SR
1,581 Elo+

VS

Team Averages
Level 94
1,497 SR
1,497 Elo+
Geb
Geb
IxxTAMPICOxxI
Geb
Level 69
God Stats
54W - 35L
1,655 SR
Queue Stats
127W - 95L
1,567 Elo+
Party 1
Danzaburou
Danzaburou
MrStealUrToast
Danzaburou
Level 73
God Stats
13W - 25L
1,471 SR
Queue Stats
64W - 56L
1,531 Elo+
Party 1
Fenrir
Fenrir
WalkingArc
Fenrir
Level 98
God Stats
14W - 17L
1,450 SR
Queue Stats
451W - 405L
1,639 Elo+
Party 1
Chaac
Chaac
Ytalo_JF
Chaac
Level 127
God Stats
11W - 20L
1,407 SR
Queue Stats
633W - 679L
1,509 Elo+
Solo
Ah Puch
Ah Puch
ZBeenFlexing
Ah Puch
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
3 / 8 / 2
10,839
471
14,528
19,035
11,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 7 / 3
8,710
379
6,868
20,708
22,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
2 / 1 / 2
7,533
328
1,500
4,029
1,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
HasonManley1402
Zhong Kui
17
1 / 9 / 2
11,014
479
10,895
23,022
14,472
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
pfeiff17
Artemis
17
2 / 6 / 3
9,941
432
9,458
15,349
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 16
11,010
479
4,966
21,678
19,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
MrStealUrToast
Danzaburou
20
6 / 1 / 9
13,961
607
11,860
15,147
6,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
WalkingArc
Fenrir
20
18 / 3 / 8
15,664
681
22,240
23,920
12,963
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Ytalo_JF
Chaac
20
3 / 0 / 7
13,894
604
11,953
17,762
11,108
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
ZBeenFlexing
Ah Puch
18
4 / 2 / 9
12,233
532
16,771
14,060
5,622
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
80
9
Kills
31
31
Deaths
9
12
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
8
2
0.5
L
1
7
3
0.36
L
2
1
2
3
L
Zhong Kui
HasonManley1402
Zhong Kui
1
9
2
0.22
W
0
3
16
2.67
W
Danzaburou
MrStealUrToast
Danzaburou
6
1
9
10.5
W
Fenrir
WalkingArc
Fenrir
18
3
8
7.33
W
Chaac
Ytalo_JF
Chaac
3
0
7
6.5
W
Ah Puch
ZBeenFlexing
Ah Puch
4
2
9
4.25
L
Artemis
pfeiff17
Artemis
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,249
Damage
67,790
82,143
Taken
92,567
55,336
Mitigated
55,471
17,311
Healing
31,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
14,528
437
0
5,126
19,035
11,291
0
1,721
17,234
74,436
0
L
6,868
552
696
2,519
20,708
22,826
0
7,196
13,272
29,704
0
L
1,500
970
0
1,773
4,029
1,065
0
1,045
2,984
0
12,737
L
Zhong Kui
HasonManley1402
Zhong Kui
10,895
907
0
3,438
23,022
14,472
0
7,515
15,187
76,318
0
W
4,966
614
0
3,849
21,678
19,459
417
7,717
13,961
32,331
0
W
Danzaburou
MrStealUrToast
Danzaburou
11,860
6,698
0
7,062
15,147
6,319
5,558
6,053
9,094
0
101,135
W
Fenrir
WalkingArc
Fenrir
22,240
7,919
0
9,252
23,920
12,963
1,421
7,732
16,188
0
117,696
W
Chaac
Ytalo_JF
Chaac
11,953
493
0
7,479
17,762
11,108
3,473
5,703
12,059
0
109,677
W
Ah Puch
ZBeenFlexing
Ah Puch
16,771
1,851
0
3,860
14,060
5,622
2,052
5,086
8,974
86,536
0
L
Artemis
pfeiff17
Artemis
9,458
2,879
0
3,759
15,349
5,682
0
4,260
11,009
0
73,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,037
Gold Earned
66,762
528
Minions Killed
654
0
Camps Cleared
0
1,579,721
Distance Traveled
2,039,549
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,839
471
140
6
0
318,468
0
L
Khepri
8,710
379
38
2
0
406,638
5
L
Kali
7,533
328
39
2
0
114,118
2
L
Zhong Kui
11,014
479
168
7
0
366,043
2
W
Geb
11,010
479
30
1
0
359,587
3
W
Danzaburou
13,961
607
153
7
0
392,110
4
W
Fenrir
15,664
681
154
7
0
468,765
0
W
Chaac
13,894
604
191
8
0
461,323
4
W
Ah Puch
12,233
532
126
5
0
357,764
9
L
Artemis
9,941
432
143
6
0
374,454
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role