Player Matchup

Nox
Nox
Gold I
Chitchy 13
Nox
Gold I
Level 126
God Stats
17W - 11L
1,699 SR
Queue Stats
22W - 21L
1,781 MMR
Solo
Cthulhu
Cthulhu
Platinum I
SWEDG
Cthulhu
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold I
SilvaScopes_
Chiron
Gold I
Level 89
God Stats
23W - 24L
1,655 SR
Queue Stats
105W - 115L
1,885 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,618 SR
1,722 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,597 SR
1,764 MMR
Izanami
Izanami
Platinum III
BITA27-
Izanami
Platinum III
Level 153
God Stats
31W - 26L
1,546 SR
Queue Stats
216W - 209L
1,774 MMR
Party 1
Ah Puch
Ah Puch
Platinum II
Cap_Derek30_PR
Ah Puch
Platinum II
Level 149
God Stats
16W - 19L
1,596 SR
Queue Stats
236W - 213L
1,840 MMR
Party 1
Tiamat
Tiamat
Platinum IV
K0L4TR0N1K_HD
Tiamat
Platinum IV
Level 148
God Stats
16W - 10L
1,649 SR
Queue Stats
257W - 249L
1,679 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 6
8,015
668
4,851
11,021
4,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
SWEDG
Cthulhu
11
1 / 5 / 7
8,136
678
5,082
13,902
11,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
13
8 / 6 / 3
9,750
813
7,263
12,376
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeDanzaburouCu ChulainnScyllaSet

VS

Bans
KumbhakarnaSobekChang'eGuan YuKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BITA27-
Izanami
14
7 / 2 / 8
10,480
873
10,051
10,572
3,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 4 / 9
10,235
853
14,128
10,324
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 5 / 6
9,324
777
7,452
9,234
7,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
10
Kills
18
18
Deaths
11
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
BITA27-
Izanami
7
2
8
5.5
W
7
4
9
2.88
L
1
7
6
0.57
W
4
5
6
1.4
L
Cthulhu
SWEDG
Cthulhu
1
5
7
0.9
L
Chiron
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,196
Damage
31,631
37,299
Taken
30,130
20,651
Mitigated
14,638
4,340
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BITA27-
Izanami
10,051
6,891
0
1,807
10,572
3,628
1,115
3,586
6,886
0
61,650
W
14,128
563
0
3,344
10,324
3,562
312
3,325
6,749
37,993
0
L
4,851
766
0
242
11,021
4,450
0
6,550
4,233
17,402
0
W
7,452
1,056
0
1,344
9,234
7,448
904
2,611
6,518
21,315
0
L
Cthulhu
SWEDG
Cthulhu
5,082
407
27
668
13,902
11,873
0
7,250
6,504
29,034
0
L
Chiron
7,263
3,879
411
2,992
12,376
4,328
0
7,268
4,861
0
27,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,901
Gold Earned
30,039
126
Minions Killed
166
0
Camps Cleared
0
603,496
Distance Traveled
639,768
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,480
873
87
7
0
213,732
1
W
Ah Puch
10,235
853
42
4
0
224,993
0
L
Nox
8,015
668
38
3
0
193,801
0
W
Tiamat
9,324
777
37
3
0
201,043
3
L
Cthulhu
8,136
678
32
3
0
215,370
1
L
Chiron
9,750
813
56
5
0
194,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role