Player Matchup

Pele
Pele
Fporro
Pele
Level 25
God Stats
2W - 1L
1,741 SR
Queue Stats
25W - 13L
1,613 Elo+
Solo
Terra
Terra
M3ntalisTL
Terra
Level 16
God Stats
4W - 4L
1,451 SR
Queue Stats
9W - 12L
1,481 Elo+
Party 1
Neith
Neith
laxynski
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
matheusmmendes
Ah Muzen Cab
Level 44
God Stats
1W - 4L
1,427 SR
Queue Stats
27W - 41L
1,424 Elo+
Party 1
Ullr
Ullr
pb07811
Ullr
Level 27
God Stats
4W - 4L
1,921 SR
Queue Stats
211W - 196L
1,590 Elo+
Solo
Team Averages
Level 28
1,608 SR
1,513 Elo+

VS

Team Averages
Level 20
1,391 SR
1,457 Elo+
Athena
Athena
BetterImp16
Athena
Level 23
God Stats
12W - 11L
1,138 SR
Queue Stats
428W - 532L
1,257 Elo+
Solo
King Arthur
King Arthur
Rufis039358
King Arthur
Level 4
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 3L
1,513 Elo+
Solo
Artemis
Artemis
laekke
Artemis
Level 17
God Stats
1W - 6L
1,124 SR
Queue Stats
12W - 26L
1,372 Elo+
Solo
Scylla
Scylla
llRedNinell
Scylla
Level 25
God Stats
13W - 3L
1,753 SR
Queue Stats
110W - 84L
1,580 Elo+
Solo
Fenrir
Fenrir
xDecoL2
Fenrir
Level 29
God Stats
2W - 5L
1,648 SR
Queue Stats
128W - 133L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Fporro
Pele
13
2 / 3 / 2
7,904
527
4,890
12,173
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
10
2 / 1 / 8
7,416
494
3,198
8,280
6,453
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
laxynski
Neith
16
7 / 4 / 0
9,908
661
12,464
9,101
6,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Muzen Cab
matheusmmendes
Ah Muzen Cab
14
8 / 2 / 4
8,779
585
12,737
8,328
2,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
pb07811
Ullr
8
1 / 4 / 0
6,299
420
919
6,388
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
2 / 4 / 2
6,387
426
3,344
8,716
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Rufis039358
King Arthur
12
0 / 7 / 2
6,674
445
1,287
9,841
5,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
laekke
Artemis
9
0 / 6 / 0
5,455
364
2,837
7,569
2,869
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
15
9 / 3 / 2
9,325
622
11,435
9,633
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
xDecoL2
Fenrir
11
3 / 1 / 3
7,370
491
6,950
12,788
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
20
Kills
14
14
Deaths
21
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
2
4
2
0.75
W
Pele
Fporro
Pele
2
3
2
1
W
Terra
2
1
8
6
L
King Arthur
Rufis039358
King Arthur
0
7
2
0.14
L
Artemis
laekke
Artemis
0
6
0
0
W
Neith
laxynski
Neith
7
4
0
1.75
L
Scylla
9
3
2
3.33
W
Ah Muzen Cab
matheusmmendes
Ah Muzen Cab
8
2
4
5
W
Ullr
pb07811
Ullr
1
4
0
0.25
L
Fenrir
xDecoL2
Fenrir
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,208
Damage
25,853
44,270
Taken
48,547
21,384
Mitigated
24,117
15,521
Healing
9,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
3,344
924
0
887
8,716
6,570
0
1,665
7,051
16,240
0
W
Pele
Fporro
Pele
4,890
834
0
7,090
12,173
4,103
0
3,945
8,044
0
47,447
W
Terra
3,198
468
642
1,611
8,280
6,453
488
3,375
4,775
6,466
0
L
King Arthur
Rufis039358
King Arthur
1,287
238
0
175
9,841
5,834
142
0
9,841
0
28,509
L
Artemis
laekke
Artemis
2,837
823
0
901
7,569
2,869
75
791
6,778
0
17,531
W
Neith
laxynski
Neith
12,464
6,997
0
1,650
9,101
6,149
1,878
2,114
6,687
0
63,605
L
Scylla
11,435
1,816
0
2,640
9,633
2,957
284
293
9,340
47,852
0
W
Ah Muzen Cab
matheusmmendes
Ah Muzen Cab
12,737
5,017
0
3,295
8,328
2,688
1,952
1,297
6,967
0
55,152
W
Ullr
pb07811
Ullr
919
473
0
1,233
6,388
1,991
737
3,302
2,818
0
15,442
L
Fenrir
xDecoL2
Fenrir
6,950
1,906
0
5,124
12,788
5,887
0
449
12,339
0
33,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,306
Gold Earned
35,211
322
Minions Killed
269
0
Camps Cleared
0
1,193,439
Distance Traveled
1,275,056
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,387
426
33
2
0
265,528
1
W
Pele
7,904
527
80
5
0
302,322
5
W
Terra
7,416
494
12
1
0
283,973
2
L
King Arthur
6,674
445
52
3
0
235,060
0
L
Artemis
5,455
364
35
2
0
200,160
0
W
Neith
9,908
661
122
8
0
211,815
0
L
Scylla
9,325
622
94
6
0
278,025
5
W
Ah Muzen Cab
8,779
585
81
5
0
250,701
3
W
Ullr
6,299
420
27
2
0
144,628
0
L
Fenrir
7,370
491
55
4
0
296,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role