Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Platinum V
GameKiINg713
Ah Puch
Platinum V
Level 143
God Stats
77W - 64L
1,435 SR
Queue Stats
466W - 491L
1,632 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Top Blower
Ah Muzen Cab
Gold IV
Level 153
God Stats
123W - 102L
1,715 SR
Queue Stats
339W - 305L
1,393 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,550 SR
1,508 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 75
1,564 SR
1,436 MMR
Mulan
Mulan
Bronze III
DPJ 2x
Mulan
Bronze III
Level 59
God Stats
0W - 3L
1,342 SR
Queue Stats
1W - 7L
1,460 MMR
Party 2
Izanami
Izanami
Bronze III
Impale Them
Izanami
Bronze III
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,400 MMR
Party 2
Kukulkan
Kukulkan
Silver II
KORN_WICK
Kukulkan
Silver II
Level 128
God Stats
41W - 34L
1,851 SR
Queue Stats
139W - 166L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 4 / 10
12,116
673
8,075
17,184
15,730
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Puch
GameKiINg713
Ah Puch
19
9 / 1 / 11
13,901
772
18,320
15,980
7,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Top Blower
Ah Muzen Cab
17
8 / 4 / 9
12,933
719
12,688
15,135
9,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatSetCthulhuGuan YuAphrodite

VS

Bans
AthenaCabrakanCerberusDanzaburouCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DPJ 2x
Mulan
14
5 / 6 / 3
11,833
657
8,924
16,602
11,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Impale Them
Izanami
15
2 / 10 / 3
11,187
622
7,248
14,847
5,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
KORN_WICK
Kukulkan
14
2 / 7 / 4
10,872
604
17,374
13,054
4,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
23
Kills
9
9
Deaths
23
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
4
10
2.75
L
Mulan
DPJ 2x
Mulan
5
6
3
1.08
W
Ah Puch
GameKiINg713
Ah Puch
9
1
11
14.5
L
Izanami
Impale Them
Izanami
2
10
3
0.35
L
Kukulkan
KORN_WICK
Kukulkan
2
7
4
0.57
W
Ah Muzen Cab
Top Blower
Ah Muzen Cab
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,083
Damage
33,546
48,299
Taken
44,503
32,128
Mitigated
21,171
18,240
Healing
6,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,075
1,406
0
2,003
17,184
15,730
0
4,524
12,485
0
42,444
L
Mulan
DPJ 2x
Mulan
8,924
1,295
0
1,871
16,602
11,153
0
5,193
11,409
0
28,248
W
Ah Puch
GameKiINg713
Ah Puch
18,320
897
0
8,887
15,980
7,270
1,022
7,302
8,528
84,035
0
L
Izanami
Impale Them
Izanami
7,248
4,503
0
1,645
14,847
5,554
0
5,532
9,315
0
58,168
L
Kukulkan
KORN_WICK
Kukulkan
17,374
543
413
2,950
13,054
4,464
0
7,631
5,423
55,993
0
W
Ah Muzen Cab
Top Blower
Ah Muzen Cab
12,688
6,888
0
7,350
15,135
9,128
1,910
5,642
9,318
0
67,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,950
Gold Earned
33,892
248
Minions Killed
255
0
Camps Cleared
0
949,527
Distance Traveled
853,799
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,116
673
28
2
0
322,902
2
L
Mulan
11,833
657
43
2
0
325,896
2
W
Ah Puch
13,901
772
116
6
0
323,375
0
L
Izanami
11,187
622
125
7
0
233,711
1
L
Kukulkan
10,872
604
87
5
0
294,192
4
W
Ah Muzen Cab
12,933
719
104
6
0
303,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role