Player Matchup

Fenrir
Fenrir
CaptInsano5293
Fenrir
Level 16
God Stats
0W - 4L
1,317 SR
Queue Stats
6W - 22L
1,191 Elo+
Solo
Nemesis
Nemesis
D4rk_k1ller09
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Norkielgrandios
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
cuckoo0cean0936
Olorun
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 33L
1,500 Elo+
Solo
Medusa
Medusa
rayshawn2345
Medusa
Level 11
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,421 SR
1,438 Elo+

VS

Team Averages
Level 20
1,422 SR
1,312 Elo+
Susano
Susano
Deku3912
Susano
Level 27
God Stats
12W - 9L
1,404 SR
Queue Stats
132W - 175L
1,243 Elo+
Party 2
Fenrir
Fenrir
Miguel3912
Fenrir
Level 25
God Stats
61W - 58L
1,550 SR
Queue Stats
458W - 584L
1,353 Elo+
Party 2
Bakasura
Bakasura
panama3043
Bakasura
Level 16
God Stats
4W - 6L
1,303 SR
Queue Stats
66W - 62L
1,392 Elo+
Party 1
Jormungandr
Jormungandr
w0rkst00much37
Jormungandr
Level 15
God Stats
11W - 17L
1,354 SR
Queue Stats
18W - 30L
1,210 Elo+
Solo
Artemis
Artemis
yorthiar
Artemis
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 131L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
8,231
514
2,014
9,895
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
5
1 / 4 / 2
5,598
350
1,864
4,831
1,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
5 / 7 / 2
7,060
441
6,273
10,722
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 13 / 1
7,190
449
9,357
15,023
4,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
6
1 / 9 / 4
5,878
367
1,883
7,310
1,931
Boots

Boots

+6%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Deku3912
Susano
13
7 / 4 / 9
8,927
558
5,955
8,422
3,320
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Miguel3912
Fenrir
13
8 / 7 / 10
9,303
581
6,814
9,770
3,415
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
panama3043
Bakasura
12
9 / 2 / 11
9,602
600
8,851
9,541
3,654
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
w0rkst00much37
Jormungandr
16
3 / 1 / 4
9,875
617
2,258
5,788
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
yorthiar
Artemis
14
6 / 2 / 6
9,526
595
6,094
7,378
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
14
Kills
33
34
Deaths
16
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Nemesis
1
4
2
0.5
W
Susano
Deku3912
Susano
7
4
9
2.88
W
Fenrir
Miguel3912
Fenrir
8
7
10
1.86
L
5
7
2
0.86
L
5
13
1
0.42
W
Bakasura
panama3043
Bakasura
9
2
11
7.25
L
Medusa
1
9
4
0.33
W
Jormungandr
w0rkst00much37
Jormungandr
3
1
4
5
W
Artemis
yorthiar
Artemis
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,391
Damage
29,972
47,781
Taken
40,899
13,797
Mitigated
17,922
5,278
Healing
5,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,014
653
0
1,670
9,895
3,383
300
1,034
8,601
0
52,335
L
Nemesis
1,864
671
0
211
4,831
1,407
324
203
4,437
0
9,865
W
Susano
Deku3912
Susano
5,955
1,527
477
738
8,422
3,320
1,109
2,529
5,893
0
20,570
W
Fenrir
Miguel3912
Fenrir
6,814
2,724
539
1,333
9,770
3,415
1,967
2,074
7,696
0
32,860
L
6,273
1,111
0
856
10,722
2,729
110
230
10,309
0
20,209
L
9,357
5,846
95
2,446
15,023
4,347
746
421
13,824
28,293
0
W
Bakasura
panama3043
Bakasura
8,851
5,908
0
1,415
9,541
3,654
4,407
2,491
7,050
0
27,021
L
Medusa
1,883
1,187
0
0
7,310
1,931
0
217
6,973
0
4,824
W
Jormungandr
w0rkst00much37
Jormungandr
2,258
1,142
0
274
5,788
4,578
2,323
324
5,464
43,795
0
W
Artemis
yorthiar
Artemis
6,094
3,475
0
930
7,378
2,955
3,787
1,939
5,439
0
46,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,957
Gold Earned
47,233
176
Minions Killed
304
0
Camps Cleared
0
1,040,595
Distance Traveled
1,392,228
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,231
514
93
6
0
276,011
4
L
Nemesis
5,598
350
14
1
0
156,440
0
W
Susano
8,927
558
31
2
0
286,933
6
W
Fenrir
9,303
581
38
2
0
289,554
7
L
Thor
7,060
441
28
2
0
211,740
1
L
Olorun
7,190
449
35
2
0
232,918
0
W
Bakasura
9,602
600
64
4
0
320,863
1
L
Medusa
5,878
367
6
0
0
163,486
0
W
Jormungandr
9,875
617
89
6
0
231,526
0
W
Artemis
9,526
595
82
5
0
263,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role