Player Matchup

Chaac
Chaac
EdEddnEddy_4x
Chaac
Level 21
God Stats
4W - 2L
1,500 SR
Queue Stats
123W - 59L
1,752 Elo+
Solo
Nemesis
Nemesis
GreatSinOfPride
Nemesis
Level 10
God Stats
7W - 5L
1,628 SR
Queue Stats
170W - 146L
1,649 Elo+
Solo
Baron Samedi
Baron Samedi
OPPyeahYouKnowMe
Baron Samedi
Level 25
God Stats
26W - 22L
1,486 SR
Queue Stats
244W - 218L
1,688 Elo+
Solo
Neith
Neith
hibooOO7
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
xX7DSXxLeon
Merlin
Level 5
God Stats
2W - 2L
1,529 SR
Queue Stats
12W - 16L
1,422 Elo+
Solo
Team Averages
Level 18
1,529 SR
1,602 Elo+

VS

Team Averages
Level 18
1,488 SR
1,732 Elo+
Osiris
Osiris
ArcFlashOP
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,818 Elo+
Solo
Serqet
Serqet
BigBruhMoment
Serqet
Level 18
God Stats
2W - 4L
1,531 SR
Queue Stats
25W - 14L
1,701 Elo+
Solo
Ullr
Ullr
Emeraldhands19
Ullr
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
44W - 44L
1,659 Elo+
Solo
Ra
Ra
LetMeSoloHim
Ra
Level 21
God Stats
7W - 4L
1,408 SR
Queue Stats
134W - 82L
1,773 Elo+
Solo
Ymir
Ymir
captain worm1
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,567
696
2,545
3,916
1,871
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 1 / 2
4,279
535
1,009
4,030
1,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
OPPyeahYouKnowMe
Baron Samedi
8
2 / 0 / 4
4,978
622
5,283
5,419
1,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
hibooOO7
Neith
8
4 / 0 / 1
5,121
640
3,346
3,837
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
8
0 / 3 / 0
4,308
539
1,060
3,716
1,010
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ArcFlashOP
Osiris
6
0 / 2 / 0
3,928
491
546
3,831
2,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
1 / 0 / 2
4,193
524
1,887
3,668
965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 0
3,811
476
1,689
5,421
1,300
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 0 / 1
5,444
681
3,392
2,860
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 4 / 0
3,458
432
1,479
6,373
2,379
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
ArcFlashOP
Osiris
0
2
0
0
L
1
0
2
2
W
2
0
0
2
L
0
2
0
0
W
0
1
2
1
L
3
0
1
3.5
W
Baron Samedi
OPPyeahYouKnowMe
Baron Samedi
2
0
4
4
L
0
4
0
0
W
Neith
hibooOO7
Neith
4
0
1
4.5
W
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,243
Damage
8,993
20,918
Taken
22,153
7,203
Mitigated
7,720
9,258
Healing
7,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
ArcFlashOP
Osiris
546
338
0
855
3,831
2,112
0
0
3,831
0
13,472
L
1,887
548
0
1,718
3,668
965
0
230
3,438
0
12,594
W
2,545
398
0
1,380
3,916
1,871
716
0
3,916
0
32,056
L
1,689
948
0
1,871
5,421
1,300
0
2,299
3,122
0
16,103
W
1,009
263
0
1,720
4,030
1,055
0
1,234
2,630
0
15,287
L
3,392
474
114
1,685
2,860
964
0
830
2,030
31,121
0
W
Baron Samedi
OPPyeahYouKnowMe
Baron Samedi
5,283
722
224
3,956
5,419
1,995
0
1,128
4,291
17,639
0
L
1,479
224
113
1,332
6,373
2,379
0
2,984
3,389
11,627
0
W
Neith
hibooOO7
Neith
3,346
1,417
0
1,718
3,837
1,272
54
351
3,486
0
25,474
W
Merlin
1,060
92
0
260
3,716
1,010
0
1,956
1,620
19,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,253
Gold Earned
20,834
236
Minions Killed
172
0
Camps Cleared
0
732,397
Distance Traveled
702,950
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,928
491
34
4
0
115,420
0
L
Serqet
4,193
524
28
4
0
159,525
1
W
Chaac
5,567
696
74
9
0
154,787
2
L
Ullr
3,811
476
26
3
0
131,635
0
W
Nemesis
4,279
535
35
4
0
167,104
1
L
Ra
5,444
681
71
9
0
159,898
2
W
Baron Samedi
4,978
622
36
5
0
143,321
1
L
Ymir
3,458
432
13
2
0
136,472
0
W
Neith
5,121
640
41
5
0
120,473
1
W
Merlin
4,308
539
50
6
0
146,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role