Player Matchup

Tyr
Tyr
Diamond V
AlaricMoon4
Tyr
Diamond V
Level 103
God Stats
2W - 2L
1,949 SR
Queue Stats
51W - 29L
2,419 MMR
Solo
Bacchus
Bacchus
Diamond III
Maulgus
Bacchus
Diamond III
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
227W - 226L
2,315 MMR
Solo
Xbalanque
Xbalanque
Diamond I
Obito-Uchiha_43
Xbalanque
Diamond I
Level 159
God Stats
4W - 1L
1,871 SR
Queue Stats
203W - 186L
2,409 MMR
Solo
Pele
Pele
Diamond II
Persephone2
Pele
Diamond II
Level 129
God Stats
17W - 20L
1,657 SR
Queue Stats
162W - 157L
2,180 MMR
Solo
Ra
Ra
Masters
xTarzvn
Ra
Masters
Level 142
God Stats
4W - 8L
1,462 SR
Queue Stats
215W - 211L
2,344 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,688 SR
2,333 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 100
1,664 SR
2,047 MMR
Fenrir
Fenrir
Diamond III
Chemikant
Fenrir
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond V
DajiMainBtw
Anhur
Diamond V
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond V
Im-Flawlesss-
Scylla
Diamond V
Level 159
God Stats
225W - 144L
1,719 SR
Queue Stats
429W - 316L
2,181 MMR
Party 1
Ao Kuang
Ao Kuang
Masters
imManiaK-_-
Ao Kuang
Masters
Level 141
God Stats
11W - 8L
1,767 SR
Queue Stats
545W - 524L
2,667 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
riy1235
Cthulhu
Diamond IV
Level 56
God Stats
16W - 7L
1,832 SR
Queue Stats
298W - 175L
2,387 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,110
555
2,990
7,967
3,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Maulgus
Bacchus
7
0 / 5 / 0
4,724
429
2,494
8,075
4,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
Obito-Uchiha_43
Xbalanque
9
0 / 1 / 1
5,245
477
3,226
6,358
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 0
5,867
533
2,598
5,005
1,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 0
5,278
480
2,408
4,198
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TsukuyomiNemesisTiamatAthenaDanzaburou

VS

Bans
SetJanusAphroditeChang'eCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chemikant
Fenrir
11
3 / 0 / 3
6,120
556
3,708
6,581
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 1
6,568
597
3,920
4,769
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 0 / 0
6,198
563
3,615
3,843
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
imManiaK-_-
Ao Kuang
12
1 / 0 / 1
6,420
584
5,071
7,580
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
riy1235
Cthulhu
9
0 / 0 / 7
5,822
529
4,335
6,823
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
11
11
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Fenrir
Chemikant
Fenrir
3
0
3
4.5
W
2
1
1
2.5
W
5
0
0
5
L
Bacchus
Maulgus
Bacchus
0
5
0
0
L
Xbalanque
Obito-Uchiha_43
Xbalanque
0
1
1
0.5
L
1
1
0
1
W
Ao Kuang
imManiaK-_-
Ao Kuang
1
0
1
1.5
W
Cthulhu
riy1235
Cthulhu
0
0
7
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,716
Damage
20,649
31,603
Taken
29,596
11,809
Mitigated
11,640
10,264
Healing
16,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,990
604
0
3,990
7,967
3,407
0
5,233
2,734
0
34,567
W
Fenrir
Chemikant
Fenrir
3,708
943
0
4,120
6,581
2,448
0
1,175
5,308
0
34,212
W
3,920
1,794
0
2,828
4,769
1,393
470
265
4,504
0
42,000
W
3,615
267
0
1,256
3,843
1,107
0
1,027
2,740
34,857
0
L
Bacchus
Maulgus
Bacchus
2,494
232
0
2,310
8,075
4,263
0
2,493
5,551
10,267
0
L
Xbalanque
Obito-Uchiha_43
Xbalanque
3,226
1,168
0
2,250
6,358
1,123
0
857
5,501
0
32,984
L
2,598
392
0
440
5,005
1,564
0
1,072
3,893
0
39,068
W
Ao Kuang
imManiaK-_-
Ao Kuang
5,071
803
0
5,751
7,580
2,774
0
216
7,364
37,501
0
W
Cthulhu
riy1235
Cthulhu
4,335
294
282
1,950
6,823
3,918
0
1,947
4,778
20,971
0
L
2,408
213
338
936
4,198
1,452
0
3,101
903
30,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,224
Gold Earned
31,128
320
Minions Killed
355
0
Camps Cleared
0
1,052,646
Distance Traveled
1,068,899
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,110
555
87
8
0
233,541
3
W
Fenrir
6,120
556
75
7
0
250,537
3
W
Anhur
6,568
597
94
9
0
177,076
3
W
Scylla
6,198
563
88
8
0
188,484
5
L
Bacchus
4,724
429
15
1
0
216,994
4
L
Xbalanque
5,245
477
62
6
0
179,967
4
L
Pele
5,867
533
80
7
0
231,040
1
W
Ao Kuang
6,420
584
79
7
0
221,026
1
W
Cthulhu
5,822
529
19
2
0
231,776
4
L
Ra
5,278
480
76
7
0
191,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role