Player Matchup

Cthulhu
Cthulhu
CaptainKahk3159
Cthulhu
Level 13
God Stats
8W - 7L
1,366 SR
Queue Stats
95W - 81L
1,394 Elo+
Solo
Neith
Neith
DragginMaBallZ
Neith
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 17L
1,396 Elo+
Solo
Tiamat
Tiamat
Farm is god
Tiamat
Level 17
God Stats
8W - 13L
1,604 SR
Queue Stats
43W - 46L
1,497 Elo+
Solo
Arachne
Arachne
InF Precise
Arachne
Level 27
God Stats
7W - 4L
1,643 SR
Queue Stats
31W - 31L
1,539 Elo+
Solo
Kukulkan
Kukulkan
zayjordan
Kukulkan
Level 17
God Stats
1W - 0L
1,635 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 16
1,550 SR
1,465 Elo+

VS

Team Averages
Level 27
1,511 SR
1,450 Elo+
Da Ji
Da Ji
Dursur
Da Ji
Level 27
God Stats
5W - 6L
1,457 SR
Queue Stats
81W - 84L
1,519 Elo+
Party 1
Jing Wei
Jing Wei
Scarecrow93616
Jing Wei
Level 29
God Stats
17W - 16L
1,663 SR
Queue Stats
364W - 349L
1,544 Elo+
Party 1
Ymir
Ymir
TangoAlphaZulu-
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,369 Elo+
Party 2
Raijin
Raijin
bibi47
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 73L
1,369 Elo+
Solo
Guan Yu
Guan Yu
lMikeyThomasl
Guan Yu
Level 29
God Stats
10W - 17L
1,434 SR
Queue Stats
133W - 117L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 12
10,640
463
13,847
16,317
13,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 8 / 4
11,326
492
13,372
15,422
8,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
20
9 / 1 / 9
13,200
574
18,242
11,295
15,173
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
InF Precise
Arachne
19
9 / 2 / 7
12,411
540
15,078
21,654
11,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
zayjordan
Kukulkan
19
18 / 4 / 8
13,483
586
26,758
14,457
6,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dursur
Da Ji
11
2 / 14 / 2
8,543
371
5,863
19,805
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
17
5 / 6 / 6
10,784
469
10,611
27,129
9,892
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 5 / 4
9,131
397
4,456
15,383
9,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
bibi47
Raijin
17
4 / 11 / 1
11,201
487
10,914
24,050
9,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Guan Yu
16
3 / 9 / 5
10,587
460
8,711
25,691
27,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
35
44
Kills
17
19
Deaths
45
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
W
7
8
4
1.13
L
Da Ji
Dursur
Da Ji
2
14
2
0.21
W
Tiamat
9
1
9
13.5
W
Arachne
InF Precise
Arachne
9
2
7
6.25
L
Jing Wei
5
6
6
1.33
L
3
5
4
1
L
Raijin
bibi47
Raijin
4
11
1
0.41
L
Guan Yu
3
9
5
0.61
W
Kukulkan
zayjordan
Kukulkan
18
4
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,297
Damage
40,555
79,145
Taken
112,058
54,377
Mitigated
64,227
31,062
Healing
17,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,847
1,072
1,325
4,978
16,317
13,555
1,082
4,633
11,589
49,944
0
W
13,372
7,849
0
3,337
15,422
8,196
3,782
2,451
12,946
0
56,771
L
Da Ji
Dursur
Da Ji
5,863
1,788
0
371
19,805
7,646
0
10,299
9,149
0
34,688
W
Tiamat
18,242
1,704
0
4,725
11,295
15,173
1,035
1,681
9,423
87,132
0
W
Arachne
InF Precise
Arachne
15,078
11,911
820
12,146
21,654
11,314
4,012
1,982
19,522
0
95,859
L
Jing Wei
10,611
8,261
0
7,854
27,129
9,892
0
14,662
12,080
0
54,010
L
4,456
628
0
2,560
15,383
9,633
0
5,671
9,400
31,339
0
L
Raijin
bibi47
Raijin
10,914
1,062
0
3,196
24,050
9,067
0
14,966
8,653
75,542
0
L
Guan Yu
8,711
887
768
2,338
25,691
27,989
0
11,512
13,929
0
41,772
W
Kukulkan
zayjordan
Kukulkan
26,758
2,713
849
2,882
14,457
6,139
3,697
4,623
9,734
92,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,060
Gold Earned
50,246
584
Minions Killed
414
0
Camps Cleared
0
2,130,767
Distance Traveled
1,775,464
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,640
463
79
3
0
414,548
0
W
Neith
11,326
492
74
3
0
388,667
1
L
Da Ji
8,543
371
48
2
0
299,955
4
W
Tiamat
13,200
574
148
6
0
428,000
5
W
Arachne
12,411
540
134
6
0
496,038
2
L
Jing Wei
10,784
469
101
4
0
418,885
2
L
Ymir
9,131
397
52
2
0
316,066
1
L
Raijin
11,201
487
137
6
0
304,869
0
L
Guan Yu
10,587
460
76
3
0
435,689
0
W
Kukulkan
13,483
586
149
6
0
403,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role