Player Matchup

Ganesha
Ganesha
Ahelys-iA
Ganesha
Level 27
God Stats
4W - 0L
1,772 SR
Queue Stats
41W - 5L
1,864 Elo+
Party 1
Rama
Rama
Reiyhuu
Rama
Level 18
God Stats
5W - 0L
1,826 SR
Queue Stats
57W - 4L
1,974 Elo+
Party 1
Sol
Sol
imGodRaiser-
Sol
Level 92
God Stats
1W - 0L
1,311 SR
Queue Stats
173W - 78L
1,750 Elo+
Party 1
Team Averages
Level 46
1,636 SR
1,863 Elo+

VS

Team Averages
Level 25
1,268 SR
1,233 Elo+
Sobek
Sobek
HarleyMBBK
Sobek
Level 18
God Stats
0W - 1L
1,237 SR
Queue Stats
6W - 13L
1,328 Elo+
Party 2
Janus
Janus
Norbollock
Janus
Level 29
God Stats
1W - 5L
1,083 SR
Queue Stats
31W - 48L
1,313 Elo+
Party 2
Izanami
Izanami
YoItsSchmall
Izanami
Level 27
God Stats
1W - 9L
1,484 SR
Queue Stats
10W - 30L
1,057 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ahelys-iA
Ganesha
10
0 / 0 / 15
7,839
784
2,876
6,490
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Reiyhuu
Rama
12
9 / 0 / 10
8,892
889
12,903
6,454
2,749
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
10 / 0 / 8
8,614
861
10,362
5,960
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 7 / 0
6,031
603
3,227
13,650
10,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
8
0 / 5 / 0
5,704
570
3,266
6,138
1,516
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
YoItsSchmall
Izanami
8
0 / 7 / 0
5,615
562
4,589
9,798
2,958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
0
19
Kills
0
0
Deaths
19
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Ahelys-iA
Ganesha
0
0
15
7.5
L
Sobek
0
7
0
0
L
Janus
0
5
0
0
W
Rama
Reiyhuu
Rama
9
0
10
14
L
Izanami
YoItsSchmall
Izanami
0
7
0
0
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,141
Damage
11,082
18,904
Taken
29,586
9,335
Mitigated
15,025
7,420
Healing
4,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Ahelys-iA
Ganesha
2,876
262
701
1,612
6,490
4,377
0
2,211
4,279
14,238
0
L
Sobek
3,227
215
0
3,948
13,650
10,551
0
4,943
8,495
7,522
0
L
Janus
3,266
89
0
280
6,138
1,516
0
2,898
3,098
21,253
0
W
Rama
Reiyhuu
Rama
12,903
9,717
0
2,326
6,454
2,749
945
2,445
4,009
0
36,829
L
Izanami
YoItsSchmall
Izanami
4,589
2,647
111
482
9,798
2,958
0
4,857
4,737
0
14,434
W
10,362
3,934
0
2,781
5,960
2,209
1,640
1,904
4,056
32,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,345
Gold Earned
17,350
118
Minions Killed
70
0
Camps Cleared
0
527,483
Distance Traveled
493,636
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,839
784
0
0
0
190,559
4
L
Sobek
6,031
603
12
1
0
171,057
1
L
Janus
5,704
570
32
3
0
162,009
0
W
Rama
8,892
889
61
6
0
164,190
5
L
Izanami
5,615
562
26
3
0
160,570
0
W
Sol
8,614
861
57
6
0
172,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role