Player Matchup

Izanami
Izanami
Dzeed
Izanami
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 70L
1,346 Elo+
Solo
Scylla
Scylla
Ganjo_
Scylla
Level 122
God Stats
3W - 0L
1,470 SR
Queue Stats
142W - 123L
1,597 Elo+
Party 2
King Arthur
King Arthur
leonida12
King Arthur
Level 131
God Stats
11W - 8L
1,624 SR
Queue Stats
208W - 206L
1,526 Elo+
Party 2
Janus
Janus
progunner
Janus
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
shun_saito02
Bastet
Level 102
God Stats
3W - 8L
1,283 SR
Queue Stats
112W - 117L
1,546 Elo+
Party 2
Team Averages
Level 95
1,475 SR
1,503 Elo+

VS

Team Averages
Level 89
1,416 SR
1,389 Elo+
Chronos
Chronos
Danger255
Chronos
Level 160
God Stats
1W - 3L
1,358 SR
Queue Stats
34W - 25L
1,508 Elo+
Solo
Tiamat
Tiamat
EnteInvidente
Tiamat
Level 69
God Stats
8W - 7L
1,506 SR
Queue Stats
52W - 53L
1,436 Elo+
Party 1
Ne Zha
Ne Zha
Leightandrew
Ne Zha
Level 63
God Stats
4W - 5L
1,487 SR
Queue Stats
57W - 69L
1,418 Elo+
Party 1
Ymir
Ymir
LoBasa93
Ymir
Level 66
God Stats
22W - 48L
1,334 SR
Queue Stats
115W - 184L
1,254 Elo+
Party 3
Chernobog
Chernobog
SIMOPAPA94
Chernobog
Level 88
God Stats
2W - 7L
1,395 SR
Queue Stats
380W - 500L
1,327 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dzeed
Izanami
12
4 / 0 / 5
7,127
594
4,078
3,685
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Ganjo_
Scylla
10
2 / 2 / 8
6,439
537
5,108
8,092
2,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
leonida12
King Arthur
13
4 / 1 / 0
7,506
626
5,396
9,590
4,645
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
progunner
Janus
12
6 / 2 / 2
7,218
602
4,005
6,030
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
12
5 / 0 / 6
7,514
626
5,971
6,951
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Danger255
Chronos
11
3 / 4 / 0
6,662
555
4,751
9,192
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 5 / 0
4,947
412
4,907
7,454
3,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
11
2 / 6 / 1
6,404
534
3,510
8,581
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
8
0 / 4 / 1
4,964
414
2,087
7,652
3,693
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
SIMOPAPA94
Chernobog
9
0 / 3 / 0
5,072
423
2,526
4,327
1,365
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
21
Kills
5
5
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
Danger255
Chronos
3
4
0
0.75
W
Izanami
Dzeed
Izanami
4
0
5
6.5
L
0
5
0
0
W
Scylla
Ganjo_
Scylla
2
2
8
3
L
Ne Zha
2
6
1
0.42
L
Ymir
0
4
1
0.13
L
Chernobog
SIMOPAPA94
Chernobog
0
3
0
0
W
King Arthur
leonida12
King Arthur
4
1
0
4
W
Janus
progunner
Janus
6
2
2
3.5
W
Bastet
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,558
Damage
17,781
34,348
Taken
37,206
12,177
Mitigated
13,706
12,845
Healing
8,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Danger255
Chronos
4,751
1,318
0
2,321
9,192
2,770
796
3,546
5,646
36,916
0
W
Izanami
Dzeed
Izanami
4,078
2,883
0
1,590
3,685
1,080
814
1,052
2,625
0
40,169
L
4,907
338
0
1,490
7,454
3,688
0
518
6,936
18,313
0
W
Scylla
Ganjo_
Scylla
5,108
1,011
501
3,152
8,092
2,606
0
2,702
5,390
21,760
0
L
Ne Zha
3,510
1,122
0
2,520
8,581
2,190
0
567
8,014
0
29,986
L
Ymir
2,087
71
143
1,160
7,652
3,693
0
1,691
5,961
22,988
0
L
Chernobog
SIMOPAPA94
Chernobog
2,526
1,167
0
681
4,327
1,365
0
2,791
1,536
0
18,384
W
King Arthur
leonida12
King Arthur
5,396
173
0
2,340
9,590
4,645
0
3,763
5,334
0
44,695
W
Janus
progunner
Janus
4,005
247
0
1,990
6,030
1,723
437
3,111
2,879
32,371
0
W
Bastet
5,971
1,595
0
3,272
6,951
2,123
60
536
6,375
0
37,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,804
Gold Earned
28,049
354
Minions Killed
249
0
Camps Cleared
0
1,174,709
Distance Traveled
1,088,914
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,662
555
71
6
0
215,896
4
W
Izanami
7,127
594
91
8
0
208,925
3
L
Tiamat
4,947
412
37
3
0
210,678
1
W
Scylla
6,439
537
22
2
0
214,812
3
L
Ne Zha
6,404
534
57
5
0
247,461
1
L
Ymir
4,964
414
36
3
0
210,175
6
L
Chernobog
5,072
423
48
4
0
204,704
4
W
King Arthur
7,506
626
103
9
0
240,953
1
W
Janus
7,218
602
66
6
0
213,132
4
W
Bastet
7,514
626
72
6
0
296,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role