Player Matchup

Fenrir
Fenrir
Jacko480
Fenrir
Level 21
God Stats
6W - 10L
1,351 SR
Queue Stats
99W - 108L
1,313 Elo+
Solo
Neith
Neith
LeoBatista_22
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Lord_Piig
Cthulhu
Level 125
God Stats
0W - 2L
1,572 SR
Queue Stats
3W - 6L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
Luigi5942
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,385 Elo+
Solo
Merlin
Merlin
Tadeo2345
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 33
1,485 SR
1,425 Elo+

VS

Team Averages
Level 27
1,419 SR
1,386 Elo+
Amaterasu
Amaterasu
Cutestzoey
Amaterasu
Level 25
God Stats
41W - 65L
1,220 SR
Queue Stats
41W - 70L
1,157 Elo+
Party 1
Vamana
Vamana
HeyClumzy
Vamana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Love is made
Da Ji
Level 52
God Stats
38W - 63L
1,279 SR
Queue Stats
157W - 215L
1,391 Elo+
Party 1
Chang'e
Chang'e
MochiMommi
Chang'e
Level 29
God Stats
7W - 8L
1,596 SR
Queue Stats
43W - 54L
1,425 Elo+
Solo
Arachne
Arachne
RatBoyMccoy
Arachne
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
69W - 73L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jacko480
Fenrir
16
8 / 5 / 1
10,246
488
11,640
20,449
12,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 8 / 5
8,551
407
3,511
11,518
3,717
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
Lord_Piig
Cthulhu
13
4 / 6 / 1
8,977
427
13,816
20,160
21,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Luigi5942
Baron Samedi
11
1 / 12 / 1
7,379
351
2,243
13,235
4,552
Merlin
Tadeo2345
Merlin
3
0 / 4 / 0
5,694
271
84
2,419
333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cutestzoey
Amaterasu
14
1 / 3 / 18
9,659
460
6,087
13,801
9,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
HeyClumzy
Vamana
7
0 / 4 / 4
7,187
342
676
3,871
1,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
14 / 5 / 7
10,802
514
16,784
14,708
8,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
MochiMommi
Chang'e
18
12 / 4 / 7
12,183
580
15,409
15,104
5,848
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
RatBoyMccoy
Arachne
20
8 / 0 / 8
12,373
589
12,836
13,990
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
79
14
Kills
35
35
Deaths
16
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Cutestzoey
Amaterasu
1
3
18
3.33
W
Vamana
HeyClumzy
Vamana
0
4
4
0.5
L
Fenrir
Jacko480
Fenrir
8
5
1
1.7
L
1
8
5
0.44
L
Cthulhu
Lord_Piig
Cthulhu
4
6
1
0.75
W
14
5
7
3.5
L
Baron Samedi
Luigi5942
Baron Samedi
1
12
1
0.13
W
Chang'e
MochiMommi
Chang'e
12
4
7
3.88
W
Arachne
RatBoyMccoy
Arachne
8
0
8
12
L
Merlin
Tadeo2345
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,294
Damage
51,792
67,781
Taken
61,474
41,643
Mitigated
32,529
5,306
Healing
21,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Cutestzoey
Amaterasu
6,087
2,827
0
2,517
13,801
9,328
1,992
4,318
9,186
0
22,588
W
Vamana
HeyClumzy
Vamana
676
441
0
419
3,871
1,678
0
338
3,533
0
5,458
L
Fenrir
Jacko480
Fenrir
11,640
3,359
0
2,964
20,449
12,006
58
5,821
14,578
0
63,317
L
3,511
1,825
0
486
11,518
3,717
794
915
10,403
0
14,731
L
Cthulhu
Lord_Piig
Cthulhu
13,816
494
214
1,062
20,160
21,035
108
3,238
16,649
45,836
0
W
16,784
6,079
0
1,302
14,708
8,635
1,473
5,791
8,603
0
46,155
L
Baron Samedi
Luigi5942
Baron Samedi
2,243
497
228
352
13,235
4,552
600
5,435
7,750
18,669
0
W
Chang'e
MochiMommi
Chang'e
15,409
2,625
2,017
7,688
15,104
5,848
553
2,010
13,019
84,450
0
W
Arachne
RatBoyMccoy
Arachne
12,836
10,459
0
7,076
13,990
7,040
3,568
2,875
10,990
0
94,593
L
Merlin
Tadeo2345
Merlin
84
84
0
0
2,419
333
0
0
2,369
2,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,847
Gold Earned
52,204
247
Minions Killed
426
0
Camps Cleared
0
1,470,557
Distance Traveled
1,713,931
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,659
460
31
1
0
408,869
0
W
Vamana
7,187
342
9
0
0
122,415
1
L
Fenrir
10,246
488
104
5
0
364,753
0
L
Neith
8,551
407
23
1
0
316,792
0
L
Cthulhu
8,977
427
81
4
0
396,977
1
W
Da Ji
10,802
514
71
3
0
378,680
0
L
Baron Samedi
7,379
351
35
2
0
279,300
0
W
Chang'e
12,183
580
128
6
0
363,189
2
W
Arachne
12,373
589
187
9
0
440,778
1
L
Merlin
5,694
271
4
0
0
112,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role