Player Matchup

Chaac
Chaac
Gvbee
Chaac
Level 93
God Stats
70W - 37L
1,989 SR
Queue Stats
253W - 237L
1,529 Elo+
Solo
Olorun
Olorun
NordicRayne
Olorun
Level 128
God Stats
6W - 3L
1,263 SR
Queue Stats
477W - 460L
1,516 Elo+
Solo
Geb
Geb
Sauceygaming19
Geb
Level 69
God Stats
10W - 6L
1,351 SR
Queue Stats
341W - 327L
1,456 Elo+
Solo
Hades
Hades
Uncle__Pablo
Hades
Level 27
God Stats
7W - 2L
1,315 SR
Queue Stats
24W - 28L
1,439 Elo+
Party 1
Fenrir
Fenrir
XxSuper_Killa5xX
Fenrir
Level 102
God Stats
1W - 0L
1,737 SR
Queue Stats
17W - 26L
1,439 Elo+
Party 1
Team Averages
Level 84
1,531 SR
1,476 Elo+

VS

Team Averages
Level 48
1,607 SR
1,471 Elo+
Ra
Ra
Al_essio_YT
Ra
Level 61
God Stats
3W - 6L
1,267 SR
Queue Stats
135W - 123L
1,470 Elo+
Party 2
Bacchus
Bacchus
AmoSoloTe
Bacchus
Level 18
God Stats
2W - 2L
1,905 SR
Queue Stats
102W - 88L
1,497 Elo+
Party 2
Pele
Pele
LeGeNd_MortalTKD
Pele
Level 26
God Stats
4W - 7L
1,896 SR
Queue Stats
54W - 67L
1,473 Elo+
Party 2
Guan Yu
Guan Yu
Nastesen274
Guan Yu
Level 100
God Stats
1W - 4L
1,528 SR
Queue Stats
291W - 290L
1,450 Elo+
Solo
Set
Set
SuperNinja345
Set
Level 36
God Stats
1W - 4L
1,439 SR
Queue Stats
7W - 7L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gvbee
Chaac
10
1 / 0 / 1
6,033
603
5,037
7,114
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
10
3 / 3 / 2
6,245
625
3,995
6,477
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 2 / 5
5,937
594
2,213
4,336
1,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 1 / 1
6,419
642
5,284
4,875
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
4 / 0 / 1
5,997
600
4,675
5,235
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,549
455
1,549
4,255
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
AmoSoloTe
Bacchus
8
2 / 2 / 0
4,853
485
2,072
5,964
4,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 3
5,084
508
3,267
6,948
1,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
Nastesen274
Guan Yu
10
0 / 1 / 0
5,253
525
4,258
8,805
5,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
4 / 4 / 0
5,525
553
4,734
6,145
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
6
6
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Bacchus
AmoSoloTe
Bacchus
2
2
0
1
W
Chaac
Gvbee
Chaac
1
0
1
1.5
L
0
3
3
0.5
L
Guan Yu
Nastesen274
Guan Yu
0
1
0
0
W
Olorun
3
3
2
1.33
W
1
2
5
1.75
L
4
4
0
1
W
4
1
1
4.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,204
Damage
15,880
28,037
Taken
32,117
10,416
Mitigated
15,372
13,868
Healing
6,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,549
161
151
760
4,255
1,171
0
1,882
2,373
20,033
0
L
Bacchus
AmoSoloTe
Bacchus
2,072
289
0
190
5,964
4,448
0
2,975
2,989
15,171
0
W
Chaac
Gvbee
Chaac
5,037
774
0
5,102
7,114
2,422
0
0
7,114
0
32,988
L
3,267
1,294
0
271
6,948
1,908
0
2,704
4,244
0
26,120
L
Guan Yu
Nastesen274
Guan Yu
4,258
1,076
60
4,392
8,805
5,835
0
961
7,844
0
26,081
W
Olorun
3,995
2,327
290
2,722
6,477
2,050
2,786
992
5,445
31,080
0
W
2,213
595
196
936
4,336
1,835
122
913
3,419
11,735
0
L
4,734
1,877
0
902
6,145
2,010
0
2,970
3,175
0
20,595
W
5,284
158
21
2,339
4,875
2,575
560
914
3,888
32,801
0
W
4,675
1,292
0
2,262
5,235
1,534
0
585
4,550
0
23,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,631
Gold Earned
25,264
259
Minions Killed
194
0
Camps Cleared
0
945,541
Distance Traveled
926,841
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,549
455
34
3
0
153,876
1
L
Bacchus
4,853
485
26
3
0
154,144
0
W
Chaac
6,033
603
67
7
0
204,834
0
L
Pele
5,084
508
60
6
0
215,625
0
L
Guan Yu
5,253
525
43
4
0
202,622
2
W
Olorun
6,245
625
61
6
0
149,817
2
W
Geb
5,937
594
15
2
0
200,657
1
L
Set
5,525
553
31
3
0
200,574
0
W
Hades
6,419
642
68
7
0
187,815
0
W
Fenrir
5,997
600
48
5
0
202,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role