Player Matchup

Ah Puch
Ah Puch
JchieEsti
Ah Puch
Level 84
God Stats
4W - 8L
1,446 SR
Queue Stats
161W - 169L
1,478 Elo+
Party 2
Serqet
Serqet
Mitcherizer
Serqet
Level 137
God Stats
14W - 10L
1,690 SR
Queue Stats
175W - 162L
1,568 Elo+
Party 2
Anubis
Anubis
Nikolos228
Anubis
Level 89
God Stats
1W - 1L
1,769 SR
Queue Stats
13W - 10L
1,520 Elo+
Solo
Cthulhu
Cthulhu
RickPearson
Cthulhu
Level 73
God Stats
103W - 77L
1,561 SR
Queue Stats
302W - 317L
1,430 Elo+
Solo
Yemoja
Yemoja
neobesmertie257
Yemoja
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 90
1,593 SR
1,499 Elo+

VS

Team Averages
Level 82
1,470 SR
1,495 Elo+
Ares
Ares
Cheez11698
Ares
Level 64
God Stats
22W - 8L
1,454 SR
Queue Stats
106W - 95L
1,482 Elo+
Party 1
Danzaburou
Danzaburou
EngageBLAKOUT
Danzaburou
Level 61
God Stats
5W - 14L
1,270 SR
Queue Stats
124W - 133L
1,378 Elo+
Solo
King Arthur
King Arthur
HBKHF
King Arthur
Level 108
God Stats
22W - 15L
1,423 SR
Queue Stats
301W - 298L
1,399 Elo+
Solo
Ra
Ra
Lindwarm
Ra
Level 107
God Stats
6W - 1L
1,500 SR
Queue Stats
40W - 37L
1,694 Elo+
Solo
Erlang Shen
Erlang Shen
Sammya1505
Erlang Shen
Level 69
God Stats
9W - 4L
1,705 SR
Queue Stats
121W - 97L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JchieEsti
Ah Puch
17
5 / 7 / 7
10,375
546
13,218
17,118
6,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
19
9 / 5 / 8
11,460
603
12,204
16,441
7,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Nikolos228
Anubis
11
2 / 6 / 3
7,792
410
6,212
8,617
3,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
RickPearson
Cthulhu
13
1 / 5 / 8
8,484
447
9,175
17,340
10,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 4 / 3
8,987
473
11,867
16,284
7,561
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 12
9,071
477
9,017
19,044
7,955
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
EngageBLAKOUT
Danzaburou
17
4 / 2 / 8
11,007
579
10,076
14,448
4,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

King Arthur
HBKHF
King Arthur
18
3 / 3 / 7
11,368
598
12,430
18,850
17,802
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 3 / 6
12,501
658
15,877
10,141
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Sammya1505
Erlang Shen
17
6 / 6 / 6
10,961
577
11,855
16,335
10,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
66
19
Kills
27
27
Deaths
19
29
Assists
39
Player
Kills
Deaths
Assists
KDA
W
3
5
12
1.8
W
Danzaburou
EngageBLAKOUT
Danzaburou
4
2
8
4
W
King Arthur
HBKHF
King Arthur
3
3
7
2.17
L
Ah Puch
JchieEsti
Ah Puch
5
7
7
1.21
W
11
3
6
4.67
L
Serqet
9
5
8
2.6
L
Anubis
Nikolos228
Anubis
2
6
3
0.58
L
Cthulhu
RickPearson
Cthulhu
1
5
8
1
W
Erlang Shen
Sammya1505
Erlang Shen
6
6
6
1.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,676
Damage
59,255
75,800
Taken
78,818
35,696
Mitigated
45,231
24,353
Healing
23,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,017
273
594
1,935
19,044
7,955
0
12,942
5,616
19,773
0
W
Danzaburou
EngageBLAKOUT
Danzaburou
10,076
4,138
0
4,679
14,448
4,987
2,316
8,359
6,089
0
75,081
W
King Arthur
HBKHF
King Arthur
12,430
1,506
0
3,879
18,850
17,802
223
7,682
10,549
0
64,468
L
Ah Puch
JchieEsti
Ah Puch
13,218
748
74
6,309
17,118
6,885
772
7,690
9,428
64,184
0
W
15,877
1,232
4,853
4,976
10,141
4,369
504
4,570
5,431
93,714
0
L
Serqet
12,204
4,460
0
4,731
16,441
7,161
0
4,608
11,833
0
80,736
L
Anubis
Nikolos228
Anubis
6,212
207
0
2,348
8,617
3,968
120
807
7,810
31,514
0
L
Cthulhu
RickPearson
Cthulhu
9,175
326
243
5,465
17,340
10,121
0
8,032
9,308
29,478
0
W
Erlang Shen
Sammya1505
Erlang Shen
11,855
6,357
0
2,336
16,335
10,118
1,137
6,919
9,234
0
64,960
L
11,867
1,918
878
4,305
16,284
7,561
316
3,757
12,527
54,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,098
Gold Earned
54,908
435
Minions Killed
520
0
Camps Cleared
0
1,579,918
Distance Traveled
1,839,686
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,071
477
19
1
0
348,374
2
W
Danzaburou
11,007
579
126
7
0
336,993
1
W
King Arthur
11,368
598
118
6
0
370,600
6
L
Ah Puch
10,375
546
102
5
0
304,863
4
W
Ra
12,501
658
173
9
0
413,548
0
L
Serqet
11,460
603
130
7
0
414,883
1
L
Anubis
7,792
410
78
4
0
240,803
5
L
Cthulhu
8,484
447
36
2
0
401,329
3
W
Erlang Shen
10,961
577
84
4
0
370,171
2
L
Yemoja
8,987
473
89
5
0
218,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role