Player Matchup

Ymir
Ymir
Depre55edUnicorn
Ymir
Level 29
God Stats
0W - 2L
1,211 SR
Queue Stats
17W - 32L
1,312 Elo+
Solo
Ra
Ra
Evapt-Tango
Ra
Level 13
God Stats
3W - 6L
1,303 SR
Queue Stats
7W - 24L
1,161 Elo+
Party 1
Artemis
Artemis
REDRAVEN65YT
Artemis
Level 4
God Stats
1W - 3L
1,173 SR
Queue Stats
1W - 6L
995 Elo+
Party 1
Fenrir
Fenrir
braZ12511
Fenrir
Level 14
God Stats
6W - 3L
1,527 SR
Queue Stats
38W - 33L
1,247 Elo+
Solo
Sun Wukong
Sun Wukong
xiaoxiaomai
Sun Wukong
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 12
1,343 SR
1,243 Elo+

VS

Team Averages
Level 17
1,487 SR
1,318 Elo+
Nemesis
Nemesis
AlmightySun
Nemesis
Level 21
God Stats
1W - 0L
1,512 SR
Queue Stats
18W - 17L
1,253 Elo+
Party 2
He Bo
He Bo
DaJiCamazotz
He Bo
Level 16
God Stats
2W - 0L
1,542 SR
Queue Stats
5W - 4L
1,439 Elo+
Solo
Neith
Neith
Klaus1308
Neith
Level 27
God Stats
16W - 16L
1,508 SR
Queue Stats
93W - 119L
1,278 Elo+
Solo
Cthulhu
Cthulhu
Mephistolopen
Cthulhu
Level 8
God Stats
2W - 3L
1,372 SR
Queue Stats
26W - 28L
1,230 Elo+
Party 2
Vamana
Vamana
hinataSe
Vamana
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 12 / 3
9,132
397
13,235
27,397
19,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 8 / 3
10,166
442
6,089
15,597
6,729
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Artemis
REDRAVEN65YT
Artemis
14
1 / 14 / 3
9,279
403
6,004
17,917
7,267
Mace

Mace

+10
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
braZ12511
Fenrir
14
8 / 10 / 1
11,065
481
12,772
21,684
8,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
xiaoxiaomai
Sun Wukong
14
3 / 13 / 2
8,781
382
8,424
21,800
18,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlmightySun
Nemesis
20
19 / 2 / 11
13,792
600
26,101
19,650
13,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
15 / 4 / 9
13,115
570
17,700
14,066
5,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Klaus1308
Neith
17
8 / 3 / 15
12,071
525
17,899
10,984
4,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
17
6 / 4 / 14
11,368
494
10,803
23,783
22,198
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
hinataSe
Vamana
20
9 / 2 / 12
13,594
591
9,080
14,541
9,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
118
15
Kills
57
57
Deaths
15
12
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AlmightySun
Nemesis
19
2
11
12.25
W
15
4
9
4.88
L
2
12
3
0.29
L
1
8
3
0.31
W
Neith
Klaus1308
Neith
8
3
15
5.17
W
Cthulhu
6
4
14
3.25
L
Artemis
REDRAVEN65YT
Artemis
1
14
3
0.18
L
Fenrir
braZ12511
Fenrir
8
10
1
0.85
W
Vamana
hinataSe
Vamana
9
2
12
7.5
L
Sun Wukong
xiaoxiaomai
Sun Wukong
3
13
2
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,524
Damage
81,583
104,395
Taken
83,024
59,741
Mitigated
54,237
10,656
Healing
26,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AlmightySun
Nemesis
26,101
15,481
771
7,147
19,650
13,204
2,203
4,174
15,292
0
87,474
W
17,700
927
461
2,967
14,066
5,222
1,859
2,190
11,824
63,135
0
L
13,235
2,250
0
2,180
27,397
19,635
0
6,932
20,280
54,322
0
L
6,089
1,440
114
1,324
15,597
6,729
407
4,105
11,417
48,100
0
W
Neith
Klaus1308
Neith
17,899
7,959
0
1,166
10,984
4,144
4,488
2,168
8,738
0
64,169
W
Cthulhu
10,803
1,189
1,050
8,966
23,783
22,198
1,315
6,992
16,447
38,870
0
L
Artemis
REDRAVEN65YT
Artemis
6,004
2,965
0
487
17,917
7,267
880
9,254
8,663
0
30,182
L
Fenrir
braZ12511
Fenrir
12,772
5,335
0
5,117
21,684
8,010
0
2,728
18,881
0
40,544
W
Vamana
hinataSe
Vamana
9,080
4,894
0
4,286
14,541
9,469
3,352
3,046
11,399
0
71,131
L
Sun Wukong
xiaoxiaomai
Sun Wukong
8,424
1,973
0
1,434
21,800
18,100
0
5,024
16,651
0
35,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,423
Gold Earned
63,940
306
Minions Killed
539
0
Camps Cleared
0
1,632,354
Distance Traveled
2,129,092
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,792
600
124
5
0
490,248
1
W
He Bo
13,115
570
117
5
0
402,096
0
L
Ymir
9,132
397
83
4
0
340,093
0
L
Ra
10,166
442
76
3
0
329,857
0
W
Neith
12,071
525
108
5
0
373,802
3
W
Cthulhu
11,368
494
61
3
0
404,548
3
L
Artemis
9,279
403
42
2
0
287,091
4
L
Fenrir
11,065
481
57
2
0
325,520
1
W
Vamana
13,594
591
129
6
0
458,398
3
L
Sun Wukong
8,781
382
48
2
0
349,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role