Player Matchup

Ah Puch
Ah Puch
AdmiralClap
Ah Puch
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Blacksid16
Pele
Level 103
God Stats
8W - 13L
1,430 SR
Queue Stats
449W - 456L
1,521 Elo+
Solo
Serqet
Serqet
DM20luv
Serqet
Level 80
God Stats
12W - 13L
1,785 SR
Queue Stats
374W - 363L
1,580 Elo+
Solo
Ra
Ra
DMitten
Ra
Level 152
God Stats
7W - 10L
1,745 SR
Queue Stats
319W - 319L
1,459 Elo+
Solo
Jing Wei
Jing Wei
GuardianDown
Jing Wei
Level 79
God Stats
9W - 8L
1,750 SR
Queue Stats
232W - 234L
1,440 Elo+
Solo
Team Averages
Level 104
1,642 SR
1,500 Elo+

VS

Team Averages
Level 100
1,600 SR
1,427 Elo+
Ares
Ares
BaII Lifter
Ares
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,258 Elo+
Party 1
Zeus
Zeus
DeanPro
Zeus
Level 126
God Stats
6W - 5L
1,550 SR
Queue Stats
34W - 32L
1,453 Elo+
Party 1
Hun Batz
Hun Batz
eyyessac
Hun Batz
Level 77
God Stats
8W - 5L
1,654 SR
Queue Stats
19W - 23L
1,438 Elo+
Party 1
Danzaburou
Danzaburou
hygg307
Danzaburou
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 153L
1,532 Elo+
Solo
Tyr
Tyr
jdillam
Tyr
Level 140
God Stats
5W - 1L
1,796 SR
Queue Stats
63W - 61L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AdmiralClap
Ah Puch
15
2 / 8 / 2
9,686
461
12,916
17,994
9,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 5 / 3
11,098
528
9,325
17,894
6,976
Hidden Dagger

Hidden Dagger

+15
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
DM20luv
Serqet
13
0 / 3 / 7
8,520
406
6,115
17,368
13,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 5 / 5
10,662
508
8,172
13,383
5,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
GuardianDown
Jing Wei
14
4 / 7 / 2
8,790
419
10,047
18,962
7,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 7
9,232
440
8,564
14,838
12,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
DeanPro
Zeus
20
14 / 3 / 4
13,046
621
20,832
9,673
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
eyyessac
Hun Batz
18
3 / 2 / 6
11,312
539
6,915
15,495
7,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
hygg307
Danzaburou
15
0 / 5 / 6
9,182
437
9,653
14,021
5,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
20
11 / 2 / 5
12,978
618
18,579
21,966
17,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
14
Kills
28
28
Deaths
14
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AdmiralClap
Ah Puch
2
8
2
0.38
W
0
2
7
1.75
L
5
5
3
1.3
L
Serqet
DM20luv
Serqet
0
3
7
1.17
L
3
5
5
1.1
W
Zeus
DeanPro
Zeus
14
3
4
5.33
L
Jing Wei
GuardianDown
Jing Wei
4
7
2
0.71
W
Hun Batz
eyyessac
Hun Batz
3
2
6
3
W
Danzaburou
hygg307
Danzaburou
0
5
6
0.6
W
Tyr
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,575
Damage
64,543
85,601
Taken
75,993
42,327
Mitigated
45,894
27,448
Healing
30,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AdmiralClap
Ah Puch
12,916
2,032
0
6,002
17,994
9,187
0
1,567
16,399
58,500
0
W
8,564
167
1,039
2,072
14,838
12,179
186
1,935
12,223
24,907
0
L
9,325
2,447
0
6,839
17,894
6,976
1,595
5,483
12,219
0
75,145
L
Serqet
DM20luv
Serqet
6,115
769
0
3,105
17,368
13,345
0
8,292
8,878
0
15,663
L
8,172
184
900
4,039
13,383
5,533
126
5,644
7,407
77,036
0
W
Zeus
DeanPro
Zeus
20,832
986
0
2,630
9,673
3,795
456
2,839
6,722
97,724
0
L
Jing Wei
GuardianDown
Jing Wei
10,047
6,735
667
5,896
18,962
7,286
0
7,458
11,302
0
59,411
W
Hun Batz
eyyessac
Hun Batz
6,915
1,368
0
8,873
15,495
7,458
1,275
3,817
11,316
0
75,280
W
Danzaburou
hygg307
Danzaburou
9,653
3,845
0
5,172
14,021
5,236
3,175
2,073
11,836
0
60,335
W
Tyr
18,579
3,514
0
11,203
21,966
17,226
600
9,834
12,076
0
92,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,756
Gold Earned
55,750
526
Minions Killed
599
0
Camps Cleared
0
1,881,477
Distance Traveled
2,063,829
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,686
461
110
5
0
336,451
5
W
Ares
9,232
440
37
2
0
438,813
1
L
Pele
11,098
528
142
7
0
397,291
1
L
Serqet
8,520
406
21
1
0
406,008
7
L
Ra
10,662
508
150
7
0
400,493
4
W
Zeus
13,046
621
148
7
0
398,548
2
L
Jing Wei
8,790
419
103
5
0
341,234
1
W
Hun Batz
11,312
539
148
7
0
470,472
0
W
Danzaburou
9,182
437
97
5
0
325,302
4
W
Tyr
12,978
618
169
8
0
430,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role